I've played one game of FE since release (not entirely true, this is my second but the first came to an abrupt end when on turn 15 a wildland Troll pack that I had seen but not moved adjacent to came out of the wildlands and destroyed my only city). It has been a somewhat frustrating experience. I find my tolerance for bugs is lower now that it is released than when it was in beta and unfortunately FE still has a large number of bugs. There are also a large number of what I would
Mistwraithe
While I like much of the underlying game in FE in good conscience I can't give it an 8 or 9 while it is so buggy, so I'm not voting. I'll put a vote and written review up on Metacritic when the gameplay is solid instead of being bug-ridden.
I'm playing on Hard/Expert and I believe the same happens on Challenging which the average TBS player is likely to start on (I know I did in first beta). It isn't like this is the first time the problem has been raised either, it has been raised many times during Beta so Stardock have had plenty of time to fix it and instead they have just tinkered with slight improvements.
As it happens very topical. After reading the forums I decided to play some more. At the other side of my empire an AI city's influence has just expanded to disturb a Death Demon and its entourage of Assassin Demons.They promptly moved directly towards my best city (and only fortress) and flattened it. I'm not sure if my full army could take them but its moot because it is the other side of my empire and can't reach there in time. Tried reloading a few times but it attacks
[quote who="Tuidjy" reply="181" id="3272947"]I do not give a fuck whether the monsters treat the AI the same way they treat players. I do give a fuck that dozens of players on this forum have their games ruined by RETARDED monster AI. When a monster is disturbed it should destroy what disturbed it, not go for the nearest player city, even if the difficulty is ridiculous+. It is immersion breaking and just stupid.[/quote] I agree entirely. Not sure why Stardock haven't
It should definitely be viewed as a bug.
Sentinemodo, have you looked at the number bug fixes in 1.01? And that is just what they could get fixed in the last two weeks, it is far from all of them. The 1.00 release version was riddled with almost as many bugs as the late betas and I know if I was at Stardock I would be putting everything I had into getting that number down so that the game has a more reliable feel to it. And I'm not talking about crash bugs, I'm also talking about whether I can rely on the UI and game
I don't see a mention of a bug fix for the AI settling in invalid locations? (eg swamp as posted by several people already, I encountered this in my game too).
[quote who="Glazunov1" reply="8" id="3271154"]To be honest, I wouldn't expect most of them to put enough time into a TBS to notice the differences, except for crashes. And there were few of those in the first official release.[/quote] I dunno, read the patch list, a lot of those bugs are visible problems. I started a game of 1.00 and gave up in frustration after two hours when my list of bugs encountered reached almost 20 long. You don't need to be a genius reviewer to w
To be honest I'm avoiding telling anyone about FE until the bugs are fixed - I figure I'm doing you a favour! I tried playing a game of 1.0 and found that there were just way too many bugs - apparently I can tolerate them when I am beta testing but in the supposedly released version it just frustrated me, particularly as more than half of the many bugs I experienced were things I had already reported in beta.
I agree entirely with OP. Particularly the exiting city bugs, really, really frustrating when a unit hops out and walks through a square or two of terrain before reaching the road it could have jumped straight out onto!
That is great news.
You can't please all of the people all of the time. But I must admit after starting two games in FE release 1.0 I'm disappointed and think they could have pleased more of the people more of the time! It seems Stardock got the game to the point where it was finally becoming fun and then said "ship it, ship it, ship it" without spending time on arguably the most crucial phase, polishing the game. That means there are way too many bugs still (I'm planning a post on this, but
I agree entirely. The insta-build in particular is a complete kick in the face and shouldn't have made it to release.
Thanks. There seems to be more here than is apparent from the blood hint in sovereign selection. Stardock really need to make this more transparent.
BTW I've worked out I can see some of the bonuses in the standard faction selection screen by hovering over the ??? Blood ability. However I thought there were also bonuses to other stats, like Amarian's had higher intelligence, etc. Has that been dropped now?
I'm feeling ever so frustrated. I'm trying to make a custom faction for my first 1.00 game and to do this I want to know what bonuses each race confers. This is a feature I and others have asked for several times over the beta period and it is rather unbelievable it hasn't made it into the game at release. The manual very kindly says that if I hover over the race spinner I will get a tooltip showing the bonuses which would be perfect... if there was any such tooltip. I the
[quote who="Mmrnmhrm" reply="109" id="3266147"]I think it's totally legitimate to call someone out who predicted a metacritic average of 68 as being someone whose point of view is out of the mainstream. I don't think the pro reviewers are mainstream. Rather, I think that a person who thinks that the pro reviewers would give this game a 68 is out of the mainstream.[/quote] Do you think the same of those who predicted a 90+ metacritic? Because if FE ends up about 7
As for the whole Diablo debate... sure Diablo has taken a pounding due to haters but haters don't just come from no where, Blizzard made all the choices which created them (in particular making single player online only but there were plenty of other dodgy decisions). They then compounded this by making a game that is actually rather mediocre and certainly less interesting than its predecessor which it will inevitably be compared against. All in all Diablo 3 probably only deserves
I'm on record in earlier posts as predicting 75-80 metacritic average if released on 23 October as planned and nothing since has changed my mind. I think FE is deserving of an 85-90 metacritic if it had been polished before release but the bugs, inconsistencies, balance issues and slightly 'B' grade feel that results will tell. Big name games can sometimes get away with these problems (eg Civ 5, although even in its buggy release state it still had a more polished 'fee
[quote who="Tuidjy" reply="150" id="3265633"]I'm on the same page as well. I think it's still a fun game but all the issues and crashes and UI annoyances have put me off the game for awhile. I was quite surprised when some label this game "polished", when in my opinion things like the oddly different choice of scrolling mechanics for the tactical battle and strategic map screens just highlights the lack of it in fact. That being said, I'm also confident Stardock wi
Just wanted to post and say thank you very much Tuidjy. Excellent work. I've been down on Stardock for releasing FE too early for a while now and a large part of this is because there are so many small to medium sized bugs, including those you have identified. Each one may not matter on its own but together they led me to not trust the game, even in the last few betas. I really wish Stardock had fixed more of these first, any piece of software has a 'feel' about it based o
Late game magic can be used to raise volcanoes and obliterate armies with tidal waves... but it can't cure a broken arm!
There are a few metacritic reviews which seem out of step with the scores given but in general most of the reviews, both high and low scores, seem to have had at least of a modicum of thought put into their critique of the game. We'll see how further press reviews go but right now the user reviews are about what I expected. The core game is pretty good but it needed to be more polished (less bugs, better balance, some of the weaker UI elements revamped and perhaps a bit more content
I don't want to sound too negative which is why one reason I haven't been posting much recently (the other being that I don't have enough time to play the current beta very seriously). Unfortunately though I feel there are just too many little bugs which give the game a cheap and nasty feel. My initial feeling when Stardock announced the 23 Oct release date was that it wouldn't be possible to polish the game before then and I increasingly feel that the steady but slow rate of