Did the devs just make some drastic change, or has my computer just malfunctioned? The shortcut icon does not work and I can't find the game files on the computer. Any idea what this might be?
JEllis2
I've put the game away until V.2.5 comes out, or maybe forever, and here's a few of the reasons why. Game takes entirely too long to load, both from start and to load a saved game. No other game or program I own takes 1/4 as long. Units don't always move to assigned distant locations, esp. sovereign. Put 2 or 3 units guarding a resource then later add another, the last unit can't guard or fortify. Hard to tell what's going on at the end of a turn: long pause
Uummm. Interesting. I took a look and found that I'm the only one with a positive cash flow (albeit far behind in research and other matters!?!), but the negative values are very small: one is about -4, all the others are -.02 or something similar. I'll wait to see if 1.08 helps, but it's beginning to look as if I've bought another lemon. Thanks anyway!
The end-of-turn pauses are really getting to me. I've changed all the settings to the lowest performance, but that has not helped. My machine is a couple of years old so maybe that's it. I don't know. Does anyone else have this problem? I've quit playing hoping 1.08 will help, but I'm not optimistic. I'm beginning to think I've wasted my money...again!
OK, thanks! Now I know about crystals and I know where to look for enchantment slots. I'm in Kingdoms and pretty far into research, levels 8 to 10 or more in all. But still no caravans and still at level 3 when I enter notable locations. Re Alborrelli's link, it does explain what you get in research, but does not explain why I can't build caravans even after doing the research. If it's a bug, it must reveal itself only on my computer...unless I'm doing something really
1) Not sure how to ask this questions, but, what are crystals, what do they do, why are they important, how do you use them...etc.? 2) Some spells require an "enchantment slot." What's that, how do you get one (or more)? 3) Trade and Caravans. I seemed to have missed researching Trade and now can't produce caravans. Is there a way to go back and pick up that tech? 4) Some sites require Level X (2, 3, or 4, etc.) in order to ent
[e digicons]:blush:[/e] OK, I get it. Thanks everyone.
Probably a dumb question, and maybe in the wrong place, but... Will patches be available for regular download, i.e. other than on Impulse? No luck finding them yet and I'm not interested in getting Impulse. I've got the standard game, puchased at Amazon.com. Thanks!
OK, I really like that idea. Probably a lot of programming involved, but it certainly might save on micromanagement. I've noticed that each time a game is "improved" it usually means some element (e.g. research) gets broken into many, many fragements or additional, pointless steps. So, for example, perhaps you could tell the AI to concentrate on (long range) or (short range) fire spell research for (25) turns then pop up a reminder for you to ev
Demiansky, I still play MOO2 and love it. But for me, what makes it great is the ability to upgrade individual ships. Send 'em to a planet with a starbase, make any changes you want (well, almost any) and a couple of turns later you've got a brand new, up-to-date ship. So you can, for instance, have a bunch of curisers all the same size but with many different capabilities. The possibilities are endless. There is a similar, but more limited, individual ship upgra
"Agree, except that the other thing that made MOM special (and better than MOO) was the ultra-powerful heroes, Torin, Warrax, Roland, etc." YES!!!!!!
Wow, larienna, that touches a nerve for me. I, too, have been put off by endless, useless, additions to tech trees, especially the ones that lead to nothing more than another tech to research. Civ4, GalCiv2 and SE5 come quickly to mind, but they are not the only ones. If Elementals falls into that trap, I'm done with SD.
ShyannG, thanks for t he info. Went to the Archon site but it does not seem clear (to me) when or even IF the game will be available for the PC. If/When it is, I want it. Really enjoyed playing it on my first computer, a Comodore 64.
Darth, I do run the desktop below 1024x768 (so I can see it OK) but the machine is capable of 1280x1024. The game auto switches to 1024x768, so in my case, the warning seems useless; since the game knows it can switch to the higher resolution, why bother with the message? Oh, Oh! I'm being picky, huh? Sorry 'bout that. But Thanks!!! for the response. <img src="http://images.stardock.com/gc2/T_
I'm playing version 1.11 and note the following: 1) When I load the game it pops up an error message to the effect that I need to reset my monitor to 1024 by 768 in order to play. Then it goes ahead and loads the game correctly anyway. So why the error message? 2) These two are more like annoyances (to me) rather than bugs (I guess): a) The minimap is way too small. I mean almost uselessly small. OK, I wear glasses, but still... Could it be enlargable? (Is that even a
Thanks, Byram. Don't know why I couldn't figure that out. And, when I do it that way, the "Find" button works for ships that still have movement left. Duh! Sometimes I wish all games of the same type used the same controls...but that's another story.
Thunder Road, I like most of you ideas, especially 1, 2, 6, 7 and 11. You get my vote.
I thought ships would move by themselves when you click the Turn button. Doesn't happen. The ship icons say "auto move" but they don't. What's going on here? I'm missing something...right? Also, the Find button should take me to the next unmoved ship, shouldn't it? But it doesn't. Help appreciated!
Don't know about the mods, but as for MOO2, I thoroughly enjoy upgrading ships and I for sure don't get bored with it. The thing about MOO2 is the variety of upgrades possible -without- having to change the hull size. Sure, not many shapes, but that doesn't bother me. It's what's inside that matters! IMO.
Thanks Marcathonas et al, I do 'preciate it. I hope my questions didn't sound too negaive. I actually liked 1, and played it a lot before I got seriously aggravated by the load time issue. And, truth to tell, that's part of the reason I upgraded again. So I'll buy 2. Wrong thread for this, but I do like what I've seen about 2. Reminds me of MOO3 somewhat. That's a game that had great potential, but...(you fill in the blank!). If anybody can make it work, Stardock can. <img src="ht
Yup, I agree. I don't think much of Civ4, in fact I've uninstalled it. High on graphics, a great in-game map editor, and after that, nothing that Civ3 didn't do better. As for MoM, I still play it on an old P2 with Win98. Sound is not good, but so what. What I like is that it's complex, but not TOO complex; no frills, just a darn good pla
I own and play(ed) GalCiv 1, but before I buy 2, I'd really like to know about a few things. 1) Has the long reload problem been fixed? I run Win2000 with a 3 ghz P4 and 500+ MB mem, but when I played in a large galaxy, and the game was approaching mid-point, it'd takes up to 10 minutes (some times longer) to reload a saved game. (Yeah, I was running with the latest patches.) That's the main reason I quit playing the game. 2) Does it still take 20 or 25 turns to move from one side