I like camp 3 with the option to adjust it ala camp 1. That way you can move the swords/iron/whatever to a place before you build your barracks or whatever so you can have the materials on hand when you can produce the requisite unit. More of a strategic way of preparing for war that is only needed on occasion, but would be handy when you do want it.
Martimus
Please go with option 1. That option sounds perfect to me. The closer you can get it to Eve's economy the better. That is the only game where playing the market and buying and selling stuff is actually fun for me.
Freespace 2 is a good start. It even has a Battlestar Galactica mod.
OOOHHH Pretty! That is very impressive! I never expected something that was so well animated. You have outdone yourself, and you aren't even done with it yet. EDIT: Now that I have seen the video a couple dozen times (I was bored), I have to say that I was impressed because I didn't expect much. (none of the other games I have of yours has any character animation, so any animation was much better than expected for me.) 
Hey, it looks like you have your campaign all set to go. I'll pre-order this as soon as I buy a house so I can get in on the beta.
Cool. Will a Dragon be able to attack more than just three untrained peasants in one turn? (I am asking because it says 3 moves) Would he be only able to use his 500 attack points against a single oponent in a large army? If so, that would make him rather useless against large armies, but still useful against enemy heros or special characters.
Even though I don't play the game yet (It looks like a huge time vacuum), I still read the EVE thread every day because it is just so interesting to me. Here is the thread I always check: http://forums.anandtech.com/messageview.aspx?catid=80&threadid=2255450&enterthread=y The game looks and sounds bad-ass to me, but paying $15 a month for something is something I have a mental block on doing.
[quote who="Jonny5446" reply="4" id="2096043"]I'm with GW on this one.. I read the Elemental Inspirations pieces as being in a parallel universe sorta thing (like in those crazy episodes of star trek where all the characters were there but in totally different situations and with different personalities), and nothing in them explicitly contradicted that. I hope that remains a legitimate way of viewing it as I have issues with placing a fantasy world as a planet within a sci fi universe.
Very impressive. Especially for such an old game. Good job on the distinction Stardock!
[quote who="Frogboy" reply="15" id="2055073"] Martimuscomment 8 I just wish that it was more like Stardock Central, and less like Steam. I loved how just plain functional the interface on Stardock central was - you could tell at a glance if you had the most recent version, or whether you were missing something. Impulse is a little more convoluted than that. I can honestly say that I liked SDC better than Steam in most ways, but I actually like St
Anything that can function on the bandwidth limitations of a USB connection isn't going to be a whole lot faster than what you already have. Plus it will need power, and be designed with ground loops in mind since you aren't likely to be able to draw enough power from any connector coming from the laptop. These things can be designed around, but neither is a trivial task with GPU's drawing so much power and unknown feedback circuitry from the laptop side (Yo
I just wish that it was more like Stardock Central, and less like Steam. I loved how just plain functional the interface on Stardock central was - you could tell at a glance if you had the most recent version, or whether you were missing something. Impulse is a little more convoluted than that. I can honestly say that I liked SDC better than Steam in most ways, but I actually like Steam better than Impulse in most ways. Impulse has managed to take a ve
It could look exactly like that when released, and I would love it. That is a pretty impressive looking scene.
I can say that I hope for fewer spells than more spells. I would like a simple Fire spell that I could research to make better as time goes on, instead of having 20 different types of fire spells. Similar to how they stated equipment would be.
[quote who="landisaurus" reply="11" id="2041499"]Yay, super model cavalry Avatar Lols! New avatar for who wants it Somebody has to make it once we get our custom unit creator.[/quote] That is pure awesomeness!
[quote who="landisaurus" reply="24" id="2042528"]Wait a minute! all these buildings are totally customizeable by players. Think GalCiv II ships. The ships had parts that had direct changes of final result. For example: you could put a laser cannon on the back and now the ship's fire/power was increased. You could place an armor plate on its wings and now it was able to stand more in combat. Are you saying that the buildings are g
Wow. You have really seemed to address all of the issues that I thought this game might have. I like this more and more each time I read your journals. Keep up the good work! I like the idea of quests that you are updating as you release new versions. That is a pretty cool reason to come back and play the game after you update the game again. It might make it fresh again if you have taken quite a bit of time off, and you have had a
[quote who="landisaurus" reply="2" id="2040265"]Name: Rottic Advance class-up > exotic rider (rides a gorilla) > mount master (rides a bear)[/quote] I would rather ride a super model ;)
Having an easy to use and intuitive UI is probably the most important "small thing" that makes a game better. Another thing is to have an opening tutorial that not only teaches you the basics of how to play the game, but is intriguing enough to play through it and have fun while doing it. The second point goes on to the third, which is to have the campaign slowly introduce you to all elements of the game, allowing you to learn how to play th
That looks bad-ass! I am beginning to like this game more and more each time I read one of your journals.
[quote who="Rhishisikk" reply="23" id="1975205"]pigeonpigeon: Okay, so how about this: we keep a set of templates. For example, I have both a holy paladin and a knight template. I want my paladins to keep their holy sword instead of getting the new flaming swords, but I want my knights to make use of the new technology. I select UPGRADE on the knight template, move in the flaming sword, and save the template. New knights will be built with flaming swords.&n
I have to say that I really was impressed with Twilight. The first expansion was ok, but Twilight of the Arnor really made each faction different in a good way. I can only hope that GC3 follows in its footprints.
BoogieBac, since we are on the topic of game development; what is the ETA for a playable level of the Christmas Game? I thought the last few playable parts were pretty cool, and it looked like you had most of it all set up. Kryo, your asteroid game looks pretty cool. I can't try it out due to the limitations of using XNA game studio, but I can say it is better than the best space game that I wrote when I was a kid. (The best one was called 2012, where you were a figh
[quote who="BoogieBac" reply="10" id="1936380"]lol God bless you, Martimus You've brought a smile to my face on a day that was going horribly. No, I didn't finish...last stumbling block was learning TorqueX to make a version that worked on the XBox and PC. Someday my CHristmas Opus will be released, but for now we'll have to settle for those playable flash bits.[/quote] I am glad to have brought a smile to your face. Now that you have
Did you ever finish the game? It was definitely interesting reading through your development.