I prefer city building similar to GC2 or X-Com or Alpha Centari. Not a big fan of the Civ style city building, although it is simplistic and makes it easier to spam cities. EDIT: I like the idea to be able to continually grow your cities. So that you can have a 20x20 square city at some point say 1000 turns into the game. Truly massive, although it shouldn't be done in a vacuum. If one city is growing that means that others are not, since there a
Martimus
[quote who="mrakomo" reply="46" id="2485340"] They are obvious, so you should be able to correct them You are right, but it would be better, if you are more specific the next time and more polite too. Some of us are not native English speakers. So even if someone is as brilliant as I am, he/she may have problems with the spelling or the syntax. [/quote] I know the author of this blog, and he is a native english speaker. I did not t
Quest 3C has a few gramatical errors. They are obvious, so you should be able to correct them if you read it over.
31 is a value twice for Diplomatic Skill.
[quote who="Tasunke" reply="1" id="2441576"]I would say, you select a certain amount of soldiers of one type and click "create unit" ... they move in the same direction, are basically a rectangle, triangle, or mob of people, you can't separate them (well, you can, just not during the battle), and so there is less flexibility, but strength in numbers, rank + file. The more organic and fluid you want your Front lines to be, you will have more units of smaller soldier count, and the l
[quote who="Scoutdog" reply="5" id="2435782"]Speaking of fast-moving, reducing everybody's movement speed by a factor of 6 was a VERY annoying change, not only becuause it's slow but because now those wonderful terrein effects on movement speed are completely moot.[/quote] I have to aggree with you here. If movement is stuck at 1, you can never catch any of the people you are chasing, even if they are only 2 squares away from you.
I have a bunch of spiders in my most recent game near my home cities. They started killing my caravans, so I built up soldiers in each city. The spiders just avoided the cities and continued to kill my caravans, so I took my soldiers and chased the spiders. The problem is the spiders are just as fast as my soldiers and so they just run away and still can attack my caravans as my defense can't get to them. This is frustrating, but not necces
I honestly don't like the resource system that you describe. It is abstract, and not logical at all. How can you start building something that you don't have the components for, just because you found the resource? I don't like game mechanics that don't follow logic, just because they make the game easier to play, because they always break the illusion that you are actually doing the actions, and not just trying to play some games based on arbitrary ru
I can't imagine any turned based game working with thousands of players. If it were realtime, I don't see why not. Eve is very close to a 4x game in realtime, and it does very well. Especailly lately since all the edges have been essentially smoothed out. Far and away the best MMO experience I have ever had, but then I hated WoW, and hadn't tried anything else since that was supposed to be the best - and I thought it was horrible.
Option C looks like the best option to me as well. Option A is also doable, although may become tedious. Option B just doesn't make sense, and would ruin the immersion as the logical connection is broken in the game. EDIT: I have never been able to figure out how to actually gain control over any resources I have found in the game. Is this implemented yet?
I can't agree with you on Risk. With the cards, you can often come back and win the game from a bad position, but turning in a set of cards and gaining a slew of armies. Also, by killing off another player, you gain his/her cards, and can often turn in another set of cards for even more armies.
Did I sleep through a few months and today is April 1st? That is a nice Oscilliscope though (well old at least). I showed up here to see if I could D/L the beta since I got an e-mail saying I was charged for the game. I can't seem to figure out how though. EDIT: I figured it out. I didn't have the "show pre-release versions" option checked. I am D/Ling the game now.
Were you playing much Europa Universalis when you made this decision?
No HDR is by far the best looking of the bunch as a screen shot, but without seeing it in full motion, I can't really judge it properly.
Both pictures look nice enough to me.
I like having the City name there when you zoom in, but it would be nice for it to fade to be very light so you can easily build your city where the name is.
It will be nice to read the full book after reading your small stories over the years. I am sure it will come out well. You are not a bad writer.
I have a few suggestions. First type the stack contents in every line of code as a comment. This helps immensely when troubleshooting random errors, and helps you from developing memory leaks. Second, don't calculate anything in the main program. Have all calculations done with functions. Also, make sure each function is short and don't calculate more than one thing in each. Splitting up the functions like this helps organi
I'll give this game a try. It sounds interesting, so a demo to see how it plays is a nice touch (although a little late).
If you are able to create other channelers by imbuing them with some of your essense, and they are able to gain essense by leveling up, wouldn't that just make the best strategy to give as many people essense as possible and heve them all grind levels so you have as much essense as possible? I think it would be better if they are unable to gain essense by leveling up, so that it really does matter when you give them your essense as opposed to using it to grow your empire, or keeping i
[quote quoting="post"] First, a little introduction to the situation... A while pack, I picked up Fallout 3 for my Xbox 360. This decision was based solely on the fact that my current rig wouldn't have been able to run it well, if at all. I've enjoyed the game thoroughly and, at the moment, I'm eyeing up the DLC packs so I can get back into it. However, recent events have opened up an alternative. With a new PC soon to be had, I've considered grabbing the
The pictures look really nice. Keep up the good work.
[quote who="Darvin3" reply="1" id="2296870"]C&C has been dead for years, and frankly I've stopped caring about the crap they're churning out. The last good C&C game was Red Alert 2. Generals completely lost the spirit of C&C and was nothing more than a generic run-of-the-mill RTS, and they've been forgettable shadows of their predecessors ever since. [/quote] I have to disagree. I disliked Red Alert 2, as it was
The game is called Mechwarrior. It takes place before the Clan was discovered by the inner sphere. http://pc.ign.com/articles/100/1002275p1.html http://pc.ign.com/articles/100/1002164p1.html
[quote who="Hawawaa" reply="3" id="2293427"]Oh please god... make it like the originals... PLEASE... make it good... you know kinda like how I want Deus Ex 3 to be at least half as good as Deus Ex... FINALLY! WOOT! There are 3 teaser trailers on ign too... but soon everyone will have it so ya...[/quote] Mechwarrior 1 wasn't a very good game at all. It wasn't particularly bad, but it had little to do with the actual battletech game. Mechwarrior 2 on the other hand was