fsk5809

fsk5809

Joined Member # 647130
0 Posts 2 Replies 430 Reputation

Isn't killing off a major race a bit extreme? They should still be avaialble in "sandbox" mode in future versions (if not in the campaigns). What are the odds the humans are the major race to get killed off? You'd never see that - a science fiction game where the humans don't survive or aren't heroes. (But actually, you could kill off the humans as a major race and have humans still surviving in other factions.)

55 Replies 46,989 Views

Notwithstanding the above super-hilarious posts, does anyone have any further information on what's going to be coming out in 1.2? I was expecting there would be a developer's journal with some changelog details. What about the release date? They said "May", which has a tendency to turn into "June".

16 Replies 10,969 Views

I've had the same problem. My stuff has been "pending approval" for over a month as well. It's actually kind of embarrassing, because I think Stardock's customer support is pretty good otherwise.

1 Replies 3,230 Views

You'd have to change the code to allow more than 9 major opponents. I think the race #s are hardcoded in lots of places, so I don't think it's an easy change.

6 Replies 5,805 Views

For some reason that link didn't display properly: It's the "Bugs and requested features" page, not "bugs". https://www.galciv.wikia.com/wiki/Bugs_and_Requested_Features

114 Replies 59,478 Views

On the GalCiv 2 Wiki, I've been maintaining a "Bugs and Requested Features" page, based on my experiences and what I've seen people complaining about in the forums. Has anybody been looking at it, especially someone from Stardock? https://www.galciv.wikia.com/wiki/Bugs_and_Requested_Features

114 Replies 59,478 Views

The only reproducible benefit I've seen is that it increases your chance of getting a "Lucky Ranger". Besides that, the benefits are not well-defined. "Creative" has similar poblems.

17 Replies 8,601 Views

Personally, if the MOM name is going to be expensive, I'd rather see them spend $100k on another developer rather than spending $100k on a brand name.

21 Replies 25,140 Views

Starbases do generate influence themselves, in addition to boosting influence in it's an influence starbase. Experiment #1: Start a game at gigantic/cakewalk. Design a constructor with enhanced range, and send it off and build a starbase. Notice the influence display Experiment #2: When at war with an AI, destroy a starbase near its cultural boundary. Notice that the boundary sometimes moves.

14 Replies 8,431 Views

I was thinking of changing the cost of a colony module to something like 1000. I figure this would really change the opening colony rush substantially. Has anyone tried this?

2 Replies 3,287 Views

Personally, I don't see the need to boost your repair ability. You could just add the repair ability to techs or add a super project that boosts the repair rate. Also, I never saw the point of having a building on a planet solely for boosting defense. I like to be running my empire so that I'm on offense, rather than on defense. I might just add "+soldiering" to other buildings if you want to boost defense.

7 Replies 5,921 Views

Does anyone read the GalCiv2 Wiki? I put some effort into making a nice "bugs and features" page. Has anyone else looked at it? I also made some contributions to some of the strategy pages. In particular, has anyone from Stardock looked at it? (I mean, if I'm wasting my time, I'll just forget about it.) https://www.galciv.wikia.com/wiki/Bugs_and_Requested_Features

13 Replies 16,586 Views