Perhaps I've been too busy lately to follow closely, but is there a good way to remind one's self about the resources utilized by and/or near the expanding radius of a city in the process of leveling? It's sometimes difficult to decide the best bonus to choose, and an extension of this window during bonus selection might be nice.
Vinco
As the linked screen and save show, I've somehow managed to have myself replaced by an infant daughter in the dynasty tree. http://dl.dropbox.com/u/8682302/v12.EleSav http://dl.dropbox.com/u/8682302/Elemental_1282982147.jpg The random name generator is another matter entirely.
Linked save contains a situation where I cannot advance turn. http://dl.dropbox.com/u/8682302/vr4.EleSav http://dl.dropbox.com/u/8682302/debug-Turnhang.err I've traced the problem to a transport on autoexplore near an opponent boundary. Moving it away processes the turn. Perhaps it's trying to move in and fa
Quick bug: Caravans only activate in a destination when entering the city solo.
[quote who="kryo" reply="2" id="2679029"]Did you enter the quest hut with a stack of three units?[/quote] I'm afraid I can't remember at this point.
Hit an inn, was given the "this quest is too high level" dialogue three times in a row, then given the noble escort quest. http://dl.dropbox.com/u/8682302/Elemental0_806-2010-07-09T23-01-13-958.zip http://dl.dropbox.com/u/8682302/AutoSave-quest.EleSav
Hit a goodie hut, was awarded a set of patchwork armlets, but the award text said patchwork greaves instead.
What the title says. The abandoned house goodie hut shows on the cloth map, but not the 3d map. Hovering over the tile in 3d shows the tooltip, and moving to the space activates the tile.
Researched one level of civics. When trying to decide which tech to pick, I first right clicked on libraries, then clicked over to harvesting, left clicked twice on farming, then right clicked. Game crashed at that point with no error message. http://dl.dropbox.com/u/8682302/Elemental0_806-2010-07-09T22-53-19-353.zip
[quote who="kryo" reply="5" id="2673219"]I'm not sure how you got those improvements strung out that far from your city in that save (that part may be a bug)--the behavior that you can only build off some of them is correct, though. You're supposed to be limited to a certain radius based on the city's level.[/quote] There used to be a garden linking the buildings, but it vanished the turn prior, as reported in a separate post. https://forums.elementalgame.com/38
Dump http://dl.dropbox.com/u/8682302/Elemental0_805-2010-07-02T13-33-41-253.zip containing the build slot and garden issues.
Dump http://dl.dropbox.com/u/8682302/Elemental0_805-2010-07-02T13-33-41-253.zip containing the slot and garden issues.
Gotcha. Looks like I missed the debug.err file in my prior postings. I'll correct that.
And what do you want/need for bugs which do not cause crashes?
Loaded a save (the same game and town as my garden problem, but prior to any research) and have an issue where I can't build off of several of my buildings. Save: http://dl.dropbox.com/u/8682302/pre-research.EleSav
[quote who="Vaul_Darkhour" reply="1" id="2669190"]noticed in my game that i couldn't build more than one garden..[/quote] I don't think that's a bug. It was changed in one of the Beta 2 series to only allow one replicate of most buildings per town. I recall Gardens being one of the limited ones.
I can attest to this. Loading a save after crashing due to dx error has hung. Test system: q9450 4GB (2x2gb) ram @PC3200 Win7Pro x64 GTX260 (216 core) running 197.45 drivers Onboard sound from Evga 780i FTW motherboard
Starting beta 3, my first research was harvesting. Used custom kingdom civ. Upon completion, my existing garden vanished with no replacement (both 2d and 3d maps), and the food it had been producing was gone. Additionally, buildings which had been connected to my city through the garden are no longer enclosed in my fenceline. A turn later, the food bonus returns, but the location is still vacant, and I cannot build a new garden. <img src="http://screenc