[0.805][Crash/Lockup] Loading a save game

Game started to run very slowly around turn 20; decided to save and restart the game.  Loading a saved game makes the game lock up.  Repeated this a couple of times.  Dunno if the debug.err file is useful to you in this instance, but...

 

DebugMessage:  Version 0.805 last updated on: Wed Jun 30 21:36:52 2010
DebugMessage:  Entering WinMain
DebugMessage:  ******* Starting Game Shell *******
DebugMessage:  *********DXDiag info follows.*********
System Info
Time: 7/1/2010, 19:54:25
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: CHRIS
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100216-1514)
Languages: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: 122-CK-NF68
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs)
Physical Memory: 2558MB RAM
Page File: 616MB used, 3830MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce 8800 GTX
Manufacturer: NVIDIA
Chip Type: GeForce 8800 GTX
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0191&SUBSYS_C8313842&REV_A2
Display Memory: 768.0 MB
Current Display Mode: 2560 x 1600 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.9107
Driver Date: 9/27/2009 17:12:22
DirectX Acceleration Enabled: Yes
 


Sound info
Sound device 1:
Description: Realtek HD Audio output
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_10ECE601&REV_1001
Manufacturer ID: 1
Product ID: 100
Driver Name: RtkHDAud.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 5.10.0000.5296
Driver Date: 9/12/2006 20:27:00
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 


DebugMessage:  *********END dxdiag info.*********
DebugMessage:  Using 2 samples for multisampling.
DebugMessage:  Game Resolution: 1024 x 768 (windowed mode)
DebugMessage:  HAL (hardware vertex processing)NVIDIA GeForce 8800 GTX
DebugMessage:  Presentation Interval: Immediate.
DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.
DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.
DebugMessage:  Bump mapping is supported.
Debug Message:  Device is now ready
Debug Message:  GFX-THREAD: DISABLED
DebugMessage:  Border size reported as 6 by 32
DebugMessage:  Shell initialization complete
DebugMessage:  Elemental: War of Magic is activated.
DebugMessage:  ***** Initializing Game *****
DebugMessage:  Timer Frequency is 0 8f0d8d30
DebugMessage:  Initializing sound card.
DebugMessage:  initailizing bink
DebugMessage:  Create anchor mwin
DebugMessage:  Load texture atlas.
DebugMessage:  InitializeWorld
DebugMessage:  Create popup manager.
DebugMessage:  InitializeMWinStripEngine
DebugMessage:  InitializeMWinDeferredTextRenderer
DebugMessage:  Initialize effect system.
DebugMessage:  InitializeSpellRepository
DebugMessage:  InitializeTriggerManager
DebugMessage:  InitializeMusicLayerGroupManager
DebugMessage:  InitializeMultiplayerClient
DebugMessage:  LoadCoreXMLData
DebugMessage:  No files found matching mask C:\Documents and Settings\CAA\My Documents\My Games\Elemental\Items\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\CAA\My Documents\My Games\Elemental\Race\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\CAA\My Documents\My Games\Elemental\Stamps\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\CAA\My Documents\My Games\Elemental\Tiles\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\CAA\My Documents\My Games\Elemental\RaceTypes\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\CAA\My Documents\My Games\Elemental\Effects\*.xml
DebugMessage:  No files found matching mask C:\Documents and Settings\CAA\My Documents\My Games\Elemental\Quests\*.xml
DebugMessage:  LoadCoreXMLData finished 3
Debug Message:  WARNING: Elemental Sub Pack 'M_Warg_Mounted_AttackShieldKill_Animations' was set to unrecognized animation type: 'AttackShieldKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Warg_Mounted_AttackTwoKill_Animations' was set to unrecognized animation type: 'AttackTwoKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Warg_Mounted_AttackSpearKill_Animations' was set to unrecognized animation type: 'AttackSpearKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Warg_Mounted_AttackBowKill_Animations' was set to unrecognized animation type: 'AttackBowKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Horse_Mounted_AttackShieldKill_Animations' was set to unrecognized animation type: 'AttackShieldKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Horse_Mounted_AttackTwoKill_Animations' was set to unrecognized animation type: 'AttackTwoKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Horse_Mounted_AttackSpearKill_Animations' was set to unrecognized animation type: 'AttackSpearKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Horse_Mounted_AttackBowKill_Animations' was set to unrecognized animation type: 'AttackBowKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Horse_AttackShieldKill_Animations' was set to unrecognized animation type: 'AttackShieldKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Horse_AttackTwoKill_Animations' was set to unrecognized animation type: 'AttackTwoKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Horse_AttackSpearKill_Animations' was set to unrecognized animation type: 'AttackSpearKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Horse_AttackBowKill_Animations' was set to unrecognized animation type: 'AttackBowKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Warg_AttackShieldKill_Animations' was set to unrecognized animation type: 'AttackShieldKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Warg_AttackTwoKill_Animations' was set to unrecognized animation type: 'AttackTwoKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Warg_AttackSpearKill_Animations' was set to unrecognized animation type: 'AttackSpearKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Warg_AttackBowKill_Animations' was set to unrecognized animation type: 'AttackBowKill'
Debug Message:  Campaign Def is overwriting an opponent at ID 1.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 1.
Debug Message:  Campaign Def is overwriting an opponent at ID 2.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 2.
Debug Message:  Campaign Def is overwriting an opponent at ID 3.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 3.
Debug Message:  Campaign Def is overwriting an opponent at ID 4.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 4.
Debug Message:  Campaign Def is overwriting an opponent at ID 5.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 5.
Debug Message:  Faction Ability RaceType is Unknown: Being Purged from Ilyan Orekeepers
Debug Message:  Faction Ability RaceType is Unknown: Being Purged from Settlers of Lujhahn
Debug Message:  Faction Ability RaceType is Unknown: Being Purged from Polapel Mystics
DebugMessage:  LoadCoreXMLData finished
Debug Message:  Player -1 doesn't have a tech manager!
Debug Message:  Kingdom of New Pariden Tried to Adjust Invalid Ability:
Debug Message:  Kingdom of New Pariden Tried to Adjust Invalid Ability:
DebugMessage:  Create setup screens.
Debug Message:  Started Load Game XML Thread
DebugMessage:  LoadGameXMLData
DebugMessage:  No string tables in C:\Program Files\Stardock Games\Elemental\Data\English\*.tips
DebugMessage:  Set mouse.
DebugMessage:  Set update timer.
DebugMessage:  Popup Manager Update: Unhiding LoadWnd
Debug Message:  LOAD GAME: Loading Quick Data
Debug Message:  Finished Load Game XML Thread

1,394 views 5 replies
Reply #1 Top

I can attest to this.  Loading a save after crashing due to dx error has hung.

 

Test system:

q9450

4GB (2x2gb) ram @PC3200

Win7Pro x64

GTX260 (216 core) running 197.45 drivers

Onboard sound from Evga 780i FTW motherboard

Reply #2 Top

We discussed this this afternoon during QA.  We determined htat there's a timing issue here with the multi-core. You're like me with 4 cores.  So what you should do is wait a few seconds before loading that game.

Reply #3 Top

I have the same problem and have a quad core system. I am unable to load any save games, even after waiting or system reset. 

Sometimes it is a CTD and sometimes freezes. I have been unable to load even a single save game.

debug

DxDiag

 

Reply #4 Top

Update:

I was able to load a save game by opening the load game menu but waiting about 30 - 60 seconds to actually load the game. 

Is that what you meant in your workaround Frogboy?

Reply #5 Top

This worked for me. Thanks, Frogboy.