Mikelangelo

Mikelangelo

Joined Member # 644272
2 Posts 10 Replies 147 Reputation

In the games I played, I notice I tend to buy up every hero I can and I keep 4 or 5 into the Stack of Doom. For one thing, if I don't buy them up someone else will. I build units for garrison and some scouting. The two big downsides to built units are 1) They are too slow and I'm better off with just heroes 2) They can't be upgraded The last game towards the end, I played I finally built some mounted cavalry with all the speed items equippe

10 Replies 39,480 Views

One of the Homm games (4 if i recall, I know it was the one with the completely brain dead AI) had a prison where heroes defeated by another faction would end up. They could get rescued if the city was taken back. If I remember you got tombstones for dead heroes --I can't remember if you could ressurect them as the AI really made the shelf-life short. I always like the idea, it would be cool if Elemental eventually put something like that in.

17 Replies 50,167 Views

So far it's never a 2.0 gb patch, you just have to remember to turn off pre-release, right click verify to the latest release version, then pre-release your way back to the patch. I'm astounded they don't have that posted in the patch log and everywhere else.

12 Replies 12,961 Views

I'm having the opposite problem, I am getting swarmed by monsters and had trouble founding a third city. I had a four hero brigade doing cleanup (and trying to stop them from forming stacks of doom against me) and then got war declared, so I had to try and leave it to designed units. Biggest problem I have is that designed units are too expensive in technology/resources to help for a long time, I end up using the hero squad for too long.

11 Replies 8,269 Views

I've tried everything in the forums. I can't figure it out. Currently with the O patch, about 2/3 of the time it will load up and the other 1/3 it claims it can't download the datafile. Release versions work fine. Maybe it'll get patched into normality.

16 Replies 18,991 Views

Has anybody gotten around this, other than as described above (which doesn't work for me, either)? I was playing the previous releases fine. I downloaded the beta, got the error message. Customer support said download elemental cleaner and reinstall. I did that and after the LONG redownload same problem. I thought maybe it was the login, so support showed me where on stardock to update so Impulse can find it... and still no improvement. It doesn't matter

16 Replies 18,991 Views

edit 2: also, please find some better alternative to teleportation of defeated enemy sovereigns. It just cheapens the impact of battle with them. And when a sovereign is killed, instead of magically removing all of their cities, turn them into independent states or assign one of the sovereign's children as the new leader. [/quote] I'm with you there, I'm flabbergasted that the empire explodes, and then you have such an incentive to not kill the leader

64 Replies 213,648 Views

Y'know, "invasion tech" is not a bad idea despite city walls being around. You could make it so invaders need to research a few things until they get 100% effectiveness vs. cities. That would make fights outside of cities more normal for awhile, and let the AI have more time... not to mention less chance of losing your cities in the early game.

64 Replies 213,648 Views

Nobody was more surprised than me my first game, when I killed my biggest rival and his empire imploded without even ruins left behind. I hope they make that optional in the future, it makes little sense to me (you can explain it in story or strategy but in either its a stretch) and anticlimactic. I was hoping they'd go for "banishment" or something (yes, like MoM) for 20 turns but I guess they're trying to work it into the dynasties.

1 Replies 1,885 Views