Resurrection stones

The whole situation where you have to kill an enemy sovereign outside of his/her territory has been annoying me for the longest time - it was clearly  introduced to help the AI because they cannot manage their sovereign properly.

Instead of using this system, I propose that each sovereign starts with a resurrection stone within his/her possession. Each time a sovereign dies, one resurrection stone will be used up. A few resurrection stones could be sprinkled throughout the world as rewards for high-end quests or dungeons.

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Nobody was more surprised than me my first game, when I killed my biggest rival and his empire imploded without even ruins left behind.

I hope they make that optional in the future, it makes little sense to me (you can explain it in story or strategy but in either its a stretch) and anticlimactic.  I was hoping they'd go for "banishment" or something (yes, like MoM) for 20 turns but I guess they're trying to work it into the dynasties.