fenwe

fenwe

Joined Member # 644118
4 Posts 77 Replies 186 Reputation

Well, one thing that I would suggest. The AI on Challenging is often grinding it's production to a halt due to unrest. It starts off fairly strong and then gets stuck. It seems to happen most with AI's that are militaristic that keep cities they conquer. They either need to raze them (easiest) or be better at using appropriate buildings/enchantments. Of course, it drives me a little batty that most of the AI's ignore viable essence squares and plop down just about anywhere. A 3/3/

12 Replies 10,911 Views

Nope, I figured the same, but I just had one where I knocked the unrest to 0 with a combination of empire wide -unrest and city enchantment. None of the conquered cities were able to do ongoing tasks and they were all at 0-8% unrest. The reload didn't work, but I still have that saved game so I'll double check.

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Derek - In .87 will still have the issue that on tactical maps with restrictive terrain (bottleneck) the fast melee troops were in the back, which would cause a loss of turn for them. Any chance for a fix on that?

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@Azunai_ It is funny the way we look at the game and how different our view points are. When I attack an AI city and one shot kill his heroes with my troops. They don't seem all that heroic. A level 7 Hero has only had 5 levels of development (pick class at 2) and the first three or four levels of that is selecting bonus XP traits, though I'm guessing you don't do that. To me, they are just getting started, but you see them as godly because they can help clear an ignis lair,

238 Replies 1,047,721 Views

[quote who="sweatyboatman" reply="193" id="3354807"] Yves, you are already on record in this thread saying you liked the way heroes were in FE. FE had the exact same XP splitting mechanism. You are wrong. QED.[/quote] No it doesn't have identical split. They reduced the split XP slightly. They also reduced over all XP. They also reduced a Heroes leveled ability at the bottom and lower middle of the curve to try to leave room at the top. They incr

238 Replies 1,047,721 Views

[quote who="Azunai_" reply="195" id="3354810"] the point is - 3 level 10 heroes are on par with one level 16 hero (sometimes better, sometimes worse). with the split - it's a choice. without it, there's no choice at all. you'd be dumb to not put them all in one freaking overpowered stack. sounds like a lot of fun rampaging the countryside with an army of gods. NOT. [/quote] You know, you keep bringing up this 'choice' thing. The choice right

238 Replies 1,047,721 Views

[quote who="Azunai_" reply="188" id="3354778"] let's do the same with 3000 XP total single guy - level 16 2 guys - both level 12 (almost 13) 3 guys - all level 10 (close to level 11) yeah, totally devastating 'nuff said [/quote] You're forgetting that the troops with those heroes level slower too and that it takes a heck of a lot of battle in LH to even think about getting to level 16, muc

238 Replies 1,047,721 Views

[quote who="sweatyboatman" reply="182" id="3354754"] I just want you to give the game a chance.[/quote] Look, the Beta is about expressing opinion. I've been playing Stardock games for a while. There have been times when I didn't like one aspect or another, but the core of the game kept me playing. The Heroes are supposed to be central to LH. They just don't feel right any more. Because of how central they are, it ruins the over all game experience for me. I agree wi

238 Replies 1,047,721 Views

[quote who="moi-meme" reply="173" id="3354711"] Quoting Azunai_, reply 171 your logic is flawed. if you want to model the game in a way that allows you to solve it by math, you have to take more then just the single XP split mecahnic into account. i doubt it's even possible to calculate which playstyle is better. if one level 11 (or whatever) hero is better than two level 7 heroes for you, that's great. go for it. claiming that the alternative isn't smart i

238 Replies 1,047,721 Views

[quote who="Anelyn" reply="157" id="3354576"] Is really not as bad as you make it sound. You wouldn't want to get high level with the early game troops or mid game since you don't have access to all the magic enhancements (mounts included), nor the bonuses from well built fortresses (including city buffs and buildings that affect units defense, accuracy, hp, initiative etc). When gaining levels they get a bit of hp, spell resist and accuracy. You can only upgrade their armor / w

238 Replies 1,047,721 Views

[quote who="Azunai_" reply="154" id="3354497"] if you don't want to use heroes, that's your choice. [/quote] Actually, no, it isn't my choice. I don't play games to butt my head into a wall. The way all the math works out, you are always better running a single hero and troops. The single hero and troops will out level and significantly out perform a dual hero set with troops. You are

238 Replies 1,047,721 Views

[quote who="Azunai_" reply="148" id="3354358"] Quoting fenwe, reply 133 They are supposed to be more powerful. There is a difference between that and what is happening on the battlefield. If I have two heroes who's combined level 7 lets me kill a level 14 dragon, then I'm with you. It doesn't work that way in practice though. Those level 7 heroes would just get eaten for lunch, as they should be. Unfortunately, putting two heroes together means that t

238 Replies 1,047,721 Views

[quote who="bpalczewski" reply="22" id="3354286"] I wonder how many of those who claim beastlord to be overpower at times re-load in case of unsuccessful early attempt .... [/quote] Yep, that is the only way that it might be OP. Resistance is bumped significantly, so it is much much tougher than it used to be.

24 Replies 28,704 Views

There are certain other issues to. Namely, when the battlefield is constricted and the guys with the highest initiative are in the back. Narsty stuff needing to skip a turn.

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[quote who="mqpiffle" reply="111" id="3353365"] Quoting OliverFA_306, reply 109There is an important factor which is being fun. And having a bunch of OP heroes running around with no concern for trained troops would be fun? I personally think not. We have been through all of this in the FE beta. There are really good reasons these things are the way they are. If you don't want to accept it that's fine (it is your opinion after all) b

238 Replies 1,047,721 Views

[quote who="OliverFA_306" reply="131" id="3354055"] Not eating is easy. Not playing LH... that's a much more significant thing.[/quote] I find it fairly easy, considering that currently Legendary Heroes is actually legendary Hero that is actually your sovereign. For those of you who like it, are you playing above Challenging? Is it possible that your not finding an issue because of higher available XP?

238 Replies 1,047,721 Views

[quote who="sweatyboatman" reply="72" id="3352830"] Quoting flagyl, reply 71by the time you have earned your second* champion (or third**), do you have an army to accompany her/him by that time? Or have you made plans such that in a few turns you are ready to supply him/her with two or three units? First, I never park my champs. They should be questing/exploring. To answer your question, though, no. I don't always have backup troops for my cha

238 Replies 1,047,721 Views

What happens late game as far as scaling might be over the top. The problem is that beginning game, the mage is doing less damage than a gent with a sword at every level until and unless you take the a couple of levels of evoker and to get past the heightened resistances, and they have been heightened, you need spell mastery. The best way to play right now is to grab an axe for a lot longer in LH than you needed to in FE.

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Guys, while logically the city raze should take longer, why should I take the unrest penalty of an additional number of cities? It just drags the game down.

107 Replies 259,582 Views

[quote who="GFireflyE" reply="57" id="3352483"] Quoting fenwe, reply 55 ... If you think it is OP, then don't do it. ... But the AI has to be able to follow the same rules of the game as we do. Thus, if I were to choose not to do it and it was available the obvious strong strategy, then the AI would proceed to do it just because it's the obvious strong strategy. Consequently, this would force the player to do the same.....or lose. [/quote]

238 Replies 1,047,721 Views

[quote who="barrywhiteisalright" reply="35" id="3352250"] *Increase XP return when fighting enemy sov troops *streamline the skill trees even further or adjust them to map size *CREATE AN ARENA WHERE CHAMPIONS CAN HONE THEIR SKILLS [/quote] What is even less fun is that they do scale XP due to map size. They scale XP rewards down the larger the map.

238 Replies 1,047,721 Views

I haven't read through the entire thread, but even after the update in .85, leveling just two heroes is problematic. I don't care if people say that stacking heroes into one massive group is OP. This is a single player game. If you think it is OP, then don't do it. It is just so incredibly frustrating to earn the fame or finish a quest and get 'rewarded' by a hero, and then pay that Hero to sit at a town and do absolutely nothing. Quite frankly, it is just straight up bull

238 Replies 1,047,721 Views

There are two things that I do not like about the new system. 1) You essentially need three troop designs. The previous system was much less cumbersome and flowed much better. It's either that or you lose an attribute slot until you actually do the research. That is very icky. 2) I'd rather the Armor ability be a flat choice on Hero upgrade and not be part of a tree, or just be a short tree.

29 Replies 123,466 Views

[quote who="parrottmath" reply="7" id="3341237"] Basically we should for each building add a cost to raze it... most of the time the cost is free, but for some buildings it will have a cost equivalent to the bonus received... allowing obviously for negative values in our resources.[/quote] I'm razing cities because the way that the game is setup currently, if you haven't pretty much planned to be a conqueror from the start, all it does is ruin your empire. Making it cost

11 Replies 5,851 Views