Peasants were reduced to the standard 5 constitution. but Pioneers still have 10. (Superpioneers anyone?) Tarth, which starts with Training, does not get the Observer unit until another Warfare tech is studied. .
Big David
Why are all units ejected (in a ramdom direction) from a newly founded city?
Why do peasants have a constitution of 10, while equivalent units designed from scratch have a constution of 5?
The problem still is in 1.09p.
Peasant units still have more hitpoints than comparable newly designed units.
I succeed in downloading the realease version, and then downloading a beta version. At that point Implulse showed that an update was still available, and that download failed with the previously reported symptoms. As of a few minutes ago the problem has bot been fixed.
When I attempt to run Elemental from the desktop icon created by the latest update, I receve a message that "ImpuseReactor.dll" was not found. The game will start from Impulse or the start menu.
After playing for a while, the game cursor stops adapting to the current situation and remains stuck as the combat cursor (looks like scissors).
I hope the saver game helps.
[quote who="p22" reply="1" id="2753035"]Check this out: It's quite possible that some other town that became too close, blocked your capital from being able to build anything on free tiles (if those are 4 or less tiles away from other city borders). Also, wooded areas are of limits for buildings. [/quote] None of these apply. I even deleted some buildings and could not build to replace them. Save game file uploaded to: <a href="http://filebin
My capital city is stuck with a population of 75, a few buildings, and the inability to build any more buildings even though there is sufficient space and resources to do so. When I select the build panel EVERYTHING is greyed out. I can supply a save game file if your tell me where to send it.
[quote]You get ship near she shore (real shore, not just coast line, the one that looks "lowered") , then select units the same way you do in city and then right click on shore.[/quote] It's not working for me. Whether I put the transport on the water square that has the lowered land portion, or on a water square adjacent to that point, the units will not disembark.
For some reason the Peasant unit is stronger than a comparable freshly designed unit. "Good" Peasant units have an attack of 3, rather than the proper 2. This gves them the same stats as the more expensive Observer . "Evil" Peasants also have an attack value of 3 and additionally have extra hit points.
The directions given for the campaign are rather unusual.
Peasant units have greater attack rating and hit points (evil only) than corresponding designed units. Advanced default units do not seem to have the extra attributes.
Existing sovereigns use " Life " or " Death ". Created characters have " Enchamtment " or " Summoning " choices in addition to the 4 elements.
If you try to build your own character, you run out of attribute points if you attemtp to duplicate an existing character.
A Peasant unit has the same stats as a more expensive Observer unit. The attack value of 3 is too high. A corresponding newly designed unit has an attack of 2.
Some of the starting character have too many good attribuyes to be duplicated in a custom character. They shpuld exactly use up the available customization points. The starting kingdoms should also be checked if and when kingdom customization is added nack.