Peasant Units are too strong
Peasant units have greater attack rating and hit points (evil only) than corresponding designed units. Advanced default units do not seem to have the extra attributes.
Peasant units have greater attack rating and hit points (evil only) than corresponding designed units. Advanced default units do not seem to have the extra attributes.
I believe that this is intended so that beginners players are a little stronger. This is so you don't get slaughtered by turtles in the beginning.
IMO, they shouldn't be buffed so much as it makes the initial unlocked units (Observer and Fwd. Observer) somewhat useless. It'd be an easy fix in the code.
Welcome Guest! Please take the time to register with us.
Select a reason for giving karma:
You're about to visit an external site:
Sign up here to get the latest news, updates, and special offers delivered directly to your inbox.