Not a bad idea, i had a similar one somewhere. However, i think you should mention possible victory conditions for each playstyle. To be competitive, each playstyle should be able to win a game.
Ellestar
It may work like a normal game, but you focus on adventuring and the search of artifacts. Say, Birthright: Gorgon's Alliance had a lot of artifact that really helped even big countries, and they helped smaller ones even more. Notable ones are artifacts that increase the bloodline limit - it's an equivalent of essence in this game (rules are different, but it has some similarities). If amount of Essence is really important for a Spell of Mastery or equivalent victory, and there are artifacts t
Fallout 1 and 2 were great games. Character progression was one of the best (skills should have cost a different number per points as they weren't equally useful, but perks were brilliant). I think combat system of that style is more interesting in tactical JRPGs (like Disgaea, Final Fantasy Tactics or Gladius), but it isn't bad in Fallout either. Setting is 5+ I didn't even try Fallout 3. I was disappointed with Oblivion (i played Daggerfall and Morrowind, and i liked them more at th
[quote who="Storm" reply="7" id="2643189"] From the video I watched of the islands, there appeared to be quite a bit of city micromanagement in this as well. I always wanted to play Birthright but never got around to getting it. Shame.[/quote] Impossible. Even on a highest economy detail level out of three, you have only so many actions. There are about 15 different actions, including diplomacy, recruitment, adventure, army- and spell-related actions. And you can make 3 act
Well, you want to do a total conversion so i don't think there is a big difference - you need access to the source code (at least some of it) to do a mod like that. You're more flexible with an Open Source game (you have full access to the code), and The Battle for Wesnoth is 2D so it's much easier to make graphics for it. So IMHO it's easier to make something like that by converting The Battle for Wesnoth code to your needs. P.S. Gladius sounds like fun, i guess i'll play it. So i wo
Isn't it easier to make it based on Open Source game like The Battle for Wesnoth?
Spectromancer
Also, search for "emperor of the fading suns" "open source" gives me that http://sourceforge.net/projects/ad-infinitum/ So, it's really hard to find :) [quote who="LDiCesare" reply="14" id="2632407"] I found EotFS hard to get into, though, because there lacked a story/tutorial to get into the world and learning all that's needed. I know Dominions lacks one too, but at least the concept is easy to grasp and some players may know some of the various mythologies and be a
"Warring Suns" isn't a good name for a game. There already is a "Titans of Steel: Warring Suns" game, so your game will be almost impossible to find with a search engines. This is a very bad thing for an open source game. Also, what about the open source part? Do you plan to make a forum, upload the source code somewhere etc.? P.S. I liked the idea behind Emperor of the Fading Suns, but it had so much micromanagement... It was more fun to read the manual and AAR than to play i
[quote who="VicenteC" reply="2" id="2641300"]They do have a lot of resemblances, but Birthright was much higher level management in general. It was much more high level politics than low level stuff like city building, unit designing and so on.[/quote] Yeah, i liked that part about Birthright. It's a rare game where you control a nation as a ruler and a hero, not some super-ghost that posessed all governors and other high-ranked officials in the country at the same time. Somehow it ke
[quote who="Bill_Door" reply="73" id="2640509"] September is the projected release date of Civ V. I doubt that Elemental will want to compete with it. You call a planned August 24 release date not wanting to compete? I think Elemental will want as much direct competition with Civ V as possible, I honestly think Elemental will wipe the floor with Civ V, if given the chance. Of couse, some people will buy civ V because it is a better known
[quote who="LintMan" reply="58" id="2642367"] Also, have you seen any of Christopher M. Park's writings about AI (he did the AI for AI War). His AI has the huge luxury of not playing by the same rules as the player, but he says some interesting stuff about emergent behavior and the potential pitfalls of "optimal" AI behavior. http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html [/quote] I already saw this article. H
[quote quoting="post"] If you have any questions on AI development, feel free to ask here. [/quote] I noticed that it's relatively easy to mod an extra feature to the existing AI, but almost noone changes an AI structure - it will basically require a rewrite of the AI. So, to make a good AI i think it's important to use an advanced AI organization (even if it does nothing at the start). So, the question is: 1) Is your AI hierarchical (strategy level, tactical level,
[quote quoting="post"] The AI is unhappy about the so-called “changing the rules since beta 1Z”. In Beta 1Z, all players started out right near some nice resources. In Beta 2, we no longer guarantee this. There may be entire maps with no fertile land on it at all in fact. [/quote] I hope maps and especially starting locations will be relatively balanced on multiplayer maps. Also, in Civilization 4 MP, mirror maps were popular too. Say, 1v1 on a m
[quote who="Orvidos" reply="8" id="2640869"]"Human cheese." Interesting way to put it. The day the AI is able to figure out how to counter me doing absolutely batshit things that would leave me defenseless/dead against human players (but yet, maybe not!) I'd call it ready. Basically: When it can adapt at human speed.[/quote] It's difficult to to implement. At best, it will look like AI is adaping, but it will be programmed to do so, it will not do it itself
China is the oldest continuous civilization and it was the most advanced for a longer time than most of the empires existed altogether. So IMHO it's a weird choice for such an example. Even if China missed the industrial revolution and wasn't the spearhead of civilization for a small part of it's history, it's not a good reason to call that civilization "backwater".
MP most of the time
Simultaneous turns is the only real option for online multiplayer with more than two players. Duels may be played in a traditional turn-based mode if necessary, but it's better to be consistent and set it to simultaneous turns. That's how CivPlayers Civ 3 / Civ 4 league does it, and it works fine. It's important that nothing will impede unit movement. So, there should be no tech research popups, no tactical battles during the turn phase when unit movement is allowed (or
False Prophet It is time to use your preaching skills once again, but this time you're your own prophet. Prestige or morale bonus.
[quote quoting="post"] We really want to avoid having to build “workers” or some other construction unit to build out of city improvements. But at the same time, we’d like it to be more interesting than simply clicking “build road to city X”. What do you think? [/quote] I'm not sure what exactly can possibly be "more interesting" here. I don't think it will be any more interesting if a player will need to make more than one click to
[quote quoting="post"] Anyways, that's just MY personal idea on the whole matter. Does it solve all issues current and future? Certainly not, but hopefully it'd put us one step closer to a truly unique and engaging system for building both your cities and your nation. [/quote] Nice idea, but i think randomness may be a big issue. What if heroes flock to one player and another player doesn't recieve any? I think if you implement that idea, you should think how to ba
What about AI modding? Possible? Impossible? Can change C++ code? Can change only Python code? Only XML settings?
[quote who="Ragnar1" reply="54" id="2521613"]Got me so excited to play MoM again, I downloaded DOSbox, but I ran into a problem: My keyboard has a problem where I can't use \ or = in the emulator, which make it impossible to input DOS commands. I had read some info where several other people had this same problem and the solution was to change the keyboard driver, but I couldn't get the driver to change or update. Might try my laptop today.[/quote] Try DosBox fr
[quote who="ubernaught" reply="33" id="2529332"] Perfect balance on the other hand, is to me the precondition of the golden path...that is, one strategy to rule them all.[/quote] Nah, perfect balance in strategy games is when there is no such thing as one winning strategy. If there is only one winning strategy then there is no strategy in the game at all, you're just playing according to a predefined script.
[quote who="Doopliss" reply="3" id="2525729"]I believe the idea of an interesting endgame wasn't that randomness would make the weak strong, but people would be amassing different types of power (Adventure/Magic/Diplomacy/Military divisions being the most obvious) that would clash in interesting ways instead of a "battle of the biggest". No randomness at all was mentioned in Frogboy's examples of endgame turnarounds; unexpectedness, yes, but the person planning it still worked