Capn Darwin

Capn Darwin

Joined Last seen Member # 640718
23 Posts 183 Replies 294 Reputation

Do we know if we will see a Beta 5 release for folks to work on mods? Also will the game load mods on the fly or only when starting a new game? Right now it appears to only do new/edited mods on a new game. Makes modding tough if you can't load a save to test the effects of a mod. Other then that, I'm stoked for the release in two weeks. This really has the potential to be a sleep destroyer like Civ or Moo of MoM. Keep up the awesome work! [e digicons]B)[/e] Cap'n D</p

1 Replies 3,035 Views

Guys, Thanks for the inputs. I really hope Stardock reviews item #2 and can fix things to allow new info to get in game. Even if it is a command switch to reprocess the files in a save game for modding use that would be stellar. [e digicons]B)[/e]

5 Replies 7,074 Views

Folks, I've been fooling around with the modding over the past two weeks and have run into a few issues and questions I'd like to pose to get a better understanding of the moding scheme in the game. 1. Attempts at adding new items (bow) and new spells into the "my documents" folders has failed completely. The only luck I have had is having the modified xml files placed in the "data" folders. What folder names should I be using? Is it even possible to add items in the beta in t

5 Replies 7,074 Views

I crashing too on my 64 bit machine, but not on my 32bit machine. Both using Win7. I hope they can fix this bug soon.

13 Replies 4,360 Views