[quote]This is the best reason against city spam I have read so far. Having too many cities starts to take the fun away...longer turns. Imagine a 4v4 multiplayer game where everyone has to wait for the city spammer because it takes him 20 mins to manage his numerous cities.[/quote] I don't see why this would take long. If they put in a good city management screen, this should take few minutes tops.
Hadberz
Choose your own adventure ftw :) I would love to see quests like this too.
Click the city then mouse over their symbol just above the troop construction.
[quote]6. No city damage When taking over an enemy city there is no damage at all. This means you just keep rolling on without being required to rebuild and stabilise. And if you happen to take over a city from the opposite faction, all their buildings still function and you can still build your own faction's equivalent buildings around them. This is completely unrealistic and there is no benefit to use diplomacy in any situation. It is just much more easy and rewarding
I would like a mod example for different ways of using caravans. i.e. if it's possible to use caravans to transfer resources or have different bonuses to cities. What about a mod to use pioneers to build structures besides towns? i.e. building a wall to block the forest creatures from entering your kingdom borders.
I had a crash during tactical combat. This is on a fresh install of the game, I moved all my units except for the sov, when he was selected I clicked on a book to add plus 1 to his attack. It crashed at that point. Here is the crash files. I tried it again and everything worked fine. http://drop.io/gjuu6rw http://pastebin.com/fH2JB49M
I tried to repeat it with a savegame, but everything seemed to be working fine. I am running crossfire so maybe it was a glitch with it when everything is set to max. I cannot create a new game, but that is probably from me screwing around with the xml files. Savegames load fine though. I am going to reinstall. If it happens again I will make a video. Update: Reinstalling the game caused my start up issue to go away.
I have a strange flickering after I had the game set to max video settings (8xAA, High Shadows, 10x groundcover, outlines on) The screen changed between the normal game to a screen with nothing but gray lines on it. I tried taking a screenshot, but they look normal. I then turned everything off (0xAA, no shadows, no groundcover, outlines off), but the screen still flickers. I tried exiting and starting a new game, but it flickers on the menu screen too. When I start a new game, it will not lo
I'm looking forward to the 1.08 improvements. I get much better FPS with the 1.07 patch, anywhere from teens to 20 when viewing cities on the default zoom. Zooming out to view my kingdom results in FSP of 8 to 12. This is with outlines disabled. My debug file, not sure if it helps at this point. http://pastebin.ca/1936133
Global resources can be modded to work locally. The problems I ran into is there is no screen that shows what has been collected locally and I cannot figure out how to make caravans transfer resources to other cities. Last problem is I cannot build onto resource tiles (farms, mines) because I have no global resources. If all this can be figured out we can mod our own local economy. I don't see why we cannot have the best of both worlds.
I think cities factor in the power rating. In one game I had a puny army with very weak power rating. After I conquered a few of my neighbors cities my power rating jumped up big time.
Very nice, Thanks!
Does anyone know what file controls how caravans work? I want to get rid of the food bonus and change it to gold bonus. In fact I would like to scrap the whole bonus thing and have caravans transport resources. I figured how to get rid of the Global resources sharing, but can't figure out how to use the caravans to transport resources to cities that need the resources.
Add the economy to that list. I still like the idea for the sophisticated model in this thread. http://forums.impulsedriven.com/352821
This has randomly happened to me. I created a new game and had 5 second pause between turns right off the bat, there was also a very long pause between clicking stuff on the map and the pop up i.e like combat, grabbing goodie huts. I quit, started a new game and had no pauses, around 50 turns into it and good so far. My 600 turn game has around 7 second pause between turns, don't think I can continue with that kind of delay. Auto-save made no difference for me either.
Turns out one of my men was stuck. End turns are now working. I forgot to add this man was on auto explore, guess pathfinding might need some work.
I'm on turn 428 and clicking the end turn button does nothing now. Everything else (FPS, selecting other buttons) seems normal. Here is the savegame and debug. http://drop.io/ql6r4ud http://pastebin.ca/1932032
My sons computer used to shut off. The cpu heatsink fan had failed. The cpu would shut down the computer before it overheated. Something to check.
I'm getting a few FPS more (getting 10 instead of 8) with this update from Microsoft. Only applies for Windows 7. Every little bit helps. Article about it. http://news.softpedia.com/news/Pre-SP1-Performance-Boost-for-Windows-7-DirectX-11-Graphics-Platform-153912.shtml Win 7 32 bit <a href="http://www.micros
1.06 didn't help performance for me, but it's good that other bugs are being fixed. The GPU is being used, just only 1% of it is being used on the main 3D map. I get up to 50 % of the GPU being used during tactical battles with FPS of 45 to 50. It also appears that Elemental does not support crossfire as my 2nd GPU load was 0 % and the clock speeds were in power saving mode.
Here is a log of GPU-Z showing 0 to 1 % load on my GPU when running the game. http://pastebin.ca/1925943 and my debug http://pastebin.ca/1925946 Tactical battles run fine for me, I have around 45 FPS during the battle. After the battle FPS go back to the normal 8 FPS which is what I had before the battle. FPS are only bad for me when I view a city. Looking at the GPU-Z log I would
Here is my savegame, just starting out and the FPS go down to single digits as soon as I build a town and explore the surrounding area. I get the same FPS when loading the savegame. http://www.megaupload.com/?d=XW71BS0G
Moving the taskbar to the bottom solves the mouse bring stuck issue. I just really dislike having my taskbar on bottom. [e digicons]:)[/e] This also solves the hardware mouse option being 1/2" off.
Yep I sure do.
I have the same problem when trying to select troops. My mouse is Logitech G500 with latest drivers. Selecting the hardware mouse option solves that issue, but when I start a new game the mouse cursor is off. I have to move the cursor about 1/2" below the button/area I want to select. I also have a issue that might be related. Every time I start the game the mouse cursor is stuck at the top of the menu screen, I can scroll it back and forth, but it will not move u