Currently, the combat system suffers several problems. * magic is of little use and of little interest * combat is too fast, usually with a unit dealing a big blow * squad units are too powerful I'll present ideas that solve all of these problems. Magic: Magical effects on the battlefield should involve a bit more than just damage. I will not try to be innovative, and here are my
moi-meme
The current system is fine, but not correctly tuned. The attack is 1dN, the defense is 1dM. In effect, this is like having attack beeing two dice and defense constant, which makes for a nice triangle curve when M and N are equal. The problem appears when N and M are widely different, such as attack 150 and defense 20. In that case, the triangle curve becomes almost a flat line... I'll be shortly posting a new thread for combat improvments. Also note that people asking
I have now played a bit with the game, and I have come up with some remarks on gameplay and enjoyability. First of all, I've yet only played in easy mode, but I believe that it doesn't impact any of my remarks. I have begun several games (most stopped short because of an update which made previous games obsolete.) I will sometimes refer to MoM as this is the assumed reference for this game. I can see lots of good things in this game. I also remember that in MoM