Phaedyme

Phaedyme

Joined Member # 638602
8 Posts 213 Replies 15,455 Reputation

Honshu, I think perhaps [i]retarded[/i] is an awful and unfortunate word to use here, but I like your overall idea - give certain kinds of bonuses and penalties to all three choices. Going evil in GalCiv could often turn the tide against you, depending on the other civs around you - I lost at least one game because I went evil, and had a few other turn a few degrees harder. Turning evil in GalCiv 2 doesn't have quite the same sting.

88 Replies 38,149 Views

[quote] This leaves me with no other conclusion that the people are all killed in the invasion. So why do people keep on insisting that this is not the case? [/quote] Because the game mechanics are an abstraction, not intended to be literal.

13 Replies 6,865 Views

Well, might be worth a try just to see what it's like now. :) I mean, you have paid for it. My point was just with Stardock, you can actually check whether their games are good pre-release because of the pre-order open betas - not just buying yourself, but finding people who have purchased and seeing what they have to say.

39 Replies 11,884 Views

[quote] Well, yeah, but the difference here is that if you want to give Sins a try pre-release, you can. Or you could ask the people who are already beta testing it outside of Stardock. I can? Where? Gimmie. [/quote] [link="https://www.sinsofasolarempire.com/store/?REFERER=sdcentral"]You should be able to purchase it here[/link] or through Stardock Central. I'm going to hold out simply because I've never been a

39 Replies 11,884 Views

Well, yeah, but the difference here is that if you want to give Sins a try pre-release, you can. Or you could ask the people who are already beta testing it outside of Stardock.

39 Replies 11,884 Views

[quote]Sorry guys, no beta this week. The Team has been doing some play-testing on the Sins Release Candidate, leaving GC2 with only a small handful of tweaks, which we'll roll into the next update. [/quote] Ha ha, play [i]testing[/i]. So it's fun? :)

39 Replies 11,884 Views

[quote] No idea where you could place the Economic Modules, though. I can imagine some civs not being able to build the production-boosting modules for Econ bases. The way the new Thalan tree reads to me, it might just be too much to expect a Thalan equivalent in one of those tiny, primitive bases. [/quote] Doesn't that sort of thing make their super ability irrelevant. "You can instantly build factories, but we're going to excise everything that m

121 Replies 29,189 Views

Ah, surrenders. In my current game, I'm playing the Korath. I started near the upper corner, with the Thalan to the left of me, the Yor to the right, and the Drath and Korx to the south. I almost immediately felt cramped and started gassing the Thalan worlds until all the good civs had a secret meeting and decided to declare open war on me: The Iconians, the Drath, and the Altarians. Two turns later, the Drath surrender to me, and two turns after that, the Altarians surrendered to me. I was play

88 Replies 38,149 Views

I assume it's random. In my current game (which I've been playing on and off for the past few days), I have something like 20 +300% research tiles spread across 80 worlds on an immense map. A couple worlds have two. I also have about 5 or 6 +300% manufacturing tiles, but none are doubled up. Overall, I seem to get piles of the stuff.

31 Replies 17,143 Views

I was only really impatient for the invasion screen crash bug to be fixed. I want to see the tech tree tweaks, but I'm not foaming at the mouth for them... not that anyone else shouldn't foam if they're really excited. :) Loupdinour, how long did you spend researching techs before you could build anything at all? My problem is less with what the Thalan get and more with how long it takes to get into any kind of gear.

39 Replies 11,884 Views

Oops, you should keep an eye on that, and pay your neighbors to war on your other neighbors! Once you kill the Krynn, you should be able to make peace again. Of course, you'll still have a hard time establishing an alliance. Speaking of pear-shaped, the second to last time the Arceans got that in one of my games, they were allied to every race on the map but the Yor. God, I hate the Arceans.

44 Replies 27,796 Views

I just remember when I could use tech and trade goods to bankrupt all the other civs at higher than cakewalk difficulty, in GalCiv 1. The tech trading now is pretty tame in comparison. :)

33 Replies 9,809 Views

Dude, if you want to argue over whether the entire population [i]really[/i] rather than [i]game mechanically[/i] is exterminated, take it up with Brad Wardell. He's made this point before: Only the Korath exterminate instead of conquer, and then only with spore ships.

32 Replies 15,568 Views

The AI upgrades freighters, colony ships, etc. I never check their survey ships because they totally neglect those, but the cargo-class ships do get upgraded. You can see this just by looking at them - they look ugly, because the AI sticks the transport/freight/constructor modules in stupid places.

17 Replies 6,068 Views

[quote]Tech trading itself has needed a fix forever but they'll never do it :/ You shouldn't be able to trade for any tech that isn't on your tech tree somewhere. Period. Tech trading itself shouldn't give you the tech either - I like the idea of it giving you parts of the research instead. [/quote] Er, why on both of those? Something not being on your tech tree doesn't make it impossible for you to implement it, unless it's based on something that is simply physicall

33 Replies 9,809 Views

In my experience, the AI fields its own designs rather than the core designs that everyone gets.

17 Replies 6,068 Views

I attack all the starbases I can so I can claim the resources. I attack miners if the opportunity arises. I leave asteroids alone, because they'll flip once I conquer the nearby planets.

15 Replies 9,357 Views

Who was it who posted about how he wins masochist or suicidal tiny maps because he gets a military lead while the AI gets distracted with extreme colonization techs? I don't often research the techs, although I will usually trade for them. I do research advanced toxic for Korath, though, or if I'm fighting Korath.

19 Replies 20,020 Views

[quote] 3. The Korx should have a new super ability. All the other ones do something that no one else can do. The Korx just give them techs that everyone else get. It takes away from them feeling special. Please see the Kyrnn special ability. They get the Counter Espionage tech right off the bat, a spy at the start and get spies faster (aka spend more money). I think the Korx get more money from trade routes by default too... [/quote] If t

17 Replies 6,068 Views