[quote who="Glazunov1" reply="3" id="3362204"]And no, henchmen can't use books.[/quote] That is incorrect, at least as of my last game. Henchmen can use the Decalon spellbooks, and make excellent mages with proper training. If I don't play with Decalon as a starting trait, I typically add in a custom AI to shop with.
Brewskin
[quote who="doomBlackDragon" reply="4" id="3361872"]Cause I am sick of companies forcing DRM on us.[/quote] Seriously, in my best Gene Wilder voice, show us where Stardock forced you to buy their game? Sounds as if, in your own opinion, you made an uninformed choice, and want someone else to take responsibility for your mistake in judgement. Caveat Emptor, laddie.
Pretty much always have a Hero leading my forces, though emergencies may dictate otherwise.
[quote who="Bill Farrar" reply="1" id="3361819"] How can you tell?[/quote] Click on Community Hub from your Library while you're clicked on LH, also accesses the Steam LH forum, click Discussion to see the relevant threads.
Well, everyone's style is different. I typically build a cleric and maybe the Tower first, then build either a Pioneer, if there's a good close spot for settling, or a couple of spearmen with the 3 Dodge traits to fill out my army. If I can build a claypit or a lumber mill I'll do that first. Restoration is my first tech, and as soon as Workshops are available I switch my build to that, then usually finish out the first column of each tech tree before starting the second
...currently playing Legendary Heroes online. [e digicons]:star:[/e]
I get your point concerning Potential and Knowledge, and don't think they are worth picking on their own. I'm more referring to bonuses that don't require you to spend a level increase to get. Such as the trainer line on a separate hero or henchman(10-40% to army), the Heroic(double quest xp) and Brilliant(10%) traits, the Altar racial bonus(10%), the General profession(25% to army) and enchanted items(at least 2 with 10%), as well as Tutelage(25%), which does
Yes, it is really all that different. FE will gather dust after you purchase LH, so say your goodbyes now, maybe a nice farewell dinner is in order, or even a small gift.
[quote]Friendly units can now move through each other in tactical[/quote] Thank you! The other stuff is nice as well(except the Tornado nerf, boo), but this is a gamechanger.
[quote who="Derek Paxton" reply="1" id="3361680"]The real fix would be to remove the simotaneous turns, in which case the between turn time would be mutliplied by the amount of players in your game, and I'm not willing to pay that cost for this relatively minor issue.[/quote] Good to hear. I'm old, can't be waiting too long between turns, every second counts. [e digicons]O:)[/e] As far as the AI getting attacked
[quote who="Azunai_" reply="60" id="3361676"]the 15% boost is never a good choice, unless you want to keep playing long after the game is decided and get your sov to level 30 or whatever.[/quote] [e digicons]:blush:[/e] Heh, seriously though, when added to other possible XP boosting modifiers, of which there are a plenty, it adds up. I'd still rather see it back at 25% though, make it much more useful.
[quote who="Azunai_" reply="28" id="3361657"]imo, the game deserves a 9/10 rating. not perfect, but certainly among the best 4X games i've played so far.[/quote] [e digicons]k2[/e]
Has anyone seen the AI make peace with each other, not the player, after the Blood Moon event(everybody goes to war with everybody else)? Also, an issue with the AI I experienced last night; A Quendar AI faction lost their only city to monsters, but had several units still roaming about, including a Pioneer, who was right in the middle of a settleable area. Instead of building a new city, the Pioneer plopped down an outpost, it was several turns later before the S
[quote who="cwg9" reply="6" id="3361636"]The important thing is that the AI can provide the player with an appropriate challenge to keep the game interesting, not that it be forced to play exactly the same way a human would.[/quote] [e digicons]k2[/e]
[quote who="parrottmath" reply="1" id="3361168"] My question is why would you release the answers to the riddles in the game? The riddles are a fun part of figuring out the game and I suggest that you put on this thread [SPOILER], use the edit button.[/quote] [e digicons]k6[/e]
Roger that, just checked per CWG9's instructions, and they are there.
+ a lot. Well said vputz.
[quote who="Derek Paxton" reply="5" id="3361126"]We do this for exactly the reason you mentioned, because we think backward compatibility is more important than getting the latest fixes.[/quote] And I appreciate that.
Edited due to being wrong.
Right, what Nighthawk said. Basically, it's the same as reading a Spellbook, but with the added ability to gain Life or Death magic, as well as any of the 'mancy traits.
[quote]Increased the casting cost of Tornado form 45 to 150[/quote] Yea, I think that's too much. I agree that the spell is abusable with a mana heavy faction, but that's just too much of a nerf, imo.
Definitely the nicest looking armor I've encountered so far. Have not seen the Phoenix shield, more stuff to look forward to.
Yea, I'm generally pretty happy with my Steam experience, never gives me any troubles. All of my games in one handy little box, a great workshop community, easy as heck to stay in touch with and game with friends. Learned about and bought a lot of games I'd likely never have considered, and met some cool folks. Guess that means I approve of the move to Steam, hope to see this bring a lot of new customers to Stardock's door.  
Steal Spirit takes a Spell Trait from a Champion. If the Champion doesn't have a Spell trait that your Sovereign doesn't already have, you just murdered the poor guy for no gain. A screen will pop up showing the Spell traits possessed by the Champion to be drained if he has any, allowing you to choose from amongst them.
"All files successfully verified"! I think that's a first, no pref or cache reloading.