I can confirm that the badge is now showing up, gonna crank up the game and see if the cards drop. Also noted that Sins now offers cards as well, but the drops are less than half of the total required for the badge.
Brewskin
Gotta love Steam sales. Apparently, owners of FE cannot purchase the game currently, as the discounts are causing a negative price to show up when checking out.
I'd also like to see FE:LH offer cards, as many other games such as CivV, Shogun II and Torchlight II are now doing, as well as fully utilizing other features of Steam such as the Workshop.
Part of 4X gaming has always been world fog, and revealing the map via exploration, but if it's too much to deal with, you can always use the cheat code to reveal the map. I'm curious as to which games offer this "partial fog" feature you speak of; I've seen games that allow you to turn it off completely, but am unfamiliar with the option you describe. Nor is it a feature I have any interest in seeing added, eXploration bein
[quote who="GFireflyE" reply="13" id="3378040"] At the very least, I hate going into the units directory and finding ALL the units I've made in the same spot. Why can't they be in subdirectories, arranged by the faction that they play for ??? It would make for a much easier time to sort through and delete the ones you don't want or don't want the AI to play with... [/quote] Word.
I agree that it is an exploit Nighthawk, and do not use it, though I did test that it occurs. Apparently it's not a problem to the devs, there was a thread a while back where they basically said it was the player's choice to use or not.
Try setting everything to max density. In my current game, (epic, normal, medium map, 3 custom AI, no mods), my custom Altar sov is level 35, and has all of the spell schools except Death. I have way more loot than I could ever use, though I'm passing it on to henchmen. I only have one other champion(level 15), the rest got slurped for spell schools. Rare that I ever buy any equipment, except maybe horses. I almost never group heroes, the XP split is too
Another workaround I've found is overwriting an old custom faction by creating a new one with the same name. Note, however, that if you use a different race, you will still have access to custom units from the previous faction, with their racial ability.
[quote who="Cavil" reply="3" id="3377940"] I am on the other side of this. I made various custom races that i want to delete. I go like i did on FE and delete them from documents\legendary heroes\Races but after i delete them and start a new game the races re-appear both in game and after i close the game back in the folder from which i deleted them already. Is that a bug?[/quote] If it's not a bug, it's a feature that needs fixing. It's been brou
[e digicons]k2[/e]
I'm still encountering this as well, with different custom Sovs. Moving them to another square via Ctrl-T seems to fix whatever is hanging them up, but I can't find any common apparent factor.
[quote who="GFireflyE" reply="2" id="3376560"] No boats please. I'd prefer North-South and East-West world wraps.[/quote] [e digicons]k1[/e] I'd much prefer some all land maps, water is currently nothing more than a border.
Just want to add that I bought the Map pack DLC with no real intention of ever playing them, though I will eventually. It's the journey, not the destination.
It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle. Learn it. Know it. Live it.
[quote who="Bellack" reply="13" id="3376343"] Quoting davrovana, reply 3Hand-holding is required in game design, but too much and it gets a dark side. 4X is hardly a genre that is designed to be highly "accessible" in the total spectrum of gaming. Does this 4X game really need to prevent you from forgetting to set research? Reward or success are a result of your management and care. This game already has a steep learning curve, and demands you pay careful attention if yo
[quote who="onomastikon" reply="14" id="3376251"]i don't see this option[/quote] If it isn't showing up on your city bar at the bottom left of the screen, click the little arrows to the right of the bar for more options.
I only use the Threat rating as a very general guideline, and almost always check out individual units before engaging. I'm guessing that the varied attack forms, defenses, resistances and plethora of other special abilities tend to make what we have about as good as we're going to get.
You can access and manage city production, enchantments and unrest all via the Govern tab.
+1 for a changelog, just purchased and would like to know what I bought.
[quote who="Victor5" reply="10" id="3375831"]But I still seem to get really strong hits (non-crits) with my henchmen after being cut down to one unit in LH[/quote] Henchmen are only one figure units to begin with.
Too late, it's been released to the public already.
Played around a bit more with this game, trying to understand why this is occurring. The save posted below is from one turn before the AI surrender, they have 4 cities and are 2nd in Power rating. The Empire in question is Salamanthus, located in the Northeast. The faction leader, Salamanthus the Soulburner, appears to be stuck on a bandit camp, which he has not looted. Utilising the teleport cheat, I moved him and several troops to one of the cities, and ...
And just received yet another one, 5.2 mb this time though. Them files is growin'!