OK, this is weird. One of the updates between December 18 and December 27 moved the save game location back to its original location in the C:/users/username/mydocs/mygame/Galciv3 folder. One of the previous updates had scattered the save game, faction, design, etc. files all across the root directory of my second hard drive. Well, this is a GOOD thing, but what is going on Stardock?
solops
I own 50% of an immense galaxy. I have massive excesses of every trade good. My mineral excesses are even greater. I have over 800 excess duranium. I do not trade. No, lack of material has nothing to do with missing ship designs. For that matter, I redesigned my ships to avoid the use of strategic materials, using the spam of less capable designs to crush enemies. No, Stardock has a strange bug in saving ship designs. The moving of the save game file proves that something in the save game rou
Also, after one of the recent updates (1.5 beta ?) Galciv 3 moved the saved game directory. What was that all about?
Well, yes, of course they were created before the game was saved. How the heck would they be saved if you created them AFTER the save point. Odd question. Since I long ago maxed out all research and designed final versions of my ships I have had no cause for new designs for several hundred turns. I have noticed that the days roll by (real time days) that I have fewer and fewer ship designs each day when I re-boot and open the ship designer. A week or two ago I had perh
Why do some of my ship designs disappear when I reload a saved game. Rebuilding half of my fleet designs every time I reload is intensely frustrating and time consuming.
How does one eradicate an enemy from a planet? The whole invasion process is often tedious. It should be quite simple to either nuke a planet or drop rocks on it, rendering it devoid of life and possibly hostile to some or all forms of life.
I have seen the same flash messages.
[quote who="jdwren" reply="38" id="3598110"] The buttons don't even seem to work. I loaded a game which had one planet set to 100% research and it was producing 207 research. Clicking "research focus" dropped it down to 90. Unclicking it had no effect. There's no reason we can't have the buttons AND the wheel. If you love the buttons, then just ignore the wheel. [/quote] The update seems to work incompletely with saved games from previou
I have a very different viewpoint. Since the first two games were complete pieces of trash, my low expectations for this game have been exceeded. And I think it has gotten better. Much depends on how you want to play it. The manual is incomplete, as it the WIKI. The explanations of the weird combat system and the production tile system are poorly handled, but if you just ignore the details and sort of just play, it is mostly OK. I still DW is a better game, but its AI is totally and com
In the Game Setup what does Use Localized Data mean? There is no tooltip, it is not in the manual and there is nothing in the Wiki about it. Someone really should document this.
I want to compliment Stardock for omitting espionage from GalCiv3. No only is the idea of interstellar. inter-species espionage completely ludicrous (beyond intel gathered by electronic means or salvage), it seriously imbalances the game against the AI. I understand that it will be added later via a DLC for those who want it, which is fine. That is one DLC that I will never buy. I think that the decision to make the base game without espionage was absolutely brilli
Any help here?
I have GalCivII Dread Lords on CD. Where can I get the expansion Dark Avatar ?
[quote who="wbino" reply="7" id="1950429"]I think online play is highly overated and a great deal of the dev time is wasted dealing with online stuff(which is numerous). To the detrament of what is obviously a preferred single player experience. The game sold half a million copies, but yet online players say they have no opponents. That means most time (dev) should be use to flesh out the single player game. [/quote] Absolutely right. Multiplayer folks are vocal and pr
I always thought it ran too blasted fast before. There needs to be a "slower" speed option below what is available now.
Mrs. Robinson
Most, not all, girls like different stuff from guys. So, RTS or strategy games will never match the grocery store as a place for meeting girls, and that is probably a good thing. From the tone of the comments above, I just have to add (quoting Mr. Zappa): "You will find/As you impress her with your mind/that you will just be left behind/for a wiser fool"
I've not used mods before and when I tried to install one I had no luck. I created the folder in XP: C:\Documents and Settings\Administrator\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods (I log on as Adminstrator) I then duplicated the folder in the All Users and Default folders. The game setup mods option says it is looking in the Adminstror folde
PC gaming is not dying. I still play.
I have Pax Imperia "Eminent Domain". I still play it. Frankly, I don't see a whole lot of similarity between it and SoaSE at all, other than those similarities commonly shared by many games of the space 4x genre. I'm not sure what the point of all this is. I do like the PI tech chart. And I had forgotten that it came with a separate strategy primer...pretty basic though it is. The tactical battles battles get pretty rote and boring.
Bump. Have the devs noticed this problem? It was not on the 1.04 patch list, incomplete though it is. I will add that the problem occurs whether zoomed all the way in or out.
[quote]I would like to ask the devs, when can we expect that an announcement for an upcoming Sins expansion, i.e. when can we expect announcement than beginning of beta testing phase. Thanks[/quote] Expansion?!? You must be joking. How about we let them get this game debugged, polished and a few additional features added in before any talk of an expansion. And yes, of COURSE there will be an expansion. No one with any economic self-interest makes a game like Sins and then foregoes the
I have more to to report. The strafing problem I originally reported occures on a 2.8 Ghz Pentium D machine with a 256 meg Nvidia 7800 GTX running under WinXP. I tried the game on my laptop and do NOT have the problem. That machine is a 2.2 Ghz core-duo with a 256 meg Nvidia 8600 GT running under Win Vista. Both machines have 3 GB RAM. I hope this helps Frog People everywhere in their search for a fix.