Fixed, thanks
DerekPaxton
I loaded your save and I was able to go into city info without a problem. Does anyone else get a crash on this?
Fixed, thanks.
[quote who="DsRaider" reply="58" id="3241202"] Lowered the casting cost of the Engineer's Healing Bot skill .... Anyway please please please please I beg you fix the World Difficulty Toolbar. It should not give the AI info. Also some of the new items from the last patch are buggy. -The Bottled Fire item costs mana. -The staff of the furnace allows you to cast Coalstones with no mana cost or casting time. I was playing as Magnar
Im not seeing it, can you provide a screenshot. (where are oyu seeing that heart of fire is a rank 5 spell?)
Fixed thanks. As Gaunathor intimated the problem was that Wanderlust unlocked the Athican Leather Curiass but Heroic blocked the old one. wanderlust was supposed to do both.
Fixed, thanks.
I don't mind defending units having regeneration. Attackers better bring enough to beat them.
Fixed, thanks.
Fixed, thanks!
Elemental Lords are intentionally slow. They are supposed to give the player lots of time to act before they go, but when they go bad things happen. (so the 12 base init is intentional). But, being able to slow them to 1 init (that's the floor right now) isn't intended. I'm raising the floor for the lowest possible init from 1 to 5. Thanks for the feedback.
Released on 10/4/2012 Content Added the Imprison spell (unless the victim resists it traps them for 5 turns and does 5 damage per turn) Added the Dragon Slayer champion ability, (warrior only, gives +10 attack vs dragons) Added the Executioner line of champion abilitie
[quote who="Kongdej" reply="6" id="3238555"] Quoting Derek Paxton, reply 5This is because its a save game. The hit point formula changed in 0.981. Under the new formula mites have 0 hit points, so they die immediatly. If you werent playing a save game (which saves all the mite stats) you would have the new mite stats which have be rebalanced to work with the new hp formula. Sounds weird that savegames only saves half the stats Sincerely ~ Kon
I found the code for it and I was able to change it without taking up a dev's time! http://screencast.com/t/C7h6fF44Vcp5
We all know the ladies like a man with high hit points.
This is a bug, we are checking it out here, thanks!
Fixed (along with the air, life and fire adept tooltips). Thanks!
Yeah, we still have issues with the health bar. I assigned a dev to go through the whole thing and she's fixed a bunch of stuff. The big issue you are seeing there is being caused by the troll. Trolls eat health bars. We have a single control those updates go through and since the troll updates his bar at the same time that he damages yours it causes wonkiness (thats the technical turn). It's all being worked out. As well as the bar not being update
We dont show any consumables in the hiergamenon equipment section (it is for "equipment"). But we are updating with lots of fun one time use items so it may be kind of cool to see it all in there, so ill put in a ticket for it. (or in producer speak "WAD, but I entered a low priority ER").
[quote quoting="post"] Longstrider Boots: +1 Moves, Value 18. Maybe this overpowered item should be Uncommon. +1 Moves is +50% experience in early game. Ward of Health: +10 HP, Value 21. Imho too much HP. Rusty Cuirass: 4 Defence, Weight 10, Value 64. Is it joke? I mean value. [/quote] Updated all 3 as you suggested (boots are now uncommon, ward hp boost is reduced, rusty armor value reduced). Thanks for the excellent feedback!
[quote who="Kongdej" reply="1" id="3237873"]Good catch parrot, I suspect its Derek or whoever changed merchants being sloppy with descriptions.[/quote] Hey! It's hurtful to assume that. Especially when you are absolutely correct. Fixing it.
Yeah, I thought about that, it is so good. But I didnt want to change it yet because I felt like no one was laying Path of the Defender. let me know what you guys think. Do you pick it more than Path of the Warrior or Mage?
This is because its a save game. The hit point formula changed in 0.981. Under the new formula mites have 0 hit points, so they die immediatly. If you werent playing a save game (which saves all the mite stats) you would have the new mite stats which have be rebalanced to work with the new hp formula.
Fixed the Treasury Vault, Tax Office and the Missionary Hall.
Bob Sagat!!! Okay, now its really fixed. This time for sure. I hope.