[quote who="Kongdej" reply="50" id="3269972"] Quoting Tiokon, reply 49Some real bugs: You should post those pugs in they're own posts This subject is seemingly found and fixed by Derek already, so lets see how it works out. (Derek does all the coding, all the other stardockians are just like spectators) Sincerely ~ Kongdej[/quote] Here are my steps to profit: 1. Read about the issue in the forum post. 2. Reproduced it on m
DerekPaxton
Thanks, I've fixed it (it doesnt have a game effect, its just the internal name).
[quote who="Szasta" reply="44" id="3269686"]So when you say... Quoting Derek Paxton, reply 40Fixed, thanks. Does that mean it's in the 1.004 build out there? I assume we need to wait for a new build or the 1.01 patch to get the fix? Really wanting to play (loving the game) but get very discouraged everytime i stop to play with my kids and come back the next day to find the AI completing all it's buildings. [/quote] Its in 1.01
I just tested and attacking the same city twice allowed the city to have all of its defenders both times. If anyone can provide a save showing this I would love to check it out.
This is fixed and will be in the next patch,
Fixed, thanks.
I fixed the desc to correctly state that it reduces them by 25%
I wasnt able to repro this (it flipped correctly when I caputred the city). Is anyone else running into this issue?
Fixed. thanks.
Looks like Touch of Darkness was what caused it. I'll fix it so that the AI stops touching itself.
This is WAD, but I've changed it to be usable in battle.
Fixed, thanks.
Fixed thanks (specially to Heavenfall for the fix)
Fixed, thanks.
Yeah Im going to change this so that magic immune makes you immune to all spells/abiltiies. The only abilities that are on the edge (that i could imagine a resistance chance for even if you are immune to magic) are Stun and Tangled Web and I think its just easier to have magic immunity make you immune to those as well.
Yeah, sounds good. Im going to increase it to 3 seasons and put the qualifier Leo suggested on it so it makes it more understanable.
Please delete your 'C:\ProgramData\Stardock\Elemental - Fallen Enchantress\Screens' directory and let us know if that resolves the issue for you.
Yeah, I'll update the description to state what it actually does.
Hmm, Im unable to repro this in the manner it is stated. For me when I cast tremor on an AI unit it says that they are immobilized for two turns. When I click end turn it shows that they are immobilized for 1 turn. Then when I click end turn they aren't immobilized they can move. So the effect is that they only lost one turn of movement. I could increase the duration to 3 to make the spell more powerful. I could increase the game effect to 3 but kee
Reproduced here, we are looking into it.
[quote who="mywhiskey" reply="99" id="3267043"]Since you're working on custom factions, could you please fix the bug where your primary and secondary colors are not saved. On a random reload, the colors go back to default and stay that way for the rest of the game. Not only is it annoying for the current game but since we can't edit factions (like we could in WOM), we have to make a new faction if we want to replay that faction - altho the custom colors will not last a full game
I fixed Ritressa (and Miredesi, who had the same issue) Ill check otu the level 6 city issue. I think it has something to do with capturing a city.
We did change it before release so that the tooltip shows this.