DerekPaxton

DerekPaxton

Joined Member # 633504
150 Posts 1,626 Replies 2,851 Reputation

Yeah, I'll think about it. It's a good point. But, just so you see where I am coming from, these are the reasons I like yield limits: 1. It presents a decision. With it you will see a scattering of yields that have various pros and cons. Without that you will see a single tile that is significantly better than all the ones around it. So there is no decision to make, you want to put it there. This is the reaosn we cut all the

26 Replies 33,487 Views

The map pack hasn't been released for LH yet. No one from Stardock is saying its 100% compatible because it hasn't gone through QA yet. When the map pack is released for LH you will receive it for free if you own the map pack for FE.

6 Replies 9,800 Views

It is intended. I don't think it's very fun to lose your progress on a wonder because someone else in the world finished it first. It's not a bad mechanic in the right game (I tend to think there aren't bad mechanics, just mechanics that are bad for a specific game) but with all of our focus on the unit side of the game adding a management task on the city side doesn't seem great. I also worry that when players get beat to a building by the AI they woul

11 Replies 10,897 Views

You are my Archer brother (or sister). I am the only person here at Stardock that gets the archer delay problem. The issue is that my mouse is sending a fast double click that are both trying to process when I attack with an archer (archers are special cases because they do a special animation to turn toward the enemy they are going to fire at). We don't know if there is something special about my mouse being overly sensitive or if I am just a spaz at mouse clicking.

5 Replies 5,709 Views

Another posters was cool enough to isolate the reason its inconsistent. If you already have the unit selected it doesn't move to them. If you don't have the unit selected it centers the camera on them correctly. We are working on a fix.

2 Replies 2,981 Views

[quote who="DevildogFF" reply="7" id="3332955"] Are we going back to the once-a-week patches on Thursdays? I'm seriously loving LH guys. Thanks a lot for another time-suck![/quote] The schedule adjusts depending on the issues. If we have an emergency you may see one the next day. If its normal stuff it will probably be once a week (our next patch is scheduled for next week). If we checking something with a lot of impacts we may hold the patch for

72 Replies 170,002 Views

Men do have a special combat ability (Mancers don't, though their +1 Moves is pretty awesome). I've updated the descriptions to be correct. I'll look at the way we display those abilities, we would have to do some work to make it look nice (I dont just want a big paragraph but we may be able to switch them to something more similar to the spell rank tooltips).

1 Replies 4,076 Views

I fixed Tireless March both by updating the description and making sure that if you dispel it you can cast it on a new unit.

2 Replies 4,591 Views

Could someone who is seeing this provide their debug.err when they see it. I suspect you are running out of memory but I would like to be sure. If its reproducable in a save that would be even better. But I suspect that from a fresh reload the issue will go away (this would further confirm that it was a memory issue).

17 Replies 12,763 Views

You only counterattack vs the first attack with most weapons (some special weapons give you more counterattacks). That may be why it seems inconsistent to you. The Deorcynsse popup will be fixed in the next patch. Yes, it is intended that your movement ends after a battle.

3 Replies 4,133 Views

Ive entered a bug for the water walking. I'll need your debug.err to check out the texture issues. Thank you for the report! :)

5 Replies 7,554 Views

Sounds like you are running out of video memory. If you could link your Debug.err we can checkout your video card and any errors that may be popping up.

2 Replies 2,171 Views

We use this forum for the reporting of bugs (thanks for your report btw). We use Bugzilla internally, but we don't have the public directly enter tickets. Instead they report them here and someone goes through, validates, assigns and prioritizes the issue (they also make sure it isnt redundant). I tried to repro your issue, and equiping the Ring of Calling worked fine on my computer. So I don't know if it was that or something else that was going on that ca

3 Replies 4,350 Views