LordTheRon

LordTheRon

Joined Member # 631039
28 Posts 483 Replies 14,773 Reputation

[quote who="parrottmath" reply="1" id="3255434"]Maybe provide a spell to the other factions to extend the time it takes to cast your spell. Call it disruption costing the opposing faction something like 100 mana to postpone the spell of making by 5 turns. This would be a nice reaction from the AI if they have the mana to spare for that defense. I also agree that people should declare war and try to stop you from outright winning the game.[/quote] I like the idea of disruption to slow

10 Replies 22,760 Views

This has probably been discussed before but I can't recall a discussion since the last beta. I just finished a hard game that the Ythril AI should have won. I was outnumbered and very much overpowered by Ythril, yet going for the Spell of Making victory brought me just that without breaking a sweat. It felt like a pretty hollow victory tbh. Here's the save: https://www.sugarsync.com/pf/D8227434_68566320_061492 </p

10 Replies 22,760 Views

Totally! Game runs rock solid. In the last beta there were a few bugs left but really minor stuff imho. I'd say it's in better shape than many, many games that get released in a far worse state. The game is lightyears ahead of WOM. I was very disappointed in WOM but FE is total vengeance for Stardock.

20 Replies 26,663 Views

Ooooh love it! Never cared for campaigns in 4x games, but this one looks to be very interesting thanks to the RPG elements. Looking forward to it. Love the artwork.

34 Replies 143,611 Views

I'm late, but I'd for 85. The game is too much a niche game to get a 90 plus score. And believe me, every single reviewer will deduct points for the game not having multiplayer. They did this already for GalCiv II and really feel Stardock should have learned and added multiplayer in 2012. I don't agree, but they'll all fall over it! I do happily pay 1$ for added multiplayer though (specifically some form of PBEM).

124 Replies 320,535 Views

Truly remarkable indeed. I must say that version .99 was a massive boost in overall performance. Game is really smooth now on my laptop. And for the endgame with so many things going on that's quite an achievement.

24 Replies 82,458 Views

I've seen this too, but more settlements isn't always better so it's not necessarily a bad thing, though I agree the AI is bit too meek now in claiming land. It IS a good thing they don't settle next to dragon lairs anymore though.

18 Replies 6,680 Views

Familiar and Imp, both useless imho. Like said earlier they get oneshotted far too easily by enemy archers or mages.

43 Replies 24,551 Views

I went up from challenging to hard two beta's ago. Doing 50/50 on hard so this is my level for Now. Since 0.99 came out in a very tense game that's lasting for 8 hours already. Still 5 factions alive. I'm in third. Ythril is a real powerhouse having twice of everyone else's power but at war with all of us too. Currently aiming for an alliance victory.

17 Replies 13,100 Views

[quote who="forthright55" reply="23" id="3252094"] Sorry but could someone explain to me what CTRL+N does or when you use it? Thanks! [/quote] Sure! You can use ctrl+n right at the start of the game, just after the map is generated. If you then hit ctrl+n the game will generate a new map for you and thus a new starting location. You can do this till you're happy with your starting location. I think it's a nice feature, but I never use it since I like to ta

37 Replies 104,175 Views

Like so many others's before me said, excellent vid of a very dedicated team. Keep going this last week guys. I'm actually really looking forward to the campaign, a mode I usually ignore in 4x games. I nver use ctrl+n. It's just making the game easier for yourself, why would one want that? I like the challenge of a not so optimal starting location.

37 Replies 104,175 Views