Yeah, downloading. Bit slow but getting there with 52 minutes remaining...
LordTheRon
Great, great news! I'm really going to invest some time in playing v1.1. Looking forward to it. Hope it arrives right after I finish my work.
Great job and good luck squashing those bugs. One of the other major performaceboosters might be looking into the mousecursor. Using the hardware windows cursor surely improves speed drastically for me but it's not as pretty and intuitive as the ingame cursor. The ingame cursor is killing my scrollspeed so I hope you can fix that too.
Some very good comments here. Hope the devs take note.
Still not optimal but hardware mousecursor has improved performance quite a bit for me.
[quote]Yeah, my performance (while better since the last patch) is still quite disappointing. I can't speak for everyone, but the performance of the game is the biggest thing preventing me from enjoying it at the moment.[/quote] [/quote] Totally agree. I'm liking what's happening during my game, but the terrible performance makes it next to implayable.
I'll add my 2 cents to the list. I know I don't have a powerhorse gaming rig, but surely I was expecting my Acer 8730G to run Elemental without any problems. I'm running Starcraft 2 on medium graphics settings on 1920x1080 resolution without a problem no matter how crowded the screen is. I don't have any framerates to report, but Elemental runs just really jerky. It's getting worse and worse as I progress through the game. I got so frustrated that I quit yesterday. Reloading
[quote who="Tridus" reply="58" id="2723452"] Quoting LordTheRon, reply 55 Agreed, Brad always stated the focus for the game is on singleplayer. In singleplayer balance isn't such a great issue. So give us the random maps for singleplayer and if need be use the current system only for multiplayer. There's balance, and then there's balance. Having resources be a bit imbalanced is one thing. Having to wander 50 turns before finding a place suitable for a first city is anothe
[quote who="mastroego" reply="53" id="2723404"] Quoting Raven X, reply 34 You can cross mountains and bridges, yes. Plus there's also spells for raising and lowering the land so you can even make a mountain disappear if you need to. I think I'll be deleting the "seeds" as well (though I'll save them in another folder). I'd say Stardock will fix this issue given enough time. If there's one thing they know it's Strategy Games and any Strategy G
Sleep, I'm afraid I really need to get some sleep now.
Oh man, that was brilliant. Really getting late here though. Tomorrow is work, so I'll have to wait another 22 hours to play. But I'll get through it.
[quote who="RisingLegend" reply="9" id="2718530"]I thought release was the 24th?? but is it monday the 23rd instead? Thats the exact day I start school... Lovely [/quote] Sundayevening/Mondaymorning release is only for betatesters.
Oh boy what a lovely son... Poor little Sandra. Really love how this is implemented! One critical note though. This 4th installment is way too short! This won't get us through the weekend all the way till Mondaymorning.
[quote who="somchaay" reply="23" id="2715940"]A tech called "A Dance With Dragons"? Thank goodness the release date is set; otherwise I would never believe that the game would be coming out. Write the damn book, George. [/quote] LOL, I was thinking the exact same thing. [e digicons]:grin:[/e] Great to finally see one of the famous Frogboy game-examples written! Keep writing us till release day Froggy! Ok, ok you're allowed to work on the AI too of cours
wOOt bring it on!
I vote for lore! I've expressed this in a topic a while back. While customization is good and all I prefer a strong story. It's what makes game like warcraft stand out.
[quote who="KillzEmAllGod" reply="47" id="2593100"]i think you mis-read i said a date of DNF which still doesn't have one. [/quote] People just don't want to see the joke 3D Realms pulled here? DNF=Did Not Finish.
I don't think any of the betatesters would disagree with your designphilosophy here. We can play the game in it's current state and help it to get better step by step. I can be impatient too, but a game like this takes time, an enormous amount of time. And so you should take that time. We all know you guys (and gals) work your balls (and female genitals) off to make this a great game. I think graphics turned off till beta 3 is the best decision you guys made. I sincerely believe that
Sounds like a very sound plan. We need stability for MP.
First run worked quite well. No crashes here. So many improvements that I have to try a few more times to make any judgements. Just a few quick early conclusions: - Still had some trouble with disappearing units. - Also grouping units isn't as intuitive as I would like. - I got five small quests in a row, quite early in the game. Bit too much if you ask me, since I only had my sovereign to complete them. But all in all compliments, it DOES really
" Yes I intend to test under Beta 2" - LordTheRon
Gildar great! Just like our old dutch currency the guilder! [e digicons]:D[/e]
I agree that there should be a choice for 'custom everything'. And when that's your first choice a player can do whatever he likes. But If I don't want to customize my race I'd rather make a selection for eg a Capitar sovereign. If I chose a Capitar sovereign I shouldn't be able to turn him into a leader of the Tarth faction. It's like having Bismarck ruling the Zulu's in Civ. Just doesn't feel right.
Argh, connection is really screwy, sorry for the triplepost.[e digicons]:'([/e]
doublepost