For that last time, it's there and it's called Challenging despite the tooltip. If you don't take my word for it, fine. But if you ever played a Stardock game in the past you know it's just that.
LordTheRon
[quote who="Vaul_Darkhour" reply="32" id="3067280"] Another thread where pretty much everyone wants better AI and believes that the AI worst part of FE. State of the Beta - what needs fixing? https://forums.elementalgame.com/416197 Heres a quote from Brad in the thread.. Quoting Frogboy, reply 25 The majority of the AI code won't be in the beta 1 series. That starts happening in beta 2. For beta 1, only APIs for the A
1) The AI is not finished. Like Brad said it needs a lot of work and we'll only see specific strategies in beta 2. 2) The city improvements are too minor. All options are viable but hardly have any big impact. Maintenance should be higher. 3) Copied from Seanw3: There are no mutually exclusive choices. I can do everything in the game in one playthrough. I can specialize in every class as a hero. I can get every spell. I can get 95% of the buildings. Regulars a
I think this one deserves a bump.
I'll check this out, but if that's the case it should still switch back to normal view when selecting an army.
After finally trying city zoom mode for the first time, it looked really useful. Yet, after building something in my city I couldn't return from zoom mode. I thought this would happen automatically after building. Now the only option I could find was save and reload.
Looks like it with the icy mountains around them.
Another variant is that fact that before I hit an opponent in tactical battle, I know the outcome. My hero gains 3 hp per kill thanks to some dark crystal. When I'm about to deliver the final blow to some monster, +3 comes up before I even hit the monster.
I passed rivers with no problem?
[quote who="seanw3" reply="107" id="3065781"]I am pretty sure Frogboy's estimation of the AI in the beta preview said exactly what we are saying about it. There is no delusion about the state of the AI. If id_est doesn't believe the AI will ever be fixed and that is fine. I think he is wrong, but I understand why he is worried. The last game had terrible AI and looked alot like this one. The AI for this one is already better. The next beta phase will have slightly better AI. If you re
[quote who="Vaul_Darkhour" reply="80" id="3065498"] Quoting Barrynor, reply 64 Quoting Vaul_Darkhour, reply 63 Quoting Frogboy, reply 48 Quoting StevenAus, reply 33But having the full unassisted AI in difficulty levels normal and above is an option for the first patch. Whatever the AI we've got at a certain time, we've got to have a mode where the AI is playing the best it can at that time, without any bonuses. So we have a baseline, and we can hopefull
[quote who="Asmodean_dk" reply="5" id="3065225"] Quoting Island Dog, reply 4 Quoting Asmodean_dk, reply 3And my question still stands with regards to how they intend to inform us about beta patches...and in the future updates to the finished game The best information you will get will be announcements in the forums and front page of the Elemental site. I can live with that What
Sry posted in wrong forums at first.
Mopping up is a tedious thing and every 4x game suffers from it. The AI seems to be building a LOT of cities. Would it be an idea to have the sovereign only escape to cities that have some sort of prerequisite building? I remember in AoW you could only escape to a city with a mage tower and these things were expensive to build. Erecting it in your first city should be a given, since that city is built by the sovereign itself. Makes the game more strategic and city spamming a little le
[quote who="NorsemanViking" reply="12" id="3064448"] Quoting LordTheRon, reply 7These are exactly the things a beta is supposed to iron out. Champions get treatment aleady in the upcoming patch. See 0.76 update thread. Well, increasing experience needed is OK, but the most important thing they should do is splitting experience between the surviving heroes in the battle. I see alot of people are suggiesting it, so hopefully they implement it. Guess it's a
[quote who="Wintersong" reply="52" id="3064534"] Quoting Frogboy, reply 48That level is currently "Challenging". Challenging uses a little more CPU without getting bonuses. Last time I checked (a few minutes ago), the tooltip for that difficulty states: In any case, I would say that the word "Normal" would seem to indicate that logically, should be the difficulty in which the AI does it's best without cheating (FoW, bonuses...). But as long as the to
[quote who="mqpiffle" reply="26" id="3063796"] + Increased the XP needed between levels Derek, Please think about changing the xp gained after battles from the current system of every unit involved on the winning side gains the full xp value of the defeated party to every unit involved on the winning side gets a share of the full xp value of the defeated party. As it is now, the system promotes a "kitchen sink" part
[quote who="Thormodr" reply="8" id="3063709"] Quoting Frogboy, reply 2This Thursday it'll be extended to everyone who bought WOM before November 1, 2010. It'll be 0.76 which will be a fairly significant update too. Glad to hear it. I'd like to see a change log for 0.76. Gah...what kind of a crappy smiley is that now???? ------> [/quote] Changelog is in the support forum, quite the list already!
These are exactly the things a beta is supposed to iron out. Champions get treatment aleady in the upcoming patch. See 0.76 update thread.
I'm not too big of a fan of sliders for everything. It's nice to be able to customize, but there's a danger of overkill here. [quote]There is lots of discussion about how the game should be. Some wants a cleared area to stay clear, some like god-like heroes and so on. I have my own preference of course. In order to cater to as many as possible I think we should be presented by sliders. Below are some suggestions on how this can be done: Sliders Monste
Very well thought out post and good writeup. I agree with basically every suggestion you make here. As for wounded heroes I would go further. I'd rather have them die and according to how powerful the hero is, make it cost a lot of mana to resurrect them.
[quote who="Wizard1200" reply="65" id="3061843"] Quoting LordTheRon, reply 62I second the idea that heroes should be able to die. That would make you think twice before sending them into a fight. Some form of (expensive) resurrection or reincarnation like Thormodr suggested would be nice, but just let those champions die when they lose a fight. I think that would only lead to loading the save before the battle.[/quote] Not for me at least, but for some people that migh
I second the idea that heroes should be able to die. That would make you think twice before sending them into a fight. Some form of (expensive) resurrection or reincarnation like Thormodr suggested would be nice, but just let those champions die when they lose a fight.
I never use it and find placing building an unnecessary feature. I second Brad's idea to make placements automatically and leave the option to place building in for the people who really want it.