I wouldn't say avoid a laser travelling at the speed of light. Why not? Let's assume that the distances over which combat take place are of the order of hundreds of thousands of kilometers; laser light will take 1 second to travel 300,000km, 2 seconds for 600,000km, etc. With lead times measuring in the seconds, ship agility could well be a fact
V1m
Well if you bought it when it came out, it might be worth another game or two.... the updates have made a big difference, trust me. I know it's not multiplayer, but the AI is perceptibly smarter. You might as well get a bit more out of your investment.
I had a problem with Avast antivirus... at least I assume that's what it was, cos GalCiv stopped crashing so much when I disabled it.
Conratulations brad!
I was startled in the game I am playing at the moment when the Arceans produced a series of armed cargo hulls and started using them to attack my transports and small warships. I'd kinda crushed most of their fleet, and they needed some cheap offensive power fast, so they did exactly what I would have done. Nice! I had to call a truce and re-organise my ships... I'd gotten sloppy and had a lot of unprotected transports and constructors vulnerable. (It won't save them though...)
Can you point to any large software release that didn't have bugs? I know you can't, because there's no such thing, certainly not in the PC games market. OTOH, I can point to plenty that were released and then once the publishers had the money they did little or nothing afterwards. So it's not an "excuse", it's a fact of life: large software projects have bugs. Deal with it. That to the side, the main point of this thread is NOT bugs but the improvements and changes. The OP was m
And in any case, this is about how the game has been changed and improved, not bug-fixes.
Want some cheese with that? Sheesh... can you point to a game which wasn't buggy when released?
Hmmm... tiny map, rare planets, 9 AIs, minor races enabled should ensure that just about everyone only gets one habitable world. On Tough, that could be a pretty interesting game, actually. Must make a mental note to try that sometime instead of just playing ginormous maps.
Heh, could be interesting. I might wait to try that until after I get DA, for a real contrast!
Erm, £15 is pretty cheap for a new game. I bought my CE for (IIRC) £26.99 and still thought that was a good deal. Considering the amount of post-release work the Stardock guys have put in, I certainly don't grudge them another £15. That brings the price up to the normal cost of one new-release game - most of which don't have a fraction of the longevity of GalCvi2.
What about a political capitol on an influence or morale tile? NO!
Uh, yes, you need to start developing planets right away! A factory is always a good first step, followed by a starport so that you can build ships at that planet (in fact starports are cheap, so I often just outright buy them). Follow up with a market place to help pay for that production capacity, then an entertainment centre to keep the people happy, then maybe another factory, then a research centre, then a farm to feed your people... Obviously you should adapt your build-order
(1) One thing I don't like is I can send 10 fleets to an AI's largest 10 planets. Then on the turn I declare war, I can pretty much capture those 10 planets generally locking a victory even against a stronger opponent. On the flip side, if an AI declares war on me, only then does it start invading my "space". I think "Pearl Harbour" tactics
More ram and maybe see if you can get an AGP 6600GT from ebay. The price on XP2500+s has really tanked recently too...
Well just crank up the stardock app before you start a new game. Then you don't even have to start your browser.
20/20/60% Erm, make that 17/17/66% *blush*
Most likely because the game rounds things down. So your production is rounded down, so you spend less money on producing, so your net income is higher. TANSTAAFL.
That's like saying someone's career potential is wasted if they aren't a full-time engineer and a full-time scientist and a regular military officer. A planet's industrial capacity is its very peak potential - hey, you! Put that test-tube down and report to production line B! - at the expense of all other activity. Likewise research or military - I don't care how good an engineer you were, you're in the Navy now! - capacity. There are only so many people and so many resources in an
AFAIK, you don't get any bonus for having your overall morale at 100%, only for individual planetary morale ratings. So if it's a case of either having 20 planets at 100% morale, with a tax rating of 59%, or 19 at 100% and 1 at 70% morale, with a tax rating of 69%, the second case is obviously better, even if it lowers your overall rating to 97%. If one planet has a situation such that it can't sustain its morale level at its current population level, then surely the last thing you want i
Agreed. A few thousand BCr is obviously too cheap, but it's swung too far the other way.
Archon, I make the sensor tree and early priority, since Eyes Of The Universe is one of the most powerful wonders in the game.
I think it'd be a lot more useful if anomalies randomly appeared throughout the game, instead of all just at the beginning and gone fairly quickly. Now that is an EXCELLENT idea! Seriously, that is brilliant and should be implemented ASAP.
No, never.
I'll give you £7.50 + shipping for it - my brother quite likes Civ4 (my copy has been at his house since about 3 weeks after I bought it... he might as well have the expansion pack too!)