Yes, that's it! (the last link) The post by MoRmEnGiL in reply #9.
Rynas
I can't seem to find the original thread on this, but it was referred to here: https://forums.elementalgame.com/447944/page/1/ I've done a few playthroughs on Expert with this build, and I've enjoyed it a lot - very gimmicky and possibly overpowered, but unorthodox and fun. I thought I'd share some tips I've picked up and see if anyone else has some to share. For faction traits, Lucky
I'm basing my suspicion on this snippet: Unit AdjustUnitStat UnitStat_Attack_Boost UnitStat_HitPoints 40 20 +40 Attack vs enemies with less than 20 Hit Points 1&
Thanks - actually DeathBlow activates based on max health, as far as I can tell, which isn't quite what I need (or what it sounds like in game). I suppose I could create a "percent health" UnitStat and attempt to update it using an invisible MeleeAppliesSpell, but I don't think that would work quite right...
I'm trying to put together an "Execute" ability that increases attack vs. targets with less than, say, 30% health. As far as I can tell, there's no "percent health" available by default in the UnitStats. Also, it looks like expressions don't work in the CoreAbilities.xml, is that right?