1. Within the game, just click MENU (top center), then Delete Saved Games. ~SDC~
Stevious
"...but I would assume the healing rates improve when you're in areas you control and vice versa." I seem to remember Frogboy saying in one of his gameplay examples that a badly damaged ship en-route to a home base for repair was intercepted by enemies and destroyed. Still don't know what he meant by a home base - planet, starbase, etc. ~SDC~
I had a minor race's planet defect to my empire due to mine being culturally superior. It was nice, because it would have taken loads or transports to overwhelm them in a ground invasion. ~SDC~
I had a similar thing happen to me. I attacked an enemy planet and their defenses wiped my ships out. Reloaded my test save (I know, I suck - but I'm trying to learn the game mechanics) and attacked again, but this time sent in each ship separately. In this second attempt, I not only destroyed the enemy planet's defenses, but ended up with plenty of ships left over. I'm guessing that perhaps if all the ships attack as one unit and happen to get a terrible roll, that might explain why sending in
Thank you, Louis-guy reid. This was exactly what I was looking for. So if I'm reading this correctly, the AI only gets production bonuses at Genius or higher. Considering that Brad himself, who designed the AI was beaten a couple of times with the AI levels set to Normal and/or Bright in his gameplay examples (sorry Brad :) ), you'll have plenty of challenges playing the lower levels before you're even ready to go for Genius. In my own second game playing against Sub-Normal aliens, I'm already s
Frogboy had posted exactly what the differences (production bonuses and whatnot) in each level of the AI intelligence not too long ago. I searched this forum in vain, but was unable to find it. I suspect it's "dropped off". Anyway to get that reposted, or added to the Encyclopedia section? I'd really like to look over that again given the chance. ~SDC~
Someone, please correct me if I'm wrong but I believe sentry intercepts any alien ships that come into range. Guard only intercepts ENEMY alien ships, or aliens you are currently at war with. Hope this helps. ~SDC~
I don't care if my real name shows. There must be thousands of people with my name out there. As long as my e-mail address doesn't show I'm happy. Now what I'd like to know is how did some of you get the state and country in your info sheet? For instance, Lucky Jack - when I click your name it tells me you're in OR. How do I get CO in mine? :) ~SDC~
In my first game, which I'm still playing, BTW - with AI's set to beginner, the Drengin never expanded beyond their home planet. They did build a starbase next to a resource, but never did anything beyond that. The Arceans and the Yor were the powerhouses in the game. I say 'were' because I already wiped out the Yor. Now I'm working on a strategy to get the Arceans next. It's great to see the amount of variety possible in a game. Great replay value. ~SDC~
Is the backstory revealed in the game? I'm still playing my first game, so I'm not sure if there's more to come or not. For instance, do we get to find out during the course of the game why the Altarians look human? I read the entry about the Altarians in the Encyclopedia and it was interesting. Made me want to know more. Also left me wondering why the encyclopedia doesn't contain entries on all the major races. ~SDC~
I live near Boulder - I got the game from the EB in the Flatiron Crossing mall on Tuesday. Was a pre-order though, so I have no idea how many more they had/have. Must be a lot of strategy fans on Colorado. ~SDC~
Augusten, thanks for the laugh re: #5. :D ~SDC~
Along those lines, how do I remove a specific race from the game setup? I noticed that if I click the figure a few times, it changes to a silhouette. Does that outline then mean that this particular race will not be present in the game? ~SDC~
Been enjoying the cutscenes immensely. IMHO, it's important for the player to be rewarded when something cool happens - new planet colonization, etc. Without intending to turn this into another MOO3 bashing thread, I really missed the neat little cutscenes from the earlier MOOs. It's amazing how even the simple GNN animation contributed to the game. To me at least, the lack of cutscenes in MOO3 is one reason the game felt as if it didn't have a soul. A boring status report just isn't en
The user interface changes, depending on how the game is played (good vs. evil). Music: Does the tone of the music change as well? If not, I think it would be really neat for the music to change - for instance, have the game play creepy, evil music if you choose that path. Music has such a profound effect on the psyche, I think it would really add to the immersion factor. ~SDC~
I was able to do it without problems. Got it installed on both my home computer and my work laptop. Gotta be prepared when the wife decides to monopolize the home computer! ;p ~SDC~
I'm 31! ~SDC~
I scanned the GalCiv flyer and posted it to my old college web server: http://www.cc.utah.edu/~skg5166/galciv.htm I scanned it at 75 DPI because I didn't want it to be huge, but now I wish it had better resolution. I typed out the small print from the back side, so hopefully that will prevent some eye strain :) Let me know if this just plain stinks and I'll re-scan it.
I went over to www.customize.com and tried to change my Nick (Steve Gibson is a pretty lame screen name), but the option to change the Nick is unavailable :(
Add me to the list. I have a long history with the MOO series, so was pegged to buy the game the day it was released. Despite all of MOO3's problems, I decided to play it for an entire week to give it a fair shot and it's painful for me to say this, but I have to cut my losses . The one bright spot is I can apply the $50 from returning MOO3 towards GalCiv. I have read over the Encyclopedia, and am really looking forward to this game.