Ah...yeah, I didn't understand that at all. :( When I hover my mouse over a portrait, all instances for that unit highlight so it looked like some kind of weird duplicating picture bug. Sorry for the false bug report, but it is definitely confusing and a break from standard convention from the global map as well as pretty much any other game in this genre that I've played. I'm not saying this is a bad thing...just that it is very different
CWG2
In tactical battles, the Unit Portraits that show health status are repeated over and over on the left side of the screen (this is for every battle I fight). For example, in a 1:1 battle, I see 12 unit portraits on the left side of the screen (alternating my unit and the opposing unit) and then the Next portrait, which shows my opponent's unit. There are no unit portraits on the right side of the screen. I am using Windows 7 64-bit with an Nvidia GTX 680.  
[quote who="Jharii" reply="379" id="2781827"] Quoting Tormy-, reply 377 Yep, it worked like a charm in the King Arthur game as well. Maybe the most underrated and under the radar game in history...? IMHO, of course... But it is a pretty stellar game that no one has really heard of. [/quote] One thing I LOVE about Elemental and something that really turned me off of King Arthur is that "I" am not represented as a u
I am also experiencing this bug. Any caster involved in a battle will have 0 mana after the battle. Seemed to start happening in my game after I picked up the dragon via the egg quest (many, many hundreds of turns into the game.) I have tons of Essence temples built, so most of my casters have max mana anywhere from 60 something to near 100. The first time it happened in this particular game, I had 3 casters in a warband, each with over 60 mana. They fough
[quote who="deimios666" reply="11" id="2775698"] 2. When I have such PITA licencing services or almost rootkit like protection schemes I use virtual systems. Sure they are slower but I know that even if I change the whole computer, the virtual one will stay with the same hardware so the licensing stuff keeps working. [/quote] We run virtual license servers for most Flex-LM and other applications with host-based licensing. However, be careful...the companies that handle
[quote who="dragoaskani" reply="327" id="2774973"]Sure you could have more numbers of troops but at this point its purely aesthetic. [/quote] Well, that is part of the point. Aesthetics do matter (to some anyway). Maybe not to pure strategy gamers, but I play games as much for the strategic, operational, and tactical challenges as I do for the experience and chance to mentally escape reality for awhile. It's probably my RPG roots. Additionally, I
[quote who="Smoebo" reply="323" id="2774865"]When you research one of the later warfare techs that allow for larger unit size (say squadrons or companies or whatever it will become after they rehaul the system) your sovereign and heroes are no longer represented by themselves on the tile they occupy. Like Birthright, there's half a dozen or whatever number of men with the hero/sovereign. In addition maybe give all heroes and the sovereign an hp boost upon researching that tech. This would hel
Restarted the game and created another new character...now it costs 20. I'm at a loss to explain it...my title screen distinctly said 1.08 as I backed out of character creation and checked it when I saw the talent only costing 10. [e digicons]:S[/e] No explanation but it's fine now.
Okay...now that is weird. My game says I'm at 1.08 but this talent costs me 10. I'll go back and verify again...
Patch notes for 1.08 say that Organized talent should cost 20 points, but when creating a new hero in 1.08, it still costs 10 points. EDIT: Restarted game and now it costs 20. I am positive I was at 1.08 and it was only wrong the first time I started the game after updating.
There were several games from KOEI years ago (Ghengis Khan and Romance of the Three Kingdoms) that had turn-based tactical combat. The armies you commanded in both of those games were in the tens of thousands and the battles didn't take much time at all to fight. If my memory isn't failing me, the tactical considerations were far deeper than Elemental and there wasn't even magic. The AI built big armies just fine...in fact, maybe I wasn't very good, but I was frequently de
Armies that rival the best of fantasy literature are probably more relevant for mods than for the lore of the base Elemental game world. That being said, I believe (and so does Stardock based on numerous postings by the dev team) it is mods that are going to make Elemental a long-term classic. I think the whole desire for epic armies could be fueled by people envisioning the kinds of mods that they'd like to play... I want to battl
Licensing tied to server MAC addresses is a pain... It's bad enough that they tie it to a physical MAC which makes disaster recovery of license servers a nightmare, but then many of them also explicitly prohibit the address range reserved by VMware so you cannot virtualize the servers and reduce your long term maintenance. We use about 30 or so different software products that leverage this licensing scheme...ugh. By the way, Microsoft System Center Configur
Another vote for a more epic feel to battles and the game in general. These aren't mighty empires or great kingdoms...it's clan warfare in the Highlands. I want more Lord of the Rings, A Game of Thrones, Midkemia ...and less Hatfield vs. McCoy. Seriously, an "army" of 12 people... I keep picturing Arthur assaulting the Grail Castle in Monty Python and the Holy Grail, as opposed to the