a0152570

a0152570

Joined Last seen Member # 6037445
96 Posts 216 Replies 3,754 Reputation

[quote who="ScrivenerOfLight" reply="47" id="3680836"] Correct. And I agree, whatever is causing this also causes a massive AI slowdown. [/quote] Yes so sad. I have had to remove your mod until SD fixes the problem. Hope its in next update so i can put it back in.

61 Replies 219,166 Views

[quote who="a0152570" reply="3" id="3676127"] edit MapSizeDefs.xml and change MinCameraZoom. Increase it for each map size to limit how far you can zoom in. I had to do this to prevent crashes on a computer with V old graphics card [/quote] as said above, this works but it has to be a MOD for crusade, edit the file and save it in your crusade mod directory

13 Replies 38,144 Views

[quote who="Taslios" reply="9" id="3680750"] Stardock just needs to make some wonders that make use of social construction bonuses... that raise social construction across the empire. [/quote] Again easily modded in[quote who="Taslios" reply="9" id="3680750"] I think they have a specific thing in mind for social construction. I also think they rushed things and did not ensure that it was in the game right. [/quote] iirc: frogboy said as much in one of his p

17 Replies 92,196 Views

[quote who="Horemvore" reply="4" id="3680744"] Granted the Modules would have to be combined so as not to gimp player and AI resource wise. You also have to decided on what Starbse art to use too. i think its doable, will even give it a try when its not 4.30am [/quote] holly galactic fleets batman, are you stuck in the just 1 more turn mode again

19 Replies 55,066 Views

[quote who="Horemvore" reply="2" id="3680741"] Not so hard to tell the AI to use it tbh. Just a matter of changing a few values in GlobalDefs and modding StarbaseGovernors. [/quote] Your a better man than me but getting the AI to use it, and using it smartly are 2 different things. It would be easy to tell the AI just to build everything but it would really use up its resources.

19 Replies 55,066 Views

have you checked the wiki http://galciv3.gamepedia.com/Official_Galactic_Civilizations_III_Wiki lots of good stuff but not much on crusade yet. Also you might want to take a look at youtube lets plays. Will never be a manual. For me, the learning is part of the fun

2 Replies 11,178 Views

[quote who="wpkelley41" reply="5" id="3680687"] s your mod available? I'd love to give it a shot. [/quote] https://www.dropbox.com/s/se7xwtmlm0fg6ai/PlanetFeatureDefs.xml?dl=0 This is just the xml file, put it in one of your mod/game directory. changed Manufacturing to MaxManufacturing which give all construction buffs

17 Replies 92,196 Views

Agree good post. turn 1 - Mostly rush the ship yard unless i have a good spot for research. Always do "Artificial Gravity" first First and foremost there is the 'Pragmatic Builder Tier 1: Constructive'- Not always first but v close. Actually it is my first pick when i get the I points. Depending on # of near by planets my colonization event is driven by how good/bad each is. (typically play gigantic maps)

13 Replies 75,693 Views