a0152570

a0152570

Joined Last seen Member # 6037445
96 Posts 216 Replies 3,754 Reputation

On one game i got lucky and found several heroes (one of them twice). I was able to put 4 into one army (2 Vanda's (?)) and after leveling up and equiping with advance armor/ level 7 weapons, they were truly a force to be reckoned with. Should you be allowed to have more than one hero in a single army? Your thoughts....

1 Replies 1,297 Views

Really strange. I have yet to run out of spells, despite having played some LONG games. Running beta 3.1 and have done all the sovereigns. any idea why my experience is different? I would almost like a way to skip a learn new spell as the current selection may have nothing of interest and i already have too many to sort through when casting. A way to order you spells i your book would be nice, so you could put your favorites/most

8 Replies 4,920 Views

forgive me i numbered your list to make my reply easier to track [quote quoting="post"] I really love that the item shops have been replaced by a crafting system. I never liked how in FE you could hoard almost whatever items you wanted, as long as you had enough gold. Some ideas for improving it though: 1- When you get enough materials to craft a new item, make that item stand out somehow. Every time I had enough materials to craft something new, I had

1 Replies 2,747 Views

[quote]- First off, I would like it to be easier to tell heroes apart from units in your army. As of now I have to check the details for every model to figure if it's a hero or not. It should be more clearly shown in the world GUI. [/quote] Agree, One way to tell is only heroes and hold weapons and shields but something more obvious would be better and doesn't seem like it would be hard to do. [quote]- I very much like that units and heroes are basically

1 Replies 2,706 Views

While i like some of these ideas i am bit confused. Aafter many hours of play time (on normal and normal+1) i have not really had any long term logistics problems. Short term yes, but that's part of managing your game and your strategy. In all my games, by the time i am ready to go after SK i typically have 5-12 logistics points available. Early game strategy to keep up with logistics it to spawn new settlements and only concentrate on logistics buil

9 Replies 13,587 Views

Like your suggestions. Another: By mid to late game the crafting list becomes overwhelming long, with many early items no longer of any interest to the hero. Some way to hide these from the displayed list would be nice. E.g. make a new category drop down place holder (always at the bottom) that the user could move items into to keep the primary crafting item list shorter but still get to older items if desired.

1 Replies 1,929 Views

[quote who="Saareth" reply="2" id="3514146"] Based on racetype would be great, unique to each race (letting modders select which race to use or mod in their own tech), would be amazing. [/quote] I agree, would be really cool. Might pose a very difficult balancing challenge though.

12 Replies 3,811 Views

[quote who="Frogboy" reply="1" id="3514109"] Great feedback. I agree on all of these (except the queue, I think the answer here is to encourage players to build higher end units or reduce how much cities can be built up in terms of production). Though on the paper map, we're still working to try to only colorize things that matter. [/quote] Thanks, i know much is still evolving and believe its going form good to great!

2 Replies 1,997 Views

Beta 3.1 Dwarven Mage: Only one spell for a mage? Albeit a very good one, a mage should know more than one. Cleansing/reclaiming land tiles: I don’t recall the spell names because I only saw them once in many hours of assorted play. In many of my games the SK settled and corrupted all/most available sites leaving me no way to make new cities. Tile cleansing spells need to be made more available to all sovereigns.

2 Replies 1,997 Views

First let me say great game so far! I think you must have done some kinda addictive narcotic coding because after my first game I didn’t think I liked it, then I was unable to stop playing all the different soverns and hero combinations. Bugs (prob already know them, but just in case) 1) Hero Varda can wield a sword but the weapon inventory slot is X’ed out. 2) Sometimes after defeating an enemy encampment or trying to enter

3 Replies 2,477 Views

I really think this is a good topic and I hope the Dev Team does considers changes (yes, I know they are still working on combat). Many good and valid comments made here on topic but IMHO star base offence/defense is broke. TEST: Built up a Mil starbase in stages to A-18/20/19, D- 23/63/25 and gave it to the Drengin. Took a single standard Ranger missile ship A 0/8/0 D0/20/0 (shortest range weapon?) and attacked 5 times (kill/reload). Ranger won e

81 Replies 43,605 Views

It’s time to go to war!.. Are you sure? In diplomacy the ‘It’s time to go to war’ and ‘let’s trade’ are right next to each other and it is very easy to mistakenly hit War. Please consider adding something like a “Are You Sure You Want to go to WAR’ check box.

2 Replies 1,347 Views

I WOULD BE HAPPY (OR AT LEAST ok) WITH THE CURRENT SYSTEM IF YOU COULD AT LEAST SEE (LIKE THE OLD COLOR SYSTEM) WHAT TILES WERE GOING TO BE AVAILABLE AT EACH TECH LEVEL. WITH THE IMPORTANCE OF ADJACENCY IN THE GAME YOU HAVE LIMITED ABILITY TO PLAN TILE SELECTION IN ADVANCE. THE PLANET SCIENTISTS SHOULD BE EXPECTED TO KNOW AT THE OUTSET, WHICH TILES CAN BE RECLAIMED AT WHAT TECHNOLOGY LEVEL. OOPS, sorry CAPs was on, not yelling :-)

5 Replies 6,779 Views

From a purely selfish motivational point of view, I to have wished the M1 freighter had longer range but I am OK with it as is as your tech defines your ability for hull size/life support…. . However, if you think about it a little more along the tech lines, your colony and freighter have identical max ranges. Now, the amount of life support required for keeping all those people alive on their journey should be way more than what’s required for a simple freighte

6 Replies 3,795 Views

playing as Kryn. Two Civs. declared war on me, At next UP session i passed the Galactic Peace resolution. Both Civs. remained at war with me, played 2 more turns just to see if it would 'kick in', it didn't. Went to diplomacy and bribed the Civs. to make peace with me. It worked BUT after 2 more turns they declared war on me again. After another turn or 2 game crashed - showed WAIT (for ui's turns) and never came back. Game was not

0 Replies 5,746 Views