a0152570

a0152570

Joined Last seen Member # 6037445
96 Posts 216 Replies 3,754 Reputation

Yes i get the picture and like your story lines. But what i was trying to say (and not very well) was about diplomatic relations with other factions. e.g Unification:- you might get a diplo + from factions that are at war with the civ(s) who's planets you you took but a negative from that civ. and Command Economics might not have any impact on other faction diplo relations with you. Just thinking of other ways to mix things up [e digicons]:thumbsup:[/e] &nb

113 Replies 137,144 Views

Gauntlet .......... You have done it again, great work! Love the idea of +/- consequences on choices Can things be adjusted based on map size? just thinking of balance. e.g. Typically play gigantic and by mid - late game i am making 200+ research per turn so a #5 Networked Sleep Processing: 500 Research Points, 15% Research, -5% Morale seems kinda low (actually just the 500) Diplo impact is a bit of a head

113 Replies 137,144 Views

[quote who="ProudCanadian" reply="1" id="3683840"] I ended up moving them to one of my colonies, then decommissioned each one. That put all my legions back in the free pool. [/quote] cool i did not know you could do that

2 Replies 6,775 Views

they were all ones i colonized. I first noticed it with a planet i had settled with 2 pop. When i went to shuttle over another 2 (several turns later) it had a pop of 5. Out of 12 planets 3 were growing their own population at a higher than normal rate (don't recall exactly what it was but it was ~1.0 every 4 or 5 turns)

9 Replies 10,735 Views

[quote who="Go4Celerity" reply="9" id="3682939"] Quoting a0152570, reply 1 Can you figure how to make the commander start in back instead of being out front? You change the ship role on the blueprint... if you can find the blueprint. I looked completely through shipblueprintdefs.xml and

11 Replies 15,964 Views

[quote who="zuPloed" reply="7" id="3682710"] You guys taking into account these two lines: [/quote] OMG, i must be blind and daft [e digicons]8O[/e] . I do not know how i missed this (really did look) Formula is simple Raw Production = (population^PopulationToProductionExponent)*PopulationToProductionMultiplier Just did a quick test and both parameters can be changed and it works. (don't forget modded file must be in a mod directory) thanks

13 Replies 13,118 Views

After several games i really think Epiphany is over powered. To test this i tried a game : Gifted,gigantic, 16 AI's. I only colonized 3 planets, never built a war ship, always selected a scientist citizen (except for 1 worker). Traded like mad for techs to get me close to age of assention, used Epiphany promotions to due the rest (equiv to some 200000 research points) and won an assention victory in under 130 turns

0 Replies 3,294 Views

[quote who="leiavoia" reply="5" id="3682644"] I'm obviously over simplifying a little bit here. The modder-friendly part would be something new you haven't seen yet, e.g.: [/quote] Thanks for clarifying. I completely agree production as a function of population should be tweaked ad little

13 Replies 13,118 Views