Is there any way to mod it so there's far less (or no) sea in random maps? Sea is pretty much wasted empty space in this game, so ideally would like to greatly reduce the amount of it, or remove it altogether Also same question for reducing/removing impassable mountains and the giant's causeway type bits (impassible bits of dark coloured hexagonal stone pillars)
Cruithni
The first craft bow spell for the Stag bow for Rangers works, but the second for the Guardian bow doesn't - it shows you a picture of it and gives you the trade, equip or OK options, but whatever you choose it's not equipped nor in your inventory when you go to look at the character.
[quote who="Primal_Savage" reply="2210" id="3767017"] Going to add an important note re: installation: Turn off Steam Cloud . For some, it appears Steam is updating some game files if you don't and that will instantly break the installation. (Global) Steam > Settings > Cloud > Uncheck "Enable Steam Cloud..." or (FELH Only) Steam > Library > FELH > Right Click > Properties > Up
Thanks for this but when i click the installation guide I get " Forbidden You don't have permission to access /Contents/mods/166/readmes/1894_A_UserGuide.txt on this server."
Yeah i installed all the compatibility files along with the 3 mods - id it the same way i'd done for 2.0e when it was working - and 99% of stuff works fine Character definitely had injuries too - maybe my save game is corrupt or something then? don't know. It certainly crashes sometimes on my laptop but i had that problem without mods too
Slightly worse one - whenever i try to fight a battle against groups of The Vengeful Dead the battle comes up without any of the skill buttons visible, and with only a single sword if you hover over enemies, and the only way to finish the battle is to auto-resolve it.
Found some very minor bugs. Rejuvenating Fusion doesn't remove a random inury (tried repeatedly after exiting and reloading game). It just adds 1 to 3 to max hit points. When using accessories that are meant to e.g reduce enemy's Defence by 1 point per hit against them, instead there's still a '+1 Defence" comes up over them instead (that one was the same in 2.0e but forgot to mention it before). Mostly working perfectly though
Are there new versions of all the compatibility file mods for making CoS etc work with Legacy of Magic that need downloaded and installed too to make 2.0 f work?
Never thought of trying playing factions i was going to play against. The game runs so slowly on my current laptop (which was top spec when i got it about 5 years ago) that i think there's maybe something wrong with it and i need a new laptop before i'd have time to try that kind of thing. It takes about 2 minutes just to do the AI turn, and about a minute and a half to open the technology tree when i get a new technology to research. Basically just takes forever loading everything.</
I love this mod and it has so many great things in it. The one and only way in which i think Demons and Wizards is superior to Legacy of Magic is in AI players' AI - especially in what units they create. In Legacy of Magic i'm playing against Challenging AI and the strongest enemy kingdom - one i let get big and survive as a challenge - keeps sending out armies that still include militia armed with wooden clubs - and this is very late in the game. Don't know if that's down to
I'm pretty sure i've found a bug. Several times i've had enemy armies standing in the middle of cities i've just captured from the same faction. No move dots show up when i click on them - but nearby enemy forces the same distance away just outside the city do show i have enough move to attack them - and the crossed swords comes up to show they're at war with me, but i can't attack the army that's standing on top of the city. Can only kill them with strategic spell
[quote who="Primal_Savage" reply="1428" id="3629463"] Fixed in 2.0.f. Let me know if it happens with another bow. [/quote] Nice - i tried switching to Angry Spitter as a bow and it seems to work fine at range for Rangers Strike with it. Not nearly as good a bow though [e digicons]:'([/e] [e digicons];)[/e] At least if i get Prismatic Longbow in 2.0 f it'll work fine - and it works for all other shots already.
[quote who="Primal_Savage" reply="1424" id="3629306"] EDIT: Can you let me know the name of the bow you're using? I was able to use it from a distance with the Watcher bow, so guessing the issue is not w/ the Spell, could be w/ a specific bow (Shouldn't be usable if you aren't using a bow/crossbow). [/quote] Prismatic Longbow. It fires at long range fine with normal shots and with the area effect skill shot too though. EDIT : I'
Nice! Happy to endorse it. How do i endorse? Do you do it via Steam or some other way? (i downloaded the mod from here even though i got the game itself on steam) P.S Will the Ranger's Strike be fixed so it can be used from a distance rather than just on adjacent enemies?
Thanks for the info both of you - especially you Primal - you must have the patience of a saint. Could either of you tell me if there's any way to see what your kingdom's total Fire/Air/Water etc power is - i can see how many of each type of shard i have but not my power in each (unless it's counting each power as one shard even though it isn't really a shard?)
Nice - thanks - if i edit it and then load a saved game will it mess things up? Would i need to start a new game for it to work? Also is there any way to edit out the Death Storms? - i turned random events to 'Never' when starting the game and there was still a death storm
The occupation increased unrest penalty makes sense, but the higher unrest the more cities you have in your kingdom doesn't really - and +3 unrest for every city in your kingdom seems like too much anyway. (I realise these are problems with the game itself rather than your mod, but still , is there any way to mod out or reduce the unrest increase for number of cities?)
Yeah it happens for me too - no zone of control borders show up if i reload a game without exiting the game and restarting it again first
I don't know the difference between a dedicated or integrated video card tbh, but i think the answer might be both. I have an Nvidia GEForce GT640M and an Intel HD Graphics 4000 I'll need to double check whether i'm seeing the zones of control after reloads - certainly when i start the game each day and reload a saved game i see them, but will have to check if i still see them if i load a game without exiting first.
[quote who="Primal_Savage" reply="1396" id="3628471"] Quoting Cruithni, reply 1395 Actually i reloaded the game from before they completed building to test, let them build again, and this time didn't get the same problem. Not sure what caused it. Trying to reproduce an issue before reporting it
Oh i didn't realise that - that's not good. Thanks for the info. I've been reloading a lot, and it takes me a long time to reload a game - maybe i need a new laptop too It still looks like a i have Zones of Control after i've reloaded (border lines at least) - is that just graphics but without the actual effect?
After i followed your instructions the game was working great right up until i completed building Titan Steps. Then the view rushes off to the right hand side of the map constantly - and every time i double click to centre it back on a city or army, it immediately scrolls off to the far right edge of the map again uncontrollably. And no, not down to my mouse, which works fine the minute i alt-tab out of the game. So i guess Titan Steps are bugged and i'll just need to reload from
Also to make a character dual class do you have to give them a Path scroll? Or can you get two classes just by levelling?
It says in the User Guide that if you're making a custom sovereign for a custom faction and want him to have a cult scroll you need to mod it in. But when i did that it turned out he had two cult scrolls - the one i'd made (life) and an air one -and when i tried to use the life one (but not the air one) it seemed like nothing had happened even after i ended the turn.. So do custom sovereign's from custom factions not need it modded any more?
Does the 'Guided' faction weakness do something bad it's not saying? Or does it just let you get 2 extra points for faction strengths?