This article in the attached link, and several others with similar news on different sites, reveal Brad Wardell to be a self-admitted sexist who informed a female employee, " I am an inappropriate, sexist, vulgar and embarrassing person and I'm not inclined to change my behavior. If this is a problem, you need to find another job." He then went on, continuing, " I'm not some manager or coworker of yours. I own the compa
gunnergoz
Admittedly, I've played little of Enchantress yet but I finally took the plunge and tried several starts. What I learned is that the AI is smarter, more aggressive and cool. In one game, he watched me building up my home base and then proceeded to recruit the local heroes to add to his army, before finally challenging me in my own domain...and beating me. His leader-king was the only survivor of his army and mine. That's calling the battle close. I'm
Definitely a wrong turn somewhere. I appreciate humor as much as the next guy and this is a fantasy game, but some comments here are just a bit much. If this is the route that Stardock is taking the game, I will just have to look elsewhere for my games. This is just too juvenile.
OKaaaay...I think. Going after the 9 year olds now, are we?
I have to admit that I quit playing elemental months ago when I found it boring and repetitive. This new twist with Fallen Enchantress will likely bring me back to try it out and see if it is the game I was hoping for all along. I hope for the best...
dolphan13- I think you have to follow the advice I did and make sure that "show pre-release and beta versions" is NOT checked in your Impulse preferences menu before you try checking the validation. There is an earlier thread discussing this topic. https://forums.elementalgame.com/397186
Phaydon - I think that the SD team are taking the weekend off - that's my impression based upon their sparse presence here this weekend. And as for the update, I think it is automatic through Impulse when you go to launch Elemental but a few folks had a problem due to having that checkbox for beta checked and hence the conversation about installing the latest version of the update vs. the beta version. For my part, I had to be educated by others about how to find out which version
oddrheia- thanks, that clarified it wonderfully. I do have 1.08.037. Learn more everyday around here.
OK, my splash screen still shows 1.08 and my history page still reads 1.08 beta. No sign of anything with 1.08.037 on it.
Thanks for the interest. It turns out that I was looking in the wrong preferences place (in the Windows bottom menu bar popup for Impulse) and not in the top menu bar within the Impulse application itself. This time the verification did fail and I'm now downloading (hopefully) 1.08.037.
My splash screen says only 1.08 and my history page indicates 1.08 beta. I tried what you suggested (my show pre release/beta button was already off) and it did not work, indicating that my game verified successfully. Not sure what to do now to get this 1.08.037.
Third crash in third attempt to run game. Never had similar issues with earlier builds.
Personally, I'd like to limit community growth by limiting the numbers that the players can build. Perhaps 1-2 mega cities, 3-4 cities, 8-10 towns, a dozen resource settlements, say. And when they are founded, the player has to opt what sort of settlement it will be...city, town, village, resource settlement. Each will have some benefit for the player and some penalty. Cities need food but perhaps food can only be produced in towns. Villages generate troops but c
One thing for sure, the game does NOT need more gildar sources. I can easily rake in 100+ per turn by turn 200 in most games, though large armies will of course suck off a third or more of that. One key to getting easy gildar is to constantly attack those nuisance critters that crop up all over. I build squads of fast cavalry with maces or warhammers to go out there and clobber them. A movement rate of 4 is sufficient to get them where they need to go in a hurry.
Never happened to me, sounds like a bug all right.
I just build two or three cities, with or without gold mines, but near something worth developing, wait for them to get at least a pop of 35 (for the two hex radius) and then research the adventure category for resources, I forget what it is called. I usually get 1 or two gold mines discovered in one or more cities this way.
Better done right, than rushed. I'm good with next week. Thanks for the update.
Everyone's opinion varies of course but it seems that with 1.07 many of the stability issues have been addressed for many people. The game is eminently playable at this time. I'm 290+ turns into a large map and having a lot of fun. I would not hold back purchasing at this time but it would be fair to ask in the forum first if anyone else has your particular hardware setup and how it is running for them. From here on out there should be only steady improvements in an al
Actually, the first Avalon Hill game I bought was the boardgame Nieuchess around 1961, followed by Tactics II right afterwards. Both games started a fire that has yet to go out...I bought many, many board games but the problem was always finding the time and buddy to play with. Then later there were the monster board games that were fun to buy and lay out but the cats or dogs in the house invariably ended those experiments. PC TBS games proved to be just what I was looking f
I'm going to get Civ V even though it has that damn Steam crap associated with it. I see no advantages for single players with Steam but I have had Civ since day one and I'll get this one just because I can't imagine not having it. But I hope the moddability is good or better than Civ 4. I loved the mods for that game and some of them inspired me to get Elemental.
At 62, I have socks and underwear older than most of you tykes... Started with Avalon Hill board games in the 1960's and bought my first computer in '84 (a Mac) and PC in '88. TBS games were abundant then. The good old days. Crude graphics, but lots of new ideas and energy.
Looks like it might be worth trying...
I'm not sure how to report these but I'll mention them anyway: 1. NPC's travelling in pairs. I frequently see this. You get the dialog bubble when you hold the cursor over them but you cannot access them with a click until they split up and there is no way to manually split them up that I know of. They can travel in pairs for seemingly ever. 2. In tactical games I usually arm my sovereign with a bow. His first shot gets off fine but then it
82,000 units sold and an estimated 30% have compatibility/stability issues? Wow, no wonder the forums have been chock-a-block with vitriol. Brad, you're the first CEO I've ever seen release sales data this way. Given the context, that's really gutsy. Another reason why I'm sticking by SD on this game and any subsequent ones. Not having a clue about what game development (let alone business management at the executive level) is like, I can still relate t
[quote who="Spitz" reply="23" id="2749395"]It would make a great deal more sense for different weapons to have different AP costs for their use. So stabbing with a dagger costs 0.7 AP, swinging a short sword costs 1.0 AP, swinging a long sword costs 1.3 AP. These costs should be modified by dexterity for edged weapons, strength for blunt weapons, in the same way that wisdom currently modifies the cost to cast a spell. Speaking of which, I'd like to see different spells have differe