Sounds like you wouldn't want to use it at any levels where the AI does not get boosts, though (or they'd fall even farther behind the curve.) Of course, anyone not looking to increase the AI difficulty doesn't need this mod :-)
Crastiloowa
Hrm...I thought the trophy was supposed to increase the base constitution attribute of the unit (i.e. increasing UnitStat_Constitution as opposed to granting the Constitution ability.) Normally all units have the same base attribute scores (there are other attributes, including e.g. Charisma - engine is designed to be multi-purpose), and it's factored in as a multiplier; increasing the value would have the effect of increasing base hitpoints. But perhaps I misunderstood the X
[quote who="Borg999" reply="5" id="3412060"]), I was under the impression that I could use backup software to take an "image" of my hardrive (which I assumed included registry files), which would allow me to completely restore the HD exactly the way it was. This is not the case? [/quote] Ah, you're making an image - no, that should be fine, and would completely restore programs. You said "contents of my hard drive", though, which made me think otherwise.
Assuming you're talking Windows here: First piece of advice: don't back up programs. Even if you back up all the executable files in e.g. Program Files, there is going to be configuration necessary to run those of any complexity stored elsewhere (such as the registry), and possibly dependencies that get installed elsewhere (e.g. runtimes for frameworks that get installed into the Global Assembly Cache.) What you *should* back up are documents, configuration, medi
Generally it builds the road on the existing turn, not the following turn. Does the tile you're on have a road already? Just in case it's not clear, the process is (for a unit w/RoadBuilding ability) 1) Move to a tile without a road 2) Click "Build Road" (this does not consume a turn) 3) Move to the next tile where you'd like a road, etc. I've found that sometimes it won't build a road if you have 0 movement points left
[quote who="Uvah" reply="3" id="3410971"] Bees won't sting if they sense you mean them no harm.[/quote] "BZZZZ." "I come in peace. What? No no, I'm not robbing your hive of essential energy that you'll need for you and all your sisters to survive the winter. I'm...protecting you from developing diabetes. Yeah, that's the ticket." "BZZZZZZ!!!!" "No wait, I didn't say 'Die bee' - diabetes, diabetes!! Aaargh!!!"</p
Yes, but one of the the points in the article is that most people re-use passwords, so it only takes one bad apple (vendor whose poorly secured database gets compromised, or alternatively a malicious honeypot) to undermine your security on a whole host of websites. Business Model: 1) Compromise password database for I.sell.socks.com, written by someone who thought they knew web security 10 years ago. Or, skip this step and buy one that's already compromised from any number
Direct link to the above post (for some reason the links in the reply show the post ID instead of the post number; the links require the post number): https://forums.elementalgame.com/448478/page/7/#153
If you have cloud-sync still enabled, you can also alt-tab out of the game and manually delete the XML files, and Steam will assume the game did it and delete its cloud copy once it re-syncs. Have to do it while the game is actually running, though.
What exactly do you want to change with your mod (other than the "all techs researched at start" scenario you described above?) The following are all "relatively" easy to change Cost of particular techs Add new techs Add new unlockables (items, buildings, spells, units, etc.) to existing techs It's entirely possible to mod the order of techs in the tree too, though since it's a web, this can require a lot of them to change for even a
Note that if you modify the core files as described above, they can be updated/overwritten by patches or other Steam operations, so you'll probably want to back them up (and you might want to back up the originals too, in case you inadvertently screw something up, though you can just tell Steam to re-download it if it's really bad.)
It's only a halfway option, but you could go into the tactical battle and let it be AI controlled (which is a lot faster than doing it entirely manually). Of course, that might not be a good idea if you have any spellcasting heroes that love to burn mana in your shrill extermination squad.
They upgraded.
[quote who="Borg999" reply="7" id="3409774"] Quoting Crastiloowa, reply 4I can confirm your dropbox links are valid. Not sure what you're expecting to happen, though. Do you want the portion of the map that was previously unknown (prior to casting I.V.) to go black again? Yes, that's what I would expect to happen. For example, I never visited the wildlands, so when the spell is dispelled, it should go black. (Both the mini map and the main map)<
I can confirm your dropbox links are valid. Not sure what you're expecting to happen, though. Do you want the portion of the map that was previously unknown (prior to casting I.V.) to go black again?
[quote who="jojobe71" reply="13" id="3409351"] Quoting Primal_Savage, reply 12 Quoting jojobe71, reply 11 do you have a mod that add spell books to the store? I just made you one LOL! In the other thread... Find the last post of page 1, the link is there! thats one city to rule them all. I dont want that type of mod is there a way to get the books of fire/water/earth/wind off of it.[/quot
What about in combination with Altarian Henchman stacks? If you design an Altarian sov with air (+10% from blood) with General (+25%), take Potential (+15%), and then take the various training Commander perks (+10% each), cast Tutelage (+25%) then design henchmen with the Unit Potential pick (+25%, +10% for Altar), cast Tutelage on each (+25%) and take Potential (+15%) as first perk, does that create a feedback effect that is worthwhile? I know that that used to be very powerful in FE,
[quote who="Frogboy" reply="16" id="3408388"] You can't call it Legendary Heroes. In fact, ther'es probably a game called that. [/quote] http://www.legendaryheroesgame.com/ Interestingly, their current front page announcement is "The Shade Countess joins the battlefield". Shade Countess? Is that you Ceresa??
And here I thought this was going to be a post about some kind of mashup game between GalCiv and Elemental (or Legendary Heroes, whatever) with some kind of planar gateway instead of star travel... Spoil sport :-P
Under the covers, all of the barren tile spots actually have food/materials/essence "points" assigned to them, but there is a threshold for them to appear (I believe the default is a combined total of 6 "points".) Over time, as tiles are under your "dominion" (your faction outline on the map) they may increase their "points". Not sure if this only applies to food, or if occasionally materials or essence will "upgrade" as well. This is why sometimes you'll see new settl
Did you ever read the flavor text for the bound elementals? This is from description for the Burning Wraith: [quote] With this in mind, Ceresa led her most loyal handmaiden to a fire shrine. Ceresa bound her in the runes of Resoln and summoned a fire elemental into the young girl's pale, white flesh. The screams echoed through Cyndrum as the girl's body melted like wax. By the time the screams ended she was reborn as something terrible and
C'mon, the guy's been locked up for hundreds of years with only a dragon and a bunch of slavering demons for company. The only way to stay sane is a decent library! [e digicons];P[/e]
[quote who="flagyl" reply="1" id="3405912"] 1)If you look over in the upper right hand corner of the screen, you will see yellow, green, blue, etc gems with numbers next to them. Those would represent the number of shards you control. I also believe that you can see this in your city management screen. [/quote] Note that the ones in the main UI are your overall faction shard "income", whereas those in the city management UI are those that are specific ("attached to") that pa
Why do you think this is a bug? This is pure awesome! What would make it better would be if the city started producing Wildlands units of whatever flavor is relevant. :-) Also - the Wildlands fortress has a nice growth factor of +6, guess everyone's really impressed by Morian's power and flocking in to live there, heh.
[quote who="webusver" reply="426" id="3401877"] New question: Is it possible to mod gender differences? For example: all male trainable units, champions and sovereigns may have +1 Attack and 3 hit points, all female trainable units, champions and sovereigns may have +1 Dodge and +3 Spell resistance. As for now I didn't find any possibilities. Is this possible or not?[/quote] The units and sovereigns have "generic template" definitions, one for male and one for fem