Custom sovereigns use a point-buy system. You can choose to have more traits, more spells, or more equipment - but not all at once.
Crastiloowa
FWIW - Nexus now claims to support all games by letting you specify any unlisted games when uploading files. So if someone wants to create a LH area there they presumably could. That wouldn't move all of the existing LH mods over, though (no idea if Nexus has any facilities for doing that, and you'd probably need to contact all the different authors, etc.)
I agree that the population values seem a bit low for what are essentially the world's major commercial/industrial centers, even presuming medieval levels of technology. The population numbers as stated don't seem sufficient to sustain the amount of industry/agriculture going on. If it helps your immersion, you could assume the numbers are to be multiplied by 10, which should be a bit closer to realism (at least on the high side)... To go back to your initial ask
[IMG]http://i.imgur.com/sgwtkBY.jpg[/IMG]
In the spirit of nitpicking, I'd like to point out that these are all misspellings rather than grammatical mistakes. Also, the greengrocers' apostrophe in the graphic makes me sad. [e digicons]:typo:[/e] Carry on. [e classic];)[/e]
[quote who="webusver" reply="345" id="3450330"]I'm making an update. I have got lots of thoughts since March 02 and all default sovereigns will have predefined paths and all custom sovereigns will not have this feature. What are your proposals for paths of sovereigns?[/quote] Might also have a look at Primal_Savage's solution here: https://forums.elementalgame.com/451107/page/6/#134 ..
[quote] Eunomiac wrote: I'm trying to create a staff that, for as long as it remains equipped, gives the sovereign/champion access to the Corruption spell... Later, abob101 wrote: I don't actually think that UnlockUnitAbility works. It certainly doesn't appear to work for an item. [/quote] Check out "Relinquary_Skystrike" in Heavenfall's Children of Storm mod. It's a bow that
[quote who="Primal_Savage" reply="136" id="3449965"]I'm a bit more concerned about players choosing to dual-class (Something the AIs will not be doing). I might look into ways to prevent that[/quote] Hrm...I don't see any way to enforce making sure players only choose a single item, but for preventing dual-classing, could you give the path traits an invalid PreReq\RestrictedAbilityBonusOption? Or does the path selection screen respect that? OTOH, I guess
[quote who="webusver" reply="341" id="3449315"]It's impossible to force AI sovereigns to choose certain paths unless all sovereigns somehow start at 2 level and have predefined paths.[/quote] Could you just give all the AI sovs "veteran" trait and pre-select their path for them then? Couldn't really do either-or choices or force them into "specializations" (e.g. summoner) but it might be better than seeing another Ceresa-Warrior or Markin-assassin.
[quote who="Ericridge" reply="18" id="3448608"]And to the date, I only know of one mage that can equip plate, he's an alliance hero named Sir Kodrin something and he have a follower. He's a life mage. Although That plate chest armor is only plate he can equip, if he tries to equip anything else it will be said invalid. I think.[/quote] Note that if you remove the Light Plate chest armor, you will not be able to re-equip it, as he does not have the required armor proficiency (t
[quote who="DsRaider" reply="29" id="3448589"] Well I tried placing a single tile stamp under the unit but it didn't seem to work for me. I can't think of any other way to stop other units from walking through the tower after it as been killed. I guess I will have to just live with it even if it looks stupid every once and awhile.[/quote] Perhaps you could replace the graphic with a "ruined tower" graphic as an on-death condition?
This is a known issue and is supposed to be fixed in the next (1.6) patch per the changelog here: https://forums.elementalgame.com/451979/ Incidentally, it affects more than spiders, but you may or may not have experienced it with other types of charmed creatures in your particular games.
Did you try logging in to see? That would seem to be the most direct way to find out... At one point there was a discount applied in Steam and Stardock's storefronts if you already owned Fallen Enchantress, but there was previously a post in this forum indicating that the discount was going to expire; no idea if they have extended that program. Aside from that, Stardock and Steam have periodically had sales on Fallen Enchantress and its DLCs; if you're strapped y
[quote who="abe159" reply="461" id="3448370"]Could I have installed something wrong? I'm using the patchwork mod also.[/quote] I don't have access to the game at the moment, or I'd check, but if you want to isolate which mod introduces the problem you could try to reproduce the issue in a game with * just * CoS installed...if you can build pioneers there, then the problem must lie with the Patchwork mod (or, more specifically, its "compatibility with CoS" mo
[quote who="amanadark" reply="4" id="3448252"] How would i check that?[/quote] I encourage you to try Primal's suggestion first, but if it doesn't help and you want to check if it's auto-brightness adjust, you'll need to determine your laptop manufacturer's instructions for disabling auto-brightness adjustment. As a for instance, here's some instructions for a VAIO computer: <a href="http://forum.notebookreview.com/sony/716567-guide-how-disa
Hrm...if you're playing on a laptop, make sure that it doesn't have any kind of auto-brightness adjustment enabled. Other than that, I believe Primal_Savage responded in your support forum thread with some settings to try. Good luck!
[quote who="geosch" reply="103" id="3448151"]Does the AI have to get BOTH better algorithms AND more HP and economic advantages? g[/quote] I believe that SD has indicated that the AI uses "best" algorithms already at Challenging...so bonuses are the only way up. The problem with the transition is that the granted bonuses are pretty huge in Ridiculous. There are a number of AI enhancement mods out there now; at least 3 of them are in current/actively updating mode. Check
Heh, just zoomed in on the troll/ogre/thing and noticed It has cloven feet There's a little bone-masked goblen/darkling/something shaman peeking out from behind the rock in the background Details :)
Not sure what you mean by darkening. Note that if you're playing an Empire faction and your influence spreads, the land around will change to a darker, somewhat blue, hue. Or do you mean something that applies globally, e.g. even over menus & dialogues, etc.?
As a possible workaround, you could create duplicate sovereign files, each otherwise identical with just 2 of the AI traits in question. You would probably want to check on the selected opponents, though, to avoid getting multiples of a given sovereign in one game.
[quote who="davrovana" reply="2" id="3446943"] I think I found a functional workaround... I'll let you know if it works![/quote] Tease! [e classic]:P[/e] Please let us know if it doesn't too, so that future modders can avoid trying a fruitless approach (or, alternatively, suggest alterations that might fix whatever problems the approach might have.)
[quote who="Retroromanic" reply="12" id="3446750"]1. Is it possible to limit number of cities allowed to be settled per faction, not counting conquered ones?[/quote] Not as such; note that it would need to be tied to the size of the map, as you'd want to allow more cities on larger maps. However, there is a limiting factor with unrest, beyond which you need to build some unrest reduction structures (or use heroes to reduce unrest) to enable further (effective) expan
[quote who="DsRaider" reply="55" id="3446654"]I hear a lot about tech trees but personally don't think they have much to do with factions playing different.[/quote] Just to pick out this one item - you could (potentially) do a lot with a wholly alternate tech tree. Just to name a few examples Simple re-organization so that "late game" techs come early and early techs late. For instance, a "horselords" faction could have a tech tree that re
[quote] 1. How OFTEN do you want to see new DLC? (Monthly, Quarterly, Every couple months, etc.) 2. What would you like to see our NEXT DLC be? [/quote] Without having read the rest of the thread yet: Quarterly or thereabouts All of the above :-) However, in order More quests - I include world random events in this category too. Ideally bi
[quote who="Heavenfall" reply="39" id="3445863"] I remember one particularly well because it was kind of haunting. The whole gang was starving to death. They all just ran to the closest stockpile and spread out its contents around the area. Then they died.[/quote] Order: Distribute Kool-Aid.