Ivon1631

Ivon1631

Joined Member # 5442813
3 Posts 30 Replies 407 Reputation

Version 0.01i Quickcast ability is now finally fixed. There were several issues with Sorcerer profession renamed spellcheck fix, pre g Sorc. sovereigns must be changed manually in player file. Enchanter profession icon was changed. New Professions: Chieftain: Units get +10% Attack and unit labor costs are decreased by 10%. Banker: +2 Gildar per Season and 25% increased gold income from taxes.

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Okay, I've lengthened the quickcast duration value to 2, that seems to be working properly. As for the sorcerer spelling, unfortunately that was my original mistake and people with old sorceror professions will have to edit it in notepad manually. I'm releasing version i with the fix later today and 2 more professions along with the update.

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* Version 0.01g Quickcast ability should now be functioning properly. Scholar stationed ability has now been changed to more powerful increased research per population of every city. New Professions: Peasant: +25 Food per Grain and increased production per population in every city. Enchanter: All units get +25% to Spell Resist and Crystal costs are decreased by 15%.

19 Replies 83,677 Views

[quote who="Heavenfall" reply="3" id="3387518"] Ivon1631, I did this model https://dl.dropboxusercontent.com/u/32649007/Summon_Demonic_Stone.hkb for a mod in FE that was never finished, you are more than welcome to use it now if you wish. It is the M_SuperDemon_Mesh_01.hkb model but without wings and a much shorter tail. Perhaps that could be useful for some lesser demons or somethigng.[/quote] This is great! Definitely can use this model, thanks Heavenfall.

5 Replies 31,065 Views

<> Rise of the Tanar'ri 1.0a * Ivon Kalalang ([email protected]) "Darkness lingers in the many layers of the Abyss, where nightmarish creatures toil and torment countless lost souls. The darkest incarnations of evil mortals and villianous outerplanes creatures form the Tanar'ri. The sins of mortals manifest themselves in the Tanar'ri, each demon a horror reflecting the worst any creature can imagine. Now

5 Replies 31,065 Views

* Version 0.01f Magic Missile recieves a cooldown at 3 turns, and mana cost is increased to 36. New Profession: Sorceror: Player recieves +25% spell mastery, and a quickcast spell ability that allows a caster to immediately cast a spell with no casting time.

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Great suggestion. I had been meaning to nerf arcane missile for sometime now. Checkl the latest update, the mana cost has gone up considerably, and the cooldown is on par with flame dart. It is basically now a more expensive but effective flame dart.

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Is there any other simpler way besides creating a unique resource cost for training a unit, to limit having a unit being trained only once per game?

844 Replies 1,924,450 Views

Updated to 0.01e * Version 0.01e Summoner profession gets two different Summon Shadow Warg spells. Empire keeps Summon Shadow Warg, Kingdom gets Summon Spirit Wolf. Both spells have been increased in strength dependent on level. Bandit Lord ability name changed to Pilfer, now also grants the player gold every melee attack depending on level of player.

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Nevermind my last post! I figured this out. I had to play around with making an animation pack and it's come out. :)

844 Replies 1,924,450 Views

Okay folks, I'm stumped. How can I manipulate the animation packs to have a clothpose for my demons? I am using the superdemon skeletons with the superdemon animation pack, but I can't get any of them to appear correctly during sovereign customization, to appear on a background card, etc. Please help.

844 Replies 1,924,450 Views

I created an ability that works but only in the unit display not in game. I'm not at home currently but I created an ability that autocasts a spell that gives a unit double HP during combat. In the unit display, it is reading properly, however in the gameplay display and in actuality, the unit still has it's original HP total. If it sounds confusing, I'll pop up my code in a few hours when I'm off. It works as far as the unit display, it just doesn't actually work. <p

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Thanks, it just seemed to me that some of the professions were absolutely better than the others. Hopefully, this will encourage some more diversity in playstyle and different profession use.

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I was definitely thinking of the growth idea, I think after I have implemented how I want to design the varying units, I'll put that in somewhere. The excellent mod CoS has a demon faction called Chaos Legion that basically influenced a lot of how I'd like to do the Tanar'ri's along with some ideas from another large race the Frost Giants. I wanted to incorporate a certain playstyle where it was encouraged to keep every possible unit well trained and alive and leveled. This wo

2 Replies 20,881 Views

I really loved the CoS mod and it influenced me heavily in the creation of my next mod, which has started to slowly take up all of my time. I love it. I decided to create a mod that introduces the Tanar'ri as a playable race/faction into Elemental. Tanar'ri are demons from the lower planes that have come to invade Elemental, here is a preview of some of their abilities. Click to enlarge the picture. <img src="http://fallenenchantress.nexusmods.com/mods/images/1869-1-1374097779

2 Replies 20,881 Views

[quote who="StevenAus" reply="215" id="3381218"] Could someone answer the modding new item with existing graphics question in this post? https://forums.elementalgame.com/446620/get;3381184[/quote] Hey bro, the file you're looking for is CoreWeapons.xml There's an artdef tag and several other tags for all the core weapons for example. [code="x

844 Replies 1,924,450 Views

Thanks again for the help. Is there any way to add particle effects to a race model unit type ie the genetic male female and the sovereign creation screen? I'm making a new race and trying to add particle effects. I did the effect attachment tags like you would use in the saved sovereign files but it's not working.

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When you create a weapon, how does the game onow which tag to assign it when you're using it to design units? Hope that made sense.

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Is there any way to completely block abilitybonusoptions? I know you are supposed to use restrictedabilitybonusoption tag, but I would like to know what attribute I could use to completely block out some professions?

844 Replies 1,924,450 Views