Ivon1631

Ivon1631

Joined Member # 5442813
3 Posts 30 Replies 407 Reputation

This mod is for people who just want a little something else to their professions. Every profession is changed except for the Diplomat profession, which will eventually be modified at a later release. Six new professions have been added to the game to give more flavor and playstyle. My goal with this mod is to add some more synergy to existing strategies and make professions more of a great supplementing background to the character's path and level up abilities. This mod is compatible wit

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I noticed there is a SummonUnitByClass in the coding. I tried to use that to summon troops of whatever race the player is using. Unfortunately, this doesn't seem to work. Unit SummonUnitByClass 1 3 Spearman Is th

844 Replies 1,924,957 Views

I think I figured out something for what I wanted to do. I'm pretty excited about it. I have been messing around with the professions, and one of them was the Summoner profession. I created a spell that creates a Summoning rift that spawns creatures based on camp improvement design. Best part is the camp can be upgraded depending on magic techs. The only thing I wish I could change is the spawn rate of the camps themselves, but it's pretty much doing what I want.

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Thank you Parrot, you are a pro at this. Another question, is there any way to get goodie huts to spawn friendly units?

844 Replies 1,924,957 Views

I created an unresistable spell that has the following properties. Target enemy takes 2 damage + 4 per level of the caster + 2 damage per shard. Damage is unresistable Currently, it is only doing the 4 damage per level of caster portion. Can anyone see where I messed up in my calc values? Unit CurHealth &lt

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I realized when I read over that, I meant to say rush discount for the merchant. I tried putting the perlevel tag in the per season tag together and it just didn't work. I'll try the troopcount idea!

844 Replies 1,924,957 Views

Thank you very much Parrot for the advice, and everyone contributing to this thread. It is extremely helpfull. I am working on a professions mod at the very least for my own use. I am planning on changing professions like the Adventurer profession to a 10% bonus experience for the player and a scaling additive fame per season gain, where you gain 0.05 fame per level of the player each season ie 1 fame every 20 seasons at level 1. Do I adjust the resource type

844 Replies 1,924,957 Views

What sort of value is Troopcount? Is there any way possible to modify it through an improvement such as a units trained here are +1Troopcount?

844 Replies 1,924,957 Views