marigoldran

marigoldran

Joined Member # 5438169
0 Posts 11 Replies 1,807 Reputation

Good, it's working. I actually like this game and I'm trying to get as many people to figure out the exploits that I've figured out so Stardock will start fixing it. To answer someone who is asking how to do it: Map settings: Immense or larger, 10 or so AI. Abundant, abundant, abundant. Godlike (whatever, doesn't matter). Don't choose tight clusters. This worked better btw before they totally nerfed the number of planets and star systems. Bu

109 Replies 345,811 Views

Good, it's working. I actually like this game and I'm trying to get as many people to figure out the exploits that I've figured out so Stardock will start fixing it. To answer someone who is asking how to do it: Map settings: Immense or larger, 10 or so AI. Abundant, abundant, abundant. Custom race: Colonizer and Patriotic (duh). Put all of your points into useful things like Dense ships or Fast ships or More Military Product

38 Replies 132,961 Views

Yeah. Well, once you get to 100 colonies with a power graph that's already twice as high as the nearest AI and still exponentially increasing, it's hard to micromanage to the end. Especially if you're pretty sure you've already won. I like playing on the larger map sizes. I haven't even had an actual SPACE battle yet because in all of my games so far I've effectively won before I even get to that point (Benevolence level III with Colonizer an

13 Replies 14,530 Views

The problem with smaller maps is I'm going to attack the AI before THEY'RE ready. I've got the strategy all set up: Malevolence level 3, transport ships and free frigate. Yeah, maybe I'll play a big map with more AI. That'll limit my expansionist tendencies. Strategy will be this: 1. Super traits: Ideologue (ideology points upon invasion), double pop upon colonization (or maybe synthetic, will need to think about that). </p

38 Replies 132,961 Views

Then what's going to happen is I'm going to choose Malevolent and invade their planets before they're ready. With the constructor into colony ship trick, and Malevolent free frigate and free 5 transport ships, I can begin invasion preparations by turn 15. All I need is enough colonies to get 4 ideology perks and I can get 7 colonies by turn 10. I would also change out the Patriotic super trait with something else, like zealot or "more extra colo

109 Replies 345,811 Views

When they were testing the game, they should have hired me to break their game strategies and mechanics. I'm good at that. Why didn't they do that? Why?????? And now after 8 hours of playing this game I've figured it out. Godlike AI in tag teams don't stand a chance. No fun in that. Stardock could have saved themselves a lot of headaches and I would have had more fun playing this game if they hired people like me during testing to

13 Replies 14,530 Views

No the AI is too dumb. If I was too intelligent, I'd be a millionaire by now. Unfortunately I'm only up 8% after my first year of active trading. It's pathetic. (Made too many mistakes. Was up 50% at one point then I screwed up). And when I play Grandmasters in chess they beat me like a little red haired step child. Though if I'm lucky and they're not in the mood sometimes i can draw. It's very sad. <

38 Replies 132,961 Views

Exponential growth, and the power of Benevolence Level III and super traits Patriotism and Colonizer. Also, there's no maintenance costs to speak of, apparently. I look at the people who actually try to build up their world early game and I'm like: TROLLLOLOLOLOLOLOLOL. Just build colony ships with different engines (slower and cheaper colony ships for planets close by. Faster and more expensive colony ships for the distant plants). &

38 Replies 132,961 Views

Custom race: Get trait Colonizer. And get fast, along with more military production. Settle planet, and get Pragmatic Level 1 3 free constructors. Convert constructors to colony ships. Put production into military 100%. No research or wealth. Use the colony ship you built and the 3 constructor/new colony ships to colonize planets. 6 planets on turn 9. And thanks to Colonizer (free first building) you will have a shipya

9 Replies 10,160 Views

The problem is all those stupid military techs that they're so fond of getting early game. Instead of getting Militarization, which they're not going to use anyways for a long time, they should instead get useful things like better engines or Manufacturing bonuses. In fact, due to Tech Cost Inflation, getting those useless techs is literally counter productive and SERIOUSLY gimp AI research for a loooooong time.

2 Replies 4,826 Views

Some I've found: Drengin: Our shock troopers are tough and brutal at the beginning. But you'll come to see that you'll start to like them. (Ewwwwwwww). Yor: You're a useless sack of goo. How do you manage to make so many of yourselves? Response: This is a PG rated discussion. Let's not get into that right now.

0 Replies 2,568 Views

I actually like the general economic system in Gal Civ III than II. More intuitive in Gal Civ III. In Gal Civ II, most buildings DON'T generate economy. For example, factories CONVERT econ into ships. In other words, building too many factories will destroy your economy, which I thought was really stupid. The problem with Gal Civ III I think is that maintenance costs are WAY TOO LOW. Once they can tweak that, the game will re-balance itself out. &nbsp

59 Replies 263,843 Views

Colonizing 15 planets on one of the larger maps is easy as heck. You can easily get 6 new colonies and a shipyard on each one by turn 9. The difficulty is that you need planetary invasion tech to actually invade planets. Sort of makes sense, but I thought that as long as you had the troop transport ships then that's all you need.

9 Replies 10,160 Views

So let's say you got this nasty neighbor you don't like. And who blocks your expansion. Pretty simple idea: Grab rank 1 Pragmatism for 3 constructors. Convert to colony ships. Then use that to grab rank 1 Benevolence (free colony ship) and then: Rank 1 and 3 of the first branch of Malevolence grants a frigate ship (pretty awesome early game) and 5 fully loaded transport. So grab that military power and destroy yo

9 Replies 10,160 Views