I'm very demanding, and if it's too much to program I understand. But I want an AI that can work collectively to take down a dominant opponent. THAT would make the game revolutionary. Because in every other 4x game, the moment you get into a dominant position, the game is effectively over. The rest is just a formality. And this would apply not just to min-maxers, but to everyone else as well. EVERYONE here has been in a dominating
marigoldran
Civ IV did it right when it comes to managing early game expansion. I too agree completely. A lot of times in Civ IV you wanted to raze the cities you conquer because otherwise your economy collapses absolutely. But the other point is this: I want AI that can collectively work together to take down a dominant player. THAT would be a HUGE improvement to the game. It means that no matter how strong you are (up to the point where you're collect
The AI should have some hidden diplomatic thing to PUNISH MIN-MAXERS. For example, if I get too many planets in the early game, the AI should secretly band together and PLAN TO TAKE ME DOWN. This can't be that hard to program, can it? For example: IF Player X gets this many planets by turn Y (and X and Y are scalable and variable values), ALL AIs secretly hate Player X and will plan to knock him down a notch or two. It'll be a conditional event (so it won&#
In other words, imagine if I was playing with 9 HUMAN opponents and they saw me get 87 planets this quickly. WHAT DO YOU THINK THEY'LL DO?
Yeah, but AT SOME POINT I'm going to end up with 80+ planets. So I may as well get them as early as possible.
This game has the potential to be a lot. Unfortunately, it's not there yet. WHICH IS WHY I'M ANGRY. [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e]
How else are you supposed to do that on a immense map with hundreds of planets? The point of a conquest victory is to CONQUER enemy planets, right? And I'm sorry if I'm not very good at diplomacy. My concept of a diplomatic victory is I BEAT YOU WITH HUNDREDS OF WARSHIPS UNTIL YOU DIPLOMATICALLY ACKNOWLEDGE MY SUPREMACY. Either way, I'm going to need a lot of planets for that.
Conquest. Or diplomatic victory. And I like big maps. More epic that way. Unfortunately, it's not very epic if your enemies are very mediocre. Victory only tastes sweet vs a WORTHY foe. I think of technological victory as sort of meh. And ascension is boring as heck (hitting the end of turn button and hoping no one declares war on you until you win). VICTORY COMES FROM SPILLING THE BLOOD OF YOUR ENEMIES AND REVELING IN THEI
Put it this way: It would be freaking awesome (and also horrible) if you're sitting around peacefully building up your empire and suddenly 30 transports and a giant fleet of warships appear on your borders from an AI that you've been at peace with for the last 100 turns and who has an EXTREMELY positive attitude towards you. Then you ask the AI "Why??????" And the AI is like: "I lied." It's what humans do to the AI (and to one another)
That won't work Seilore, because if I do things correctly I'LL EVENTUALLY GET AN 80 PLANET EMPIRE ANYWAYS. (Or I just end up losing). At which point the game becomes tedious again. In other words, under those conditions I GET PUNISHED FOR PLAYING THE GAME CORRECTLY (because after I slowly and meticulously build my giant empire, I have to spend a crap ton of time afterwards to micromanage a huge empire, knowing that I've pretty much already won the game,
In other words, while many of you are talking about improving the AI's tactics, what I'm talking about is improving the AI's STRATEGY. Add ways for the AI to understand the state of the galaxy on a HOLISTIC level, and for it to react accordingly. The AI might be smart on a tactical level, but on a strategical level it's freaking stupid because it doesn't recognize things like how the currently EXTREMELY peaceful and EXTREMELY benevolent 80 planet empir
"3. Pre-war build up. This is something I'll be working with the Civ IV and Civ V AI developers on. This is something they're good at that I haven't done as much on. So I'll be implementing some of those systems (not source code of course, I'm just going to talk to them about it) into the AI." I want the AI to act like an asshole towards the human player. Put it this way: if I'm in first place, and I've giant empire of 87 planets, and each AI on ave
[quote who="Seilore" reply="71" id="3561028"] Quoting marigoldran, reply 70 Too much common sense and wisdom. I don't like those concepts. Grrrrrrrrrrrrr Okay one last post on this subject... If you're not having fun playing with this game setting, there
Too much common sense and wisdom. I don't like those concepts. Grrrrrrrrrrrrr [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e]
[quote who="Icemaniaa" reply="67" id="3560983"] Quoting marigoldran, reply 64 Silly idea. When you play chess for fun, do you restrict yourself? Answer is no. When you play multiplayer against another person, do you restrict yourself? Answer again is no. I see no reason why Gal Civ III PvE is any differen
I might also add that the AI gets MASSIVE bonuses on the hardest difficulty. Consequently I see no reason why I can't customize my race with some bonuses too. The bonuses I'm getting is SIGNIFICANTLY less than the bonuses the AI gets. Kapeesh? I might add that the POINT of PvE strategy games it to USE MINOR ADVANTAGES TO OUTSMART THE AI. In other words, customizing race and giving yourself minor advantages (compared to what the AI gets) is part of the
[quote who="Icemaniaa" reply="61" id="3560954"] Quoting marigoldran, reply 55 If the only way to have fun is to restrict yourself Welcome to almost every 4X game that ever existed. Few offer a challenge on the highest difficulty as strongly as Galactic Civilizations doe
Turn 48: 87 Colonies. Power graph is approaching double that of the nearest competitor, as you can see. My power is still exponentially increasing. I haven't built a single military ship yet. Not needed. Researching everything in 1 turn. Don't give me the BS about how the AI can pose any challenge at this point, Icemania. By colonizing this many worlds, I've ended up nerfing the AI even on God like. I&
LOL. The basic problem for the AI is they lack the concept of strategy.
[quote who="MottiKhan" reply="1" id="3560797"] GalCiv2 had a great AI. Consider what else was in the wild at the time and the fact that it was a 32 bit game. Those of us who got caught up in the scoring game used exploits that took months and several teams of players to devise. Facing a Suicidal AI on a level field without giving ourselves buffs or using cheese would in fact be suicidal. I doubt any one of us could beat it without chees
Yeah, the achievement is lessened. But the developers were the ones who put in those features in the first place. If they didn't intend us to use it, then why was it placed there anyways? Also I might point out that without those bonuses I would probably have only twice as many colonies as the AI. As opposed to 3x as much. The key is "fast +2 to ships." That helps tremendously. FIRST we establish a base case where I UTTERLY stomp the AI
Very well, more tomorrow then. Or maybe more later tonight, but not right now. Off to Mass Effect 3 Multiplayer and then maybe Skyrim, and then back to this. But keep on posting and showing interest and I'll keep on posting up my game. And yeah, I do consider you a fan, albeit not a very appreciative one, but that's fine. It's not as if I've acted in a way that increases likeability.
The game is very poorly balanced, man. If the only way to have fun is to restrict yourself, I reckon the game mechanics need some MAJOR redesign. Also, the whole "bribing the AI to attack one another" thing is extremely abuse-able. And THAT will work on any map. And no, for the Large Empire Penalty, I want them to scrap it COMPLETELY. It's a stupid way. A much better way is to increase new colony upkeep costs significantly usi
A pretty pathetic showing. Only managed 62 colonies by turn 40. Of course I still have 30+ colony ships looking for places to colonize, and I have completed the Gaia Vortex giving an automatic +4 to production on all my worlds, and the Altarians in 4th place (average) have ONLY 17 colonies (see screenshot) and I have first place in population and production (thank you, Gaia Vortex), and I can research anything in 2-3 turns with a 0% research slider, BUT I HAVE DONE BETTER IN THE PAST. </
Also, to answer my doubters in my NEXT Let's Play thread, I will stick to the Thalan race instead of custom race. But first let's finish this one. As I see it, being able to custom your race is no different than being able to custom the galaxy. Cheesy? Maybe. But it's still valid. It is in fact a legitimate and designed part of the game.