I see. Looks like the AI isn't very moddable right now. A shame.
marigoldran
Yeah. The AI should spam colony ships for the first 20-30 turns. Then it should prioritize pop growth techs afterwards, and then on half of the worlds spam marketplaces (the other half researching the pop growth techs). This is the best strategy. It's what I do. For suicidal, consider giving the AI a TON of bonus money at the beginning, like 15,000. And make the AI value its money more, diplomacy-wise. This is probably the best wa
I'm probably going to load the old game that I didn't finish (the one with 120 colonies for some of the AI) and use your current version of the mod for that.
[quote who="naselus" reply="112" id="3572242"] Quoting marigoldran, reply 110 How do you adjust AI strategies? That way I can do it on my own. The reason is because on suicidal difficulty, the AI SHOULD just spam colony ships. Their bonuses are so large that they can easily tech their way out of the
Yeah. The game (and especially the AI) needs to be more mod friendly.
Those military techs are TOTALLY worthless early on when there are so many better things to get.
How do you adjust AI strategies? That way I can do it on my own. The reason is because on suicidal difficulty, the AI SHOULD just spam colony ships. Their bonuses are so large that they can easily tech their way out of their hole. The more colonies the AI has, the more it can take advantage of its innate bonuses on suicidal. Also, regardless of the difficulty, the AI should expand to 50 colonies ASAP. Diminishing economic returns only happens
[quote who="Seilore" reply="25" id="3572175"] Quoting brennanmcconnell, reply 21 Okay so I am a founder (hence the badge), but have no access to the new DLC. Checked the DLC tab in the properties window in steam. No luck. Any thoughts? You may be a founder, however, are you an elite foun
Nothing much, just saying thank you for the hard work.
Ok. Um, grabbing colonies is still a good thing in the early game. The AI should still be encouraged to expand fast. In the previous game with your earlier patch some of the AI was on 120+ colonies by turn 40+. Of course if they're expanding slowly this means I don't have to expand as fast either.... Editing the AI and giving all of them "fast."
Yeah, the AI definitely isn't working on suicidal. Looked at an old save with the previous version on 1.03 and the largest AI was on 35 colonies by turn 23. Average was 20+ colonies by then.
Tested it with standard races: Average of 10 colonies after 30 turns. Is that what you got? Soaked it on Suicidal.
Some of the AI have 5 colonies by turn 25. Going to try it with the standard races.
AI's not expanding. Just checked with FOW. Turn 14, average of only 5 colonies per AI on Suicidal. The second place Terran is massing constructors instead of colony ships.
Yup. I've got the same problem.
Thank you. Of course I would never cheat or lie. Was just curious about it. [e digicons]:-"[/e] [e digicons]:-"[/e]
I accidentally pressed it and the console command screen didn't show up.
YOU DIDN'T. [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] DID YOU???????? [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] HOW COULD YOU????????????? I TRUSTED YOU!!!!!!!! HOW?????????????
Just wondering. Would like to test your map out! (Too lazy to make my own). [e digicons]:|[/e] [e digicons]:-"[/e] [e digicons]:-"[/e]
[quote who="Tohron" reply="1" id="3571948"] For me, the main negative point is the linear progression of all the tech lines. If you want more manufacturing, there is a single line of techs that will give you better factories, and no other line of techs will help you. The same goes for research, wealth, tourism, etc. Thus, pursuing a given goal requires no strategic choice or evaluation of trade-offs - there is only one option (ideally, the tech specializations would giv
The problem with the current tech tree is that each new tech in a branch is just a small improvement on the previous one. As a result the tech tree is pretty boring and generic. Anyone else have this problem?
* AI's diplomatic trade values tweaked. Uh, what does that mean? [e digicons]:annoyed:[/e]
Yup. On the other hand, I think the American markets rally tomorrow. Buying in the morning.
Naselus, tell us where the changes are (make a list- with the appropriate file names) so we can change something back if we want to. That way we can mod your mods to suit our own individual play-styles.
[quote who="maniakos" reply="85" id="3571072"] And now that we don't need durantium anymore for hulls what should we do with it? The stuff's all over the place!! ffs... [/quote] You trade them to the AI like junk bonds.