[quote who="Chris Trinh" reply="17" id="2566665"] I think there are some definitely some fantasy TBS games, including the newish King's Bounty series, and the slightly older, though in decline, Heroes of Might and Magic, which peaked about two games ago with HOMM 3. Disciples I and II were also decent, if decidedly different, and not really a 4x type game.[/quote] Actually, the original King's Bounty (which I still have floppies of) is what inspired the HOMM series. <p
LionsFate
I personally like the art. Its been discussed a lot already, probably a good idea to read all those prior discussions to get an idea why its the way it is.
Yeah, disabling the advanced lighting fixed it. Not as purdy, but works :)
Guess this qualifies as "Looks messed up" ? Or is it to early to be adding any bug reports about the graphics? <img src="
Modding is where I was hoping to take it further, especially with quests. Tie in the ability to loan troops to quests? Here is one quest I see - You see a Dragon land a short ways away from your town, scaring the heck out of your people. But oddly, it doesn't seem aggresive, just .. Distressed? So you go out to talk to it - Figuring if it wanted to it could level your town anyways, may as well send a troop to see wha
I was thinking about how TBS games vs. real-world diplomacy works. One example, in TBS games, you give troops to an ally. In real life, you don't do this. In real life you have a war, and you ask your allys for help - Then send troops, and when the "war" is over, they go back home. Why don't TBS' work this way? I was thinking it would make the game much more interesting if you could through dip
[quote who="Climber" reply="30" id="2444140"] Hopefully, there will be an extensible LOS engine allowing mod possibility. And a FOW engine capable of representing the results of the LOS engine.[/quote] I think I just heard a developer having a heart attack .. Sounds wonderful, but dear god is that complex to program ..
I see people talking about taxing routes, various other games based on an active economy where the population has an opinion. But I'm curious - Does the population have an opinion? Games like Civ, all players are "human". Cities can rebel against each other and join the other guy. So, is that possible here? Can a city join the enemy? Does it have "morale"? It seems to me its more God vs. God, or ideology vs. ideology, or ju
I personally like Camp 3, then Camp 1, and lastly Camp 2. Is it possible to have Camp 3 with optional priorities? By default, towns all start at the same priority. But if you have a strategic town, and 20 other towns all competing for the same resources, it can be problematic. If I can say, set that 1 border town to a higher priority then the others, so basically I want its storage always full, and then the other tow
First, I've never been to neowin.net, never heard of it in fact. I do tend to find that a lot of CEOs have a big ego. Though if the CEO built up the company from nothing to a multi-million dollar business, can you blame them? The part that gets frustrating about that is when they grow, they change. You start out with 1 $50 customer, and that custom is important. Then you have 100, 1,000, and now millions of $50 customers. CEOs tend to at that point care less about each
[quote]If that happened, people would stop buying Vista in droves- or you'd probably see the PC market get fragmented and then destroyed.Stardock and many others would lose a ton of money, so it wouldn't happen.[/quote] I personally don't know anyone who is buying Vista in droves? Even my company always asks for XP for Windows machines. If Vista/MS however does that, I imagine it would leave things open for other operating systems to get some more games. Right now
[quote] As for this turn-based "4X fantasy strategy game", that sounds very interesting. Can anyone name another game that something like this would be like? I just never have heard of a turn-based "4X fantasy strategy game" before?? The Heroes of Might and Magic series is sort of a 4X-Lite Fantasy strategy game. HOMM3 is my personal favorite. HOMM5, last I heard, has a horrible "cheating" AI, but is otherwise good. HOMM4 is so differ
A past favorite of mine, Dungeon Keeper 2, would every hour after midnight send you a reminder that your up late in some sarcastic way, and should probably goto sleep. I think that was the only way I knew when to stop playing. Maybe something for 1.4? ;)
I got the exact same thing. I created a complex map at first, and it was immediate "Defeat". I figured - Maybe to complex? After the third time I followed the tutorial exactly - I opened galaxy forge, added only the phase lanes to the default planets - no other changes, and saved. Again, same thing - Defeat. I click the continue button just to see the map at that point, and it was empty. The two planets that Galaxy Forge showed didn't show up in th