[quote who="Chris Trinh" reply="17" id="2566665"] I think there are some definitely some fantasy TBS games, including the newish King's Bounty series, and the slightly older, though in decline, Heroes of Might and Magic, which peaked about two games ago with HOMM 3. Disciples I and II were also decent, if decidedly different, and not really a 4x type game.[/quote] Actually, the original King's Bounty (which I still have floppies of) is what inspired the HOMM series. <p
LionsFate
I personally like the art. Its been discussed a lot already, probably a good idea to read all those prior discussions to get an idea why its the way it is.
Yeah, disabling the advanced lighting fixed it. Not as purdy, but works :)
Guess this qualifies as "Looks messed up" ? Or is it to early to be adding any bug reports about the graphics? <img src="
Modding is where I was hoping to take it further, especially with quests. Tie in the ability to loan troops to quests? Here is one quest I see - You see a Dragon land a short ways away from your town, scaring the heck out of your people. But oddly, it doesn't seem aggresive, just .. Distressed? So you go out to talk to it - Figuring if it wanted to it could level your town anyways, may as well send a troop to see wha
I was thinking about how TBS games vs. real-world diplomacy works. One example, in TBS games, you give troops to an ally. In real life, you don't do this. In real life you have a war, and you ask your allys for help - Then send troops, and when the "war" is over, they go back home. Why don't TBS' work this way? I was thinking it would make the game much more interesting if you could through dip
[quote who="Climber" reply="30" id="2444140"] Hopefully, there will be an extensible LOS engine allowing mod possibility. And a FOW engine capable of representing the results of the LOS engine.[/quote] I think I just heard a developer having a heart attack .. Sounds wonderful, but dear god is that complex to program ..
I see people talking about taxing routes, various other games based on an active economy where the population has an opinion. But I'm curious - Does the population have an opinion? Games like Civ, all players are "human". Cities can rebel against each other and join the other guy. So, is that possible here? Can a city join the enemy? Does it have "morale"? It seems to me its more God vs. God, or ideology vs. ideology, or ju
I personally like Camp 3, then Camp 1, and lastly Camp 2. Is it possible to have Camp 3 with optional priorities? By default, towns all start at the same priority. But if you have a strategic town, and 20 other towns all competing for the same resources, it can be problematic. If I can say, set that 1 border town to a higher priority then the others, so basically I want its storage always full, and then the other tow