Incidentally, I asked that same thing in the Modding questions forum, and I got it fixed, but I may have forgot to upload the fixed version
DatedSandwich
It's caused by an art def showing up twice, had it in one of my mods
Yep, it won't remove units that are already trained though
I always check how CoS handles various things to ensure that my mods are compatible :)
It will still replace the original monsters then?
Ah yeah, in my Shrill mod :/ How would I go about making them play nice?
Yep, it's definitely there
Found a bug, i'm not sure which part of the mod is doing it but with this installed I can't summon units, I lose the mana but no unit appears, tactical or strategic.
Yeah it should be, rename it
Ooh I like this, have you thought about uploading it to Nexus?
Okay then, i'll give it a try. I'll make a new unit stat as well :) I'll update you on how that goes EDIT: You CAN use Unistats as pre-requisite, but I couldn't get it to work in game. Even when I had set the Unitstat for the unit, the item was still not equip-able.
Trying to increase the stats of the Trolls and Ogres when you have the techs that increase possible group sizes, like the cloaks for the Frost Giants, I should have made that clear XD I'm also wondering if it's possible to have a cloak without an art def, will it just apply the stats without showing on the model or will it cause errors?
I really like how the Frost Giants are set up in Children of Storm, and I think i'd like to do something similar for the Wildland Units in my Wildland Alliance mod, namely the Trolls and Ogres. I think I could do this using a with a Unitstat as the prerequisite but I have no idea on the format for it. This seems logically how it would work to me but i'm not sure: [code="xml"] UnitStat <b
Okay, thanks again Heavenfall :D
Okay, it works on Shrills now but will it also work on other Elementals? Because I don't want that to happen :/
I was getting resists until I took away , and then it just wasn't working, they wouldn't come over. This is the unistat: [code="xml"] Hidden Hidden Hidden Piercing_S
I'm trying to make a mod that adds an ability similar to Beast Lord, but that only works on Shrills. I've made a new UnitStat for Shrills and applied it to the existing Shrill enemies in the game, and i've attempted to make the spell only work on Shrills, but I've just guessed at how I would do this, and it currently doesn't work, they always resist. Here's what i've got: [code="xml"]
I think it must have, because i'm downloading again and it's taking ages XD
I'm getting unexpected end of archive
Added Wildland Allies mod
I think that models and animation use Havok in this game. I think Blender has support for that file type
Cheers for the help again, Heavenfall :D
Okay, and so if I wanted it to just increase the defense of golems, I use what?
For the special traits in the city, how would I do this in the XML? I've only been doing this a few days so it's a lot of guess work for me :/
Yeah, the nexus servers are being a bit funny at the moment. Otherworldly Allies can be downloaded because it was uploaded before the server errors.