DatedSandwich

DatedSandwich

Joined Member # 5197039
1 Posts 41 Replies 334 Reputation

I have another question, some of the feedback I've received on the Construct Soldiers mod is asking for more depth, like building city improvements that increase the stats of the Golem units specifically. How would I go about doing this?

844 Replies 1,924,721 Views

I've been modding for only a few days, but I've uploaded a fair bit to the Nexus but it struck me that this forum probably has the larger base of frequent members so i've decided to make a topic about the mods I've made here. Otherworldly Allies This mod adds an ability called "Otherworldly Allies" when creating a faction, that unlocks new units based on whether your faction is Empire or Kingdom. <s

5 Replies 50,958 Views

Nope, Notepad works but I use Notepad++ You can edit every facet of...everything, pretty much. Yep, just need to dig in to the xml

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Ah I see what you mean :/ I have no idea why it's like that. It may have something to do with 1 on the catapult units?

844 Replies 1,924,721 Views

The pop cost in the XML is for a single unit of Pioneer, but when you train a pioneer you get a group of 3, that is why it is 30 pop in game. If the AI for it is the same preset as it is for the original Pioneer it should be fine. To make a unit appear in the training list make sure these are in: No more than 4 abilities 1 1 This will

12 Replies 53,987 Views

I imagine the splash damage is in CoreSpells.xml where you've found it. The code that adds a catapult on the watchtower is thus: [code="xml"] CityDefenseSummon SummonUnitByClass 1 +1 Catapult when Defending Catapult [/code]

844 Replies 1,924,721 Views

Yeah i'll use that tag, I actually took it out to see if it was interferring. I've done a few mods before that do something similar, I just couldn't understand why this one wasn't working.

844 Replies 1,924,721 Views

I've attempted to make Wargs a trainable unit, but they will not appear in game and I have no idea why. I've created several mods that allowed new units before and they all work just fine, but Wargs are baffling me. Any ideas?

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I've been attempting to add new technologies to the Tech Tree's when a certain ability is selected on faction creation, but the techs don't appear in the tree in game, even using this method :/

5 Replies 8,025 Views

I also have a question. I've created a mod and uploaded it to nexus, and it includes a champion unit that gets bigger with each level (UnitStat_TacticalScaleMultiplier), i've done this using: Unit AdjustUnitStat UnitStat_TacticalScaleMultiplier 0.04 1 &l

844 Replies 1,924,721 Views