vanderbilt_grad

vanderbilt_grad

Joined Member # 5169450
10 Posts 33 Replies 237 Reputation

Combat XP is split between heroes but not other units. Quest XP is not split. XP per battle depends on the level & strength of the units involved. Stronger untis attacking weaker ones don't get as much XP. Even without the split LH gives roughly 20% less XP per battle than FE did. However the last tweak of the beta was to increase the number of "end game" monsters and quests so that you could still level up even with the reduction.

3 Replies 20,935 Views

So I'm playing a beastmaster and got the Run Wild Quest. I followed through and during the battle with the pack wolves made sure to tame Varkana the dog. She was in my army as I went back to the Inn to talk to the hunter. It made me sad that there was no option to give the poor guy his dog back.

1 Replies 7,354 Views

I'll be honest and admit that I haven't worked my way down the earth side of the summons trait yet, but most of the rest of them feel pretty useful on my current summoner. Mage, Mantel of Oceans, and a Robe combine to make the mana costs pretty low for most of them. At work so I don't have the excat name of all of these, but from memory Wisp - having healing without having to have the Life tree is great. It's an attack magnet as well which can save

45 Replies 42,301 Views

The spells I use the most are usually the level 1-3 ones. Spells that aren't useful or that are underpowered. - Shrink ... I don't want to give my opponents 50% dodge. Ever. - Burning Hands ... not useful in the early game let alone late game, unless you are SUPER tweaked out. - Chaos ... random effects are just 'meh.' Slow, a 1st level spell is better 90% of thime. - Pandemonium ... casting time is too long.&nbsp

45 Replies 42,301 Views

I've played roughly 3 games on huge maps with 5 opponents and fast pacing. In every game the AI civs have MASSIVELY out speeds me tech wise. Here is a screenshot from the start of a new game on LH .90 [IMG]http://imageshack.us/a/img543/6244/fastresearchlh.jpg[/IMG] And a similar screenshot from FE 1.32 on a large map [IMG]http://imageshack.us/a/img23/592/fastresearchfe.jpg[/IMG] What it feels like to me is that pl

2 Replies 6,515 Views

I like the corruption for more cities idea in the abstract, but the implementation in .80 is a bit off. From what I can tell player unrest has increased (+3 per city) but the AI is still operating as it did in FE. The net result is that the AI is far outspeeding me tech wise even on easier settings. The biggest issue I have at the moment is that unrest from tax is unchanged. We just have a new source on top of that. I would like to suggest that t

16 Replies 22,363 Views

So Ruin of Summer teamed up with at least two Haunter armies. Honestly just fighting the two haunters armies alone would be enough (look what it did to their support!) ... but to top it off Ruin of Summer keeps getting placed off the map so even when (if) I do beat all the stuff on the field Ruin can't hurt me and I'm left dinging him with fire spells until I run out of mana. <img src="http://img577.imageshack.us/img577/760/ruinofsummer.jpg" alt

0 Replies 4,890 Views

Either leveling needs to be faster or the trees need to be shorter ... or maybe a bit of both. They did look at XP a bit. In FE the multiplier was .075. In the early LE beta the multiplier was set to .05. In [.80] verson of the beta it got bumped up to .06. I'm going to go on a limb and guess that one reason for the change was the fact that the xp gain traits can be chosen and aren't random anymore. They clearly are trying to r

26 Replies 98,880 Views

I have limited experience so folks should correct me if I'm wrong ... but the flaw I see in your idea of clearing the area first is that AI factions don't battle monsters the same way a player faction does. As far as I can tell the AI stack walks up to a monster stack and defeats it automatically. I've watched an AI stack clear out half of a quest area without losing a single HP (shadowing it with one unit) while I was sloging through the other side with a much st

22 Replies 35,568 Views

First City built Tower of Dominion. Got first Legendary Companion. Game AutoSaved. I then saved the game manually. If I load the autosave the Companion isn't there. City is finished building the tower with nothing in queue. If I load the manual save Companion is there.

1 Replies 6,568 Views

That's the issue at the moment ... pretty much all of the paths are a) Boring mostly due to lots of what looks like "filler" such as +1 level per summons b) Hard to max out due to slower leveling. Personally I really wish that the summoner path dovetailed more with the actual magic lines. Summon Fire elemental requires 4 dots in Fire line and 4 dots in summoner line for example as opposed to being a sperate skill on it's own.

65 Replies 78,910 Views

So I go to siege Magnar's capital ... his last City. However his score is still pretty impressive. The fight spoiler notes show up and I see that I'll be fighting and epic army lead by Assassin Demon. I choose Battle and see the following Apparently there are too many of them. The game locks at this point.

1 Replies 6,470 Views

I've been walking my current sovereign down the summoner tree He had the summoner ability & a ring that adds +1 to summons levels. Pulling out huge elementals anywhere I feel like on the tactical board is a huge deal & sure does feel pretty powerful. The high level Air Elementals in particular have been fight changers.

65 Replies 78,910 Views

I should add that it's actually somewhat hysterical to watch the horse move in that exact same position with no animation at all....

1 Replies 6,431 Views

So it's not enough that "Jessica" ... one of my custom empire opponents with Warlock and Cruel as traits was forced to become a defender ... but something odd happened the 2nd turn after she surrendered to me.....

1 Replies 6,431 Views