Fourthed. That's a word now.
TheTeaMustFlow
This certainly looks interesting. On a side note, someone's been reading the monster manual...
Altar. I love my nine-man hench-armies.
Because I tend to be a lategamer, I seriously prioritize essence. It's important to remember that essence gets exponentially more useful the more of it you have, because each individual essence gets better. It's also much easier to compensate for a lack of grain or material than for a lack of essence - there are a lot of resources, techs and buildings that improve food/mat yield, but as far as I remember there are 2 things in the game that improve essence. The scrying pool is only ava
I've found pure hero (or more often, hero + henchman, which kinda counts) is good for clearing out high-level monsters (ie. Wildland Bosses, Dragons and Waerloga) since they have effective abilities against them and aren't vulnerable to the ubiquitous overpower/despair. However, a direct pure-hero attack against other factions tends to be impractical, except early game. Later on heroes are for leading armies, not replacing them.
Yeah, an `incoming doomspell` warning might be nice. Not that I've ever seen the AI use such a doomspell, but there you go.
Dagnammit. Looks like no Illians for me...
The ability can be useful but it's circumstantial. In my opinion, the most significant advantage of crossbows (even to an archers faction) over bows is that they are one-handed, meaning you can use shields with them and create ranged units as tough as your frontline ones.
From experimenting in FE, I don't think there is a cap. Using the ctrl+p, I leveled a character high enough to have every single available ability (which, since you could get all the paths in FE, ended up somewhere like level 120), and I'm pretty sure I could keep going after that. Now, with LH, firstly you're going to max abilities out at a much lower level with only 1 path (I'd guess somewhere around 50ish), and I don't know whether the UI will let you go above that by t
Am I the only one who economic treaties everyone, to speed up general movement and to scout? With a lot of players, I find that racing free fire-and-forget 8-effective-movement scouts straight to everyone else's capital repeatedly gives me a lot of valuable information. Even when that gives less money than a trade treaty, it still always struck me as more useful.
Wouldn't this make Decalon civs greatly overpowered, as they are able to build outposts without using settlers (and therefore have much more territory and more cities because they aren't wasting settlers on outposts)?
I always thought Pariden was meant to be imperialistic. You know, the thing in their description about all other kingdoms being rebels and traitors.
I had fun with a Kingdom Wraith Defensive/Lucky/Tough faction. Very hard to kill, thanks to high hit points and ridiculous dodge.
Just a minor annoying glitch. When FE or LH crashes on me (which happens relatively often as I'm using a quite old and rubbish computer) and I try to reload it (both through steam), an error message comes up saying `app already running`, and I can't launch. It also prevents me from logging out of steam, as steam needs to shut off all games before logging off, it seems to think FE/LH is still running, and can't shut it off. To relaunch or log out I have to log off my user and log o
Having just got Ascian at level 10-ish with a lucky faction and applied stoneskin to her, I've found her to be nigh-on invincible (massive hp and dodge, half-decent defence) and a very effective attacker (very high accuracy means more maul attacks, plus high crit chance). Incidentally, could we please have a description for her? seems strange that we capture this legendary doomtiger and the lore box has not a thing to say...
This bug is actually ancient (first FE game I played about 6 months ago had it). I thought it had been fixed by now.
I've found them very useful as free suicide troops to weaken armoured units. Also, IIRC their own defense isn't bad... The Ancient ones in particular seemed very tough for a free unit with such a powerful ability.
I think a general minor problem in FE and LH is that Trait/Race combinations outside of the existing races don't seem to be well accounted for. Lucky is very powerful combined with either Tarthans (see this discussion) or Wraiths (every single unit down to pioneers having base 37 dodge is... nasty), to give some examples that instantly come to mind. I'm sure there are many more, but seeing my Wraith Kingdom with Defensive/Lucky/Tough be nigh on invulnerable stuck in my mind for some r
Looks quite nice, though I haven't tried it yet. Is this compatible with Stormworld and/or LH?
I see. That might be a nice idea actually - use some excess population to quickstart a settlement. Would that I had any idea about modding whatsoever.
The Engineering mod does exactly that. I have never used it though, so I can't vouch for how good it is or whether it works with LH. Also: What do you mean, 30 man units? Pioneers are a group of three. And why would you want to make a unit which shouldn't do any fighting anyway bigger? You'd just be making it more expensive for no reason.
Perhaps try targeting his portrait on the initiative line? When I've had targeting problems that's sometimes helped.
I've been using lately a custom wraith faction with lucky, tough, defensive, and light plate. This is a good way to get very nasty units.
I mostly like this idea, but I can see two problems: 1. If what spells are available are more or less completely defined by what elements you have, you're at the mercy of which random champions turn up... (seriously; I've now got 5 in my most recent game and still got no earth or water) 2. ...and it gives Decalon factions like Pariden a significant advantage if they can take this `Enchantment 3` trait and BOOM! five new spells. Maybe if it were e
IIRC, someone (might have been Heavenfall) said that the AI doesn't actually properly buy all the random crap it has in its inventory and never actually spent money on it. If someone intelligent could check this that would be great.