Lokitako

Lokitako

Joined Member # 4962544
7 Posts 65 Replies 323 Reputation

[quote quoting="post"] My question is this: How can winning via the quest be a viable option? If you are strong enough to beat the main quest aren't you by default uber-powerful and no AI player can touch you anyway? Or is this sometimes the best course of action to win the game? [/quote] That's the problem. But still, I like to develop a party able for that hard fight, and it's a nice option for winning. Sure, it's not the fastest or more efficient wa

9 Replies 13,074 Views

[quote who="Wizard1200" reply="9" id="3339071"] quoting postInstead of the current system, I propose that qualities of heroes cost different amounts of Fame. This will let players pick heroes when they want them, and spend an according number of points to adjust the quality of hero available. There could be "shop" where you can buy a random selection of champions, magical items and xp books with fame.[/quote] I like this idea

39 Replies 135,791 Views

1. Remove every +XP% bonus, even the Tutelage, and tweaks the numbers to compensate. 2. Start splitting XP when there are 3+ heroes in the partyh, allowing 2 heroes + units as a standar composition (would still have many active parties around). 3. Split quest XP too. Right now they don't split and it's a tedious min-maxing routine to bring all your heroes to do some quests. 4. Tweak the amount of XP rewarded based on difficulty of the fight. This was changed fo

101 Replies 321,547 Views

Posting my results for a 800+ turns game, where all efforts where made to maximize XP on heroes: 1. Cleared ALL the monster on map, even in enemy territory, all the Wildlands, everything. 2. Large map, challenging world, dense monster frequency 3. All heroes had xp boosting skills chosen as soon as possible, Tutelage always active on everyone. 4. Parties were kept at 1 hero per stack as much as possible, sometimes 2 heroes for harder fights. Full stack of hero

101 Replies 321,547 Views

Will this changes be up for 0.52 or it's a longer project? [quote quoting="post"] What I was able to see was mostly in the late game where the accumulation of "poor choices" the AI made led it to becoming largely petrified. If you were a human player and could just hang in there, you'd ultimately win IMO. This usually was most obvious when looking at the graphs. [/quote] I confirm this after testing a very long game (800+ tur

9 Replies 12,439 Views

[quote who="thadianaphena" reply="11" id="3338350"] 1. Butchers and tanners should provide Bonus A for horses and Bonus B for wargs. The horse/warg is likewise consumed by the butcher/tanner. Reminiscent of Colonization. 2. Mounted units should cost horse upkeep. There is no reason to believe every horses makes it out of battle unscathed. 3. I still think caravan escort with mounts would be great. It would help protect the wagon

57 Replies 52,714 Views
Reply to Store prices in LH Support

Armor patch! "Skat Tanned Hide": increase the armor value on a single item by +2

15 Replies 8,733 Views

Normal dragons are 1x1 tile, just very large 3d model. The one in the screenshot is a... special one, 3x3. [quote who="willie sanderson" reply="3" id="3337630"] Try using Hardware mouse instead of ingame one. I don't have this issue but I use hardware mouse.[/quote] Thanks for the tip, will try next time and report back.

6 Replies 11,099 Views

The formula (from https://forums.elementalgame.com/442183 ): [quote]There an amount of xp determined by the monster strength and your party strength - call it x. If you have no heroes, each unit gets x/2, and henchmen get x each. If you have one hero, that hero gets x, henchmen get x each, and non hero units get x/2 If you have more than one hero, the heroes and henchmen get x/(number of heroes)

6 Replies 16,269 Views

Warlord Varga in my latest game like to often declare war on me, even if his power rating was 1/3 of mine. On the same turn, I offer peace and make him pay to the last penny for it. He's a stubborn fellow indeed. [quote who="Gandalftheredskin" reply="4" id="3337688"] Concerning the Blood Moon event, has anyone seen the AI make peace with each other afterwards? I've gotten peace with all AIs within a dozen or so turns of the event, yet a hundred or mo

15 Replies 10,975 Views

Lot of points that I share, good post. I'll add some randome thoughs in addition to your points. 1. City placement is plain horrible, I think it's purely random. I've seen with my own eyes (while rushing pioneer vs pioneer) the enemy settling on a clearly inferior tile next to the really good tile I was aiming. Why? Also, in my latest game, at some point I tried to help Pariden that was being crushed in war. So I went in their territory and cleared the wildl

9 Replies 22,478 Views

I can't use any selected melee skill on monsters larger than one tile (wildlands bosses). Was the same in FE, but now it feels a worse problem since we got so many good skills. I took "Break" just for the world bosses, was disappointed I couldn't use it. Tested on 3 different bosses (swamp dude, ice dude, desert dude, can't really remember names), with different melee skills. It's a targeting issue, tooltip say he's too far. Problem persist even if

6 Replies 11,099 Views

Essences is always a priority for me, even if the total yeld is inferior to a nearby cell. They add flexibility, and many city enchantments scale with your #of essences. Then come the purpose of the city. City: i want high food, unless I'm later in the game and I have a lot of Grocers around the kingdom Fortress: again high food, even over production. They are the city I want to grow faster for the unrest bonuses they get at level 3 and 5, and they also get growth

5 Replies 4,808 Views

[quote who="profane69" reply="10" id="3337473"] I think it would be nice if they classed each type of hero into caster/fighter/leader with mages being casters rogues and warriors being fighters and defenders and commanders being leaders then allowing you to have one of each type in a stack without xp penalty but applying full penalty to all heroes if you have more than one of any type. That should alleviate the problem with stacking multiple army buffing heroes resulting in s

39 Replies 61,608 Views

As an example, my level 26 Warlord Verga (acquired through forced surrender) has these: Classes: Warrior Defender Commander Mage Skills: Might -> he got this talent [i]twice[/i] Bloodthirsty Strenght Ironskin Revenge Healer Spell Resistance I Quick II Merchant II Tinker Adventurer's Boon Potential III Immune to Criticals Leadership III Finesse Deathma

7 Replies 4,394 Views

I got this as well. Should be fixed according to changelog of 0.51 patch, but I didn't start a new 0.51 game yet, so I can't verify. Is your game started in 0.50 or 0.51?

6 Replies 3,756 Views

[quote who="Beric01" reply="3" id="3337502"] This may not be a bug. In many ways, low-level heroes are better because you can shape them as you want. High-level ones at the start are how they are, like it or not. If I choose a level 1, I can even choose its class. That's a real advantage, depending on what I am looking for at the time.[/quote] That would be true if leveling an hero wouldn't be so painfully slow at the moment.

10 Replies 12,594 Views

Tip: quest exp is not shared by heroes, is good to get questing together. Still, the xp rates in LH so far feels really slow, and I confirm that enemy sovereigns have somehow a faster rate. Maximixing xp on my sovereign I got to level 19, while my other heroes were between 11 and 16, and at the same time enemy sovereigns were 23-26

11 Replies 41,209 Views

At 3200 fame I got a level 1 hero, that's was really disappointing. I also assumed that better fame means better heroes, but apparently that's not the case (or it's a plain bug).

10 Replies 12,594 Views