It releases in 4 hours. Steam runs off PST time (I think).
Gorhaax
[quote who="Leeovold" reply="76" id="3355750"] All I can say is that I have not been able to play without crashing. NOT ANYMORE! This patch resolved my issues! I have a game going now with 27 other AIs! Great job again team! And the game looks awesome![/quote] Holy Crap! How amazing is your computer?
What's the new quest completion window look like?
Wait, we had upgrade screens before? Wish I knew about that. Where are they?
Not sure what exactly keeps happening, but every time I exit the game something keeps redownloading for the game. Anyone have the same thing?
Before: Horses were necessary for every build. Every game I had I would always get mounts because that was pretty much the only way too go. After: Horses are now in line with what they should be for giving tactical and strategical movement bonus and dodge vs range. I like them much better this way. Horses and Wargs are no longer OP.
Hard to fully say what the removal of encumbrance will do to the game, but as of right now I've always made slow heavy armored armies. That's the best way to play. Sure your army will be slower on the battlefield, but that doesn't matter when they can be both heavy armored and massive damage. If removal of encumbrance increases strategies then this is a good thing. Time will tell.
seems wierd
Is it just me or is the costs in the store a bit wrong?
[quote who="Publius of NV" reply="5" id="3336901"] The debug.err file is generated each time you start FE/LH. It records hardware and software configuration info and a log of events for that session of the game. You can find it in your Documents\MyGames\LegendaryHeroes directory. Since it's recreated on each start you'll only find one. Most of us who have been beta testing for a while use DropBox or a similar service to pass files to the developers.&
[quote who="Publius of NV" reply="2" id="3336887"] You both might want to provide a link to a debug.err from one of your crashes so the developers can see your hardware and software configurations.[/quote] Where do I upload my debug.err so that i can link to it?
So far i'm having fun with this expansion and it seems to fix all the stuff i thought was a problem with FE. I'd have more fun, but the game crashes so darn often. I'm also getting "Dx: Invalid Call" crashes. Error Logs legendaryheroes_2_crash_2013_3_23T0_29_0C0 -2013-03-22T21-58-33_509.dmp</a
The changelog shows that are supposed to be 10 factions, but only 8 are showing. Are the other 2 factions, Urxen and Wraith, supposed to be showing up or are they still being worked on?
My guess would just be post bugs in the "Legendary Heroes" sub-forum, until stated otherwise.
[quote who="Kongdej" reply="69" id="3322799"] Added 115 new unit designs for the AI to use (designs from Kongdej, thanks!) *Feels very important*... Yay Sincerely ~ Kongdej[/quote] So does this mean the AI will actually have good units to use?
I think people sometime forgot how the gaming industry doesn't exactly follow normal business conventions. Personally I am a massive fan of civ V, what with it being my most played game in history (600 Hours)
LOL, this is what happens when you tired and start blending you Turn Based Strategies. So now that's fixed am i supposed to be only getting +0.6 when on low tax rate?
To install I just copied everything into the 'Fallen Enchantress/data' folder and copied the unit files into the units mod section of My Games (those seem to be working just fine). In my game the economy screen states that I should be getting 6 Gildar from my main city, 4 Gildar from my second city, and -1 from my army (are militia supposed to cost any Gildar cause currently both currently set to -0). So One would assume I be making 9 Gildar, but the games not reflecting
I started a new game as Lord Mortis and I noticed that the income isn't displaying correctly. It correctly shows that I'm making +6 Gildar from my 2 cities, but I doesn't seem to be taking that into consideration. It's still showing my income as -1 when it should +5.