Store prices
Is it just me or is the costs in the store a bit wrong?
Nope you buy at 5 times the value of the object.
Capitalism for the win baby! Buy Low Sell Astronomically High!!!!
seems wierd
Was the same price in FE
If I remember correctly, this goes all the way back to the beta for E:WoM, where beta testers discovered that you could make a ton of money by selling items found in goodie huts. In order to balance the game, the developers drastically reduced the amount of gildar you could sell items for. Perhaps they went too far, but it's not exactly a bug.
ah video game economies. exploiting a monopoly since day 1.
i think preventing too much easy gold gain is a good reason to lower selling prices. but imo the buying prices for equipment are a wee bit too high. i'd like to see them set at 4x the value, rather than 5x
The prices are way off, one thing I am guilty of is carrying around 20-30 animal pelts and drops because Im too lazy to walk a unit home to shop, and when I do, I never find it beneficial "enough" to click "sell" a bunch of times to actually sell my crap. I realized after reading this post that all my heroes and villains carry a wagon of crap with them because I don't even bother selling it. I can walk over 20 goodie huts, 10 battles, and think im gonna bother clicking "sell" 20 times just to make 150 gold? nah.
The only time I sell anything whatsoever is late game when My heroes have like 20 items of each type. I loaded a few late game saves, and all my heroes and henchmen have more crap than I would ever permit any RPG hero in my D&D game to own.
Too much crap is worth way too little and most of the items are too expensive. I could buy a troll charm or a longstrider boots, or I could rush some buildings and troops. I would say the way I play the game is because of the shop prices.
I used to run around clearing my initial area, then sell all my stuff, rush a few units, buy some equipment and clear again. Maybe I will need to look at the item values and shop prices and determine how to fix it. I don't have a real solution, but I do know that "gee, carrying 40 wolf pelts and spider webs is less burdensome than visiting a shop".
But these 150 gold are the income of ~ 30 turns and that is the reason why the selling prices are low. Otherwise the income of cities would be pointless.
Removing items like pelts and replacing them with gold would be a solution.
I have played old games when slimes and ghosts carried herbs and gold, and remembered the first games which saw monsters giving items instead. That was much funner because even though the end result was the same, it felt like you were interacting with the world.
I think it would be "more fun" if items like 5 wolf pelts could be taken to town and "traded" for a leather armor.
It would also be nice if you could take an item and sell it for 2 crystal instead of 20 gold. The only real question is, could the AI actually make proper use of it, or would it just be carrying around 50 leather pieces again?
I think they should add a spell of a familiar summons that would take all the equipment you want to sell back to a place to sell it like in Torchlight.
... and hope they don't run into a monster. ![]()
It would be even cooler if we could craft those ingredients into something. or you know that quest that guy makes you the Ice Wolf cloak but you have to get him 3 pelts first? What if there was a Quest NPC that could craft some things for you if you have certain ingredients? 3 Wolf Pelts=Ice Wolf Cloak, Demon Horn+Boar Spear= Demon Spear. He could craft potions, weapons, armor, accessories, whatever you need. The trouble would be finding him. There is all sorts of ways you could limit the Crafter so that it doesn't ruin the game, while still offering a fun alternative for all these "useless" ingredients. What do you guys think?
I think it's a great idea to expand on that NPC quest.
Crafting...
Now, that is a ncie thought! There are materials in the game already, why not?
Probably too much work for a patch, hopefully they keep it in mind as a feature for the next expansion, which could follow up with a DLC based on enhancing it.
Armor patch!
"Skat Tanned Hide": increase the armor value on a single item by +2
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